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Everything posted by Ami89E1234
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Looks fine in regular Notepad. Most people already knew about changing the resolution in the .cfg file anyway, I was just telling him what to edit, like he asked.
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Scroll down... <?xml version="1.0" ?> <config> <var name="a_2dvolume" value="0.5" /> <var name="a_3dvolume" value="1.0" /> <var name="a_mixbitrate" value="16" /> <var name="a_mixchannels" value="2" /> <var name="a_mixfrequency" value="22050" /> <var name="a_musicvolume" value="0.2" /> <var name="a_videovolume" value="1.0" /> <var name="as_speedadaption" value="1" /> <var name="cam_collisions" value="0" /> <var name="cam_inertia" value="0" /> <var name="cl_gameport" value="59331" /> <var name="cl_mcastgroups" value="224.0.1.0:12345,224.0.2.1:54321" /> <var name="e4_ambientsound" value="1" /> <var name="e4_animtranstime" value="0.25" /> <var name="e4_atishadowscale" value="0.40000000596046448" /> <var name="e4_autosave_filepath" value="mod:/Maps/autosave.e4m" /> <var name="e4_bandwidthadaptionmethod" value="1" /> <var name="e4_blackbar_fadetime" value="3." /> <var name="e4_blackbar_height" value="128." /> <var name="e4_bloom" value="1" /> <var name="e4_chatcolor0" value="ff8080" /> <var name="e4_chatcolor1" value="80ff80" /> <var name="e4_chatcolor2" value="8080ff" /> <var name="e4_chatcolor3" value="808080" /> <var name="e4_contentcheckmp" value="1" /> <var name="e4_dbgpbuffer" value="0" /> <var name="e4_defaultbasepos_x" value="219." /> <var name="e4_defaultbasepos_y" value="70." /> <var name="e4_depthfill" value="1" /> <var name="e4_detaillevel" value="2" /> <var name="e4_difficulty" value="1" /> <var name="e4_dogamestep" value="1" /> <var name="e4_doocclusion" value="1" /> <var name="e4_fakeshadow" value="0" /> <var name="e4_firststart" value="1" /> <var name="e4_footprints" value="1" /> <var name="e4_footprinttime" value="20" /> <var name="e4_forcefps" value="0" /> <var name="e4_gamma" value="1.0472973585128784" /> <var name="e4_highlightnewvehicles" value="0" /> <var name="e4_lightfactor" value="1." /> <var name="e4_log_mp_verbose" value="0" /> <var name="e4_make_screenshot" value="1" /> <var name="e4_matchmakingmode" value="1" /> <var name="e4_maxcampitch" value="74." /> <var name="e4_maxcamz" value="3500" /> <var name="e4_maxvideotextures" value="4" /> <var name="e4_mbfastcopy" value="1" /> <var name="e4_mincampitch" value="47" /> <var name="e4_mincamz" value="1400." /> <var name="e4_minfiretemp" value="-30000." /> <var name="e4_moviefps" value="20." /> <var name="e4_moviepath" value="base:" /> <var name="e4_mptimeout" value="15." /> <var name="e4_netcompression" value="1" /> <var name="e4_particledetail" value="2" /> <var name="e4_playername" value="" /> <var name="e4_rf_use" value="1" /> <var name="e4_rf_usestreets" value="1" /> <var name="e4_scrollspeed" value="2." /> <var name="e4_shadow" value="1" /> <var name="e4_shadow_fading" value="1" /> <var name="e4_shadow_object" value="51" /> <var name="e4_shadow_terrain" value="89" /> <var name="e4_shadowdist" value="10000" /> <var name="e4_shadowheight" value="50000" /> <var name="e4_shadowupdate" value="1" /> <var name="e4_sharpshooter_idletime" value="2." /> <var name="e4_shooter_idletime" value="1." /> <var name="e4_shooter_power" value="200." /> <var name="e4_shooter_range" value="750." /> <var name="e4_shooter_spread" value="9." /> <var name="e4_showcampos" value="0" /> <var name="e4_showobjnames" value="0" /> <var name="e4_smoothdistance" value="150." /> <var name="e4_smoothmovement" value="1" /> <var name="e4_sun" value="1" /> <var name="e4_sunheight" value="20000" /> <var name="e4_sunrise" value="5." /> <var name="e4_sunrise_duration" value="3." /> <var name="e4_sunset" value="21." /> <var name="e4_sunset_duration" value="2." /> <var name="e4_sunx" value="28000" /> <var name="e4_suny" value="20000" /> <var name="e4_sunz" value="3000" /> <var name="e4_tagmarker" value="Objects/Misc/3dcursor.e4p" /> <var name="e4_texcompr" value="1" /> <var name="e4_tutorialenabled" value="1" /> <var name="e4_undomemory" value="32768" /> <var name="e4_use_zbr" value="1" /> <var name="editor_innerborderdist" value="500." /> <var name="fs_basepath" value="Data/" /> <var name="fs_langpath" value="lang/" /> <var name="fs_logfile" value="logfile.txt" /> <var name="fs_modpath" value="mods/" /> <var name="fs_nomissingmsg" value=".v3s" /> <var name="fs_savepath" value="base:/save" /> <var name="fs_sshotpath" value="base:Screenshots\" /> <var name="fx_bloomBias" value="-0.69999992847442627" /> <var name="fx_bloomExp" value="2.5999996662139893" /> <var name="fx_bloomOffset" value="1.5000001192092896" /> <var name="fx_bloomPasses" value="1" /> <var name="fx_bloomScale" value="10.000000953674316" /> <var name="game_server_port" value="58282" /> <var name="in_viewsmoothing" value="0.10000000149011612" /> <var name="master_server_addr" value="81.3.59.192" /> <var name="master_server_port" value="54321" /> <var name="match_making_port" value="12345" /> <var name="net_svssc" value="0" /> <var name="p_showfps" value="0" /> <var name="p_showtricount" value="0" /> <var name="ph_angdamp" value="0.25" /> <var name="ph_debug" value="0" /> <var name="ph_defaultfriction" value="300." /> <var name="ph_defaultrollingfriction" value="5." /> <var name="ph_drawbbs" value="1" /> <var name="ph_gravity" value="-9.81" /> <var name="ph_lindamp" value="0.25" /> <var name="ph_maxsteps" value="4" /> <var name="ph_rbmobnet_masshigh" value="2." /> <var name="ph_rbmobnet_masslow" value="0.3" /> <var name="ph_rbmobnet_priohigh" value="5" /> <var name="ph_rbmobnet_priolow" value="1" /> <var name="ph_stepsize" value="0.03" /> <var name="pl_pushstrength" value="25." /> <var name="r_clearscreen" value="1" /> <var name="r_clipfar" value="32000" /> <var name="r_clipnear" value="100" /> <var name="r_colorbits" value="32" /> <var name="r_cs_collisionaccuracy" value="2" /> <var name="r_cs_detail" value="2" /> <var name="r_cs_enabled" value="0" /> <var name="r_cs_lightingdetail" value="2" /> <var name="r_cs_morphing" value="0" /> <var name="r_debug" value="0" /> <var name="r_depthbits" value="24" /> <var name="r_ds_centerx" value="0.5" /> <var name="r_ds_centery" value="0.5" /> <var name="r_ds_debug" value="0" /> <var name="r_ds_far" value="16000" /> <var name="r_ds_fovscale" value="1" /> <var name="r_ds_near" value="6000" /> <var name="r_ds_nearoffset" value="0." /> <var name="r_ds_size" value="1024" /> <var name="r_ds_zoffs" value="2" /> <var name="r_ds_zscale" value="4" /> <var name="r_fov" value="350" /> <var name="r_fullscreen" value="1" /> <var name="r_geomem_loc" value="2" /> <var name="r_geomem_size" value="16" /> <var name="r_hf_collisionaccuracy" value="3" /> <var name="r_hf_detail" value="3" /> <var name="r_hf_uselod" value="1" /> <var name="r_hwocclusion" value="0" /> <var name="r_light_specdetail" value="0" /> <var name="r_light_specular" value="0" /> <var name="r_light_volumetric" value="0" /> <var name="r_modellight_detail" value="1" /> <var name="r_modellight_perpixel" value="0" /> <var name="r_obj_detail" value="4" /> <var name="r_obj_selfshadowing" value="1" /> <var name="r_obj_shadowing" value="1" /> <var name="r_obj_shadows" value="1" /> <var name="r_particlebounce" value="0.3" /> <var name="r_shader_exclusion" value="" /> <var name="r_stencil" value="0" /> <var name="r_tex_anisotropic" value="1." /> <var name="r_tex_bits" value="32" /> <var name="r_tex_compression" value="1" /> <var name="r_tex_detail" value="2" /> <var name="r_tex_filter" value="1" /> <var name="r_tex_mipbias" value="-0.5" /> <var name="r_usevbo" value="1" /> <var name="r_world_shadows" value="0" /> <var name="r_worldlight_perpixel" value="0" /> [color="#FF0000"]<var name="r_xres" value="1920" /> <var name="r_yres" value="1080" />[/color] <var name="s_debug" value="0" /> <var name="s_debuglevel" value="0" /> <var name="s_guikey" value="Keyboard0.Pause" /> <var name="s_language" value="de" /> <var name="s_lastDefaultSuccessVideo" value="SUPERV_RES01B" /> <var name="s_mousespeed" value="60" /> <var name="s_sshotkey" value="Keyboard0.PrintScreen" /> <var name="s_startupconsole" value="0" /> <var name="s_visionlog" value="1" /> <var name="soundMaxDistance" value="6000." /> <var name="sv_gameport" value="59331" /> <var name="sv_maxclients" value="32" /> <var name="sv_mcastgroups" value="224.0.1.0:12345,224.0.2.1:54321" /> <var name="ui_hardwarecursor" value="0" /> <var name="ui_novideostream" value="0" /> <var name="ui_showvehicleaddinfo" value="1" /> <var name="ui_tooltipfadetime" value="1." /> <var name="ui_tooltips" value="1" /> </config>
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LOL 3 posts in 2 minutes. Like that topic about release dates all over again hehe
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name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>&"> name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>&" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350" />
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One hasn't been made because there are only zombies in EM4 Deluxe, and it would be too much of a pain in the ass to make it in the normal, and I don't think it's even possible to get it working right in the normal version.
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Yes
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Meh, GSG9 is the best special forces unit in the world. StLCoPD has TACT: I'm sure you'll find their vehicles somewhere in here:
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WASSSSAAAAAAP!!! Can't wait for LAMod version 10.0 lol. Great job!
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How is it unrealistic? It's not like they mark every rock. As Xplorer said, it's just a database with every known type of mineral/rock in the Miami area.
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Lol I liked in Bruges too. According to iTunes: What I've Done - Linkin Park - 242 Nemo - Nightwish - 187 Down in the Valley - The Brokedown (now The Broken West) - 187 Movies: Impossible TV shows: Impossible lol
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Just because you're eleven doesn't inhibit your ability to learn.
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Rasseru, you're going off-topic.
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Building's Dimensions for map making.
Ami89E1234 replied to Commander Rasseru's topic in Modding Related Support
Damn, you must be small to live in that -
[HELP/REQ] How to - Protest only in Freeplay / Seperate Protest-mission
Ami89E1234 replied to a topic in Alteration Help
Freeplay isn't a mission script or any kind of script (unless you make it). It all has to do with the specs and the AI randomizes it. -
Building's Dimensions for map making.
Ami89E1234 replied to Commander Rasseru's topic in Modding Related Support
There are no set dimensions for buildings on maps. Even 16T failed sometimes at getting textures to match up with buildings. It's more or less guess and check while using an EM4 texture as a scale. -
Lol did you know there was a guy who was his own grandfather?
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This is essentially what they use: name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>&"> name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>&" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350" />
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I know, I was referring to how all of the engines in the mod are Pierce.
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None of that technology is unrealistic. It's Microsoft Surface basically. CSI:Miami is the best. Original is ok, but NY kinda sucks.
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You have to make sure the name of the .v3o when it's exported has the same name as the model in the scene nodes browser. Also, might be a good idea to check the model in Notepad and see if anything is wrong there.
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No, it's not even the same vehicle. Normal LAFD engines are Pierce, 51 is a Seagrave. BTW wtf is the point of 80 in real life? Wouldn't any stair vehicle be enough?
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There never was a problem lol.
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I think he knows he needs Zmodeler. He just asked how to covert an .skp file to a .v3o.