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Showing content with the highest reputation since 07/19/2010 in Files
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674,053 downloads
Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.456 points -
Version v1.3
216,893 downloads
This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073146 points -
Version 0.6
123,493 downloads
The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.126 points -
185,312 downloads
FEATURES:- Los Angeles units- Detailed models and skins- New siren command- Automatic weapons and ballistic shields- Motorcycles- Hose connections on fire trucks- 19 new missions- Fire stations, police station and hospital in freeplay- English translation and much more...NEW IN V2.5:- SoSi added (sirens command)- Some fixed bugs Since 28 Feb. 2006 Note: This is for Emergency 3 only and incompatible with Emergency 4/911 First Responders.57 points -
Version 2.2
33,255 downloads
New version of the mod with a bunch of fixes. Don't worry, future fixes will be released only as patches, but as of now - you need to redownload the mod once againe. Please share link directly here. Thank you! A Miami modification for Emergency 4 game featuring: - About 100 new playable units. - We have replaced all units types with new moddel (and even more). - New custom freeplay map. - New map (in freeplay and deluxefreeplay version) with a beach, large police dept, 2 firestations, hospital and Lifeguard tower. - Complete optimization. - Unlike other mods, anything that is not used - gets deleted, unnesasry prts of the moddels with high count of polygons - reworked. - Highest amount of aircraft compared to other mods. - Thats been said, we have new helicopters and airplanes. - Compelte UI. - Complete UI on commands and units and equipment. - New scripts and sirens. - We have all the nessesary scripts for your fun: parking script, limited water supply script, single strecher, traffic debug, and much more. - Top of the line bluelights. - Best bluelights that can be found (but they are optimized from what you saw on the videos). Please check readmefile for instructions on how to properly install the mod! Before attending any edit or modding out from here, check the readme file for Terms of ussage! Reuploading of the files are forbiden!49 points -
Version 2.5
21,065 downloads
The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. All content in this mod may NOT be used in other mods! Not for commercial use! You are not allowed to make money from this mod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this mod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.49 points -
Version 5.0.5
72,144 downloads
About This File AUTHOR BLACKOUT For Version 5.0.5 Current Status: Released Completion Date: OCTOBER 24.2018 Completion: 100% Release Date: FEBRUARY 08, 2019 Creators of this file is originating from SQUAD 55Squad 55 is always accepting new applications! GENERAL - WASD can now be used to move the map around just as the arrow keys do - Added new Harbor City Icon (Kicks) - Updated loading screen text to "Loading Harbor City 5" - Updated error text - Updated siren script for new vehicles - Updated flashing lights script for new vehicles - House Search Script for non-enterable buildings (Trocks) - Created new UI Icon for Primary lights on and off - Created new UI Icon for Secondary lights on and off - New Loading Screen - Texaco building and objects changed to BP skin (Kicks) - Removed previously recorded high scores - Edited the in game call text and removed all box numbers (Kicks and Blackout) - Edited the Fire alarm script so it does not have Box numbers - Removed all American, Australian, Canadian, and UK flags - New Harbor City Flag added to Harbor City - Designed by Kicks - New deployment menu icon for Fire category - Maltese cross glows when moused over / selected - New deployment menu icon for Police category - Lighthouse shines when moused over / selected - New deployment menu icon for EMS category - Star of life staff glows when moused over / selected - New deployment menu icon for Tech category - Gear glows when moused over / selected - New minimap SCRIPTS - Extrication time now takes 15 seconds from start to finish - Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital - Edited police parking script to allow patrols 7, 8, and 9 to park in their districts POLICE - NEW MODEL - Ford Taurus - By Blackout - NEW MODEL - Dodge Ram - By Blackout - Ford Taurus Harbor City Skin - By Blackout - Ford Taurus Doors, Wheels added - Dodge Ram Harbor City Skin - By Blackout - Dodge Ram Doors, Wheels added - Patrol 1 replaced with marked Ford Taurus - Patrol 2 replaced with unmarked Ford Taurus - Patrol 3 replaced with slicktop Dodge Ram - Patrol 4 Remaining as a Dodge Charger - Patrol 5 Remaining as a Dodge Charger - Patrol 6 replaced with a Dodge Ram - NEW UNIT - Partol 7 marked Ford Taurus - West - NEW UNIT - Partol 8 slicktop Ford Taurus - South - NEW UNIT - Partol 9 marked Ford Taurus - East - Patrol 1 HD Lights - Patrol 2 HD Lights - Patrol 3 HD Lights - Patrol 6 HD Lights - Patrol 7 HD Lights - Patrol 8 HD Lights - Patrol 9 HD Lights - Deployment icon for Patrol 1 - Deployment icon for Patrol 2 - Deployment icon for Patrol 3 - Deployment icon for Patrol 4 - Deployment icon for Patrol 5 - Deployment icon for Patrol 6 - Deployment icon for Patrol 7 - Deployment icon for Patrol 8 - Deployment icon for Patrol 9 - Deployment icon for Patrol Supervisor - UI picture for Patrol 1 - UI picture for Patrol 2 - UI picture for Patrol 3 - UI picture for Patrol 4 - UI picture for Patrol 5 - UI picture for Patrol 6 - UI picture for Patrol 7 - UI picture for Patrol 8 - UI picture for Patrol 9 - UI picture for Patrol Supervisor - Police helicopter is now available for deployment - Police helicopter is now staffed with one patrol officer - Multiple skin changes for police officers (skins) FIRE - East, West, and South Fire all have their own unique skins. - NEW MODEL - Spartan Gladiator Engine Model - By Blackout - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout - NEW MODEL - Dodge Ram Squad - By Blackout - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model - Hazmat 6 and 7 model replaced with the Rescue 2 model - Rescue 2 is now the Spartan Gladiator Model - Engine 1 skin - Engine 2 skin - Engine 3 skin - Engine 4 skin - Engine 5 skin - Engine 6 skin - Engine 7 skin - Ladder 1 skin - Ladder 4 skin - Ladder 7 skin - Rescue 2 skin - Hazmat 6 skin - Hazmat 7 skin - Fire Command 1 skin - Fire Command 2 skin - Fire Command 3 skin - Engine 1, 5, 6, and 7 lights - Fire Command 1 lights - Rescue 2 lights - Squad 3 lights - Deployment icon for Fire Command 1 - Deployment icon for Fire Command 2 - Deployment icon for Fire Command 3 - Deployment icon for Engine 1 - Deployment icon for Engine 2 - Deployment icon for Engine 3 - Deployment icon for Engine 4 - Deployment icon for Engine 5 - Deployment icon for Engine 6 - Deployment icon for Engine 7 - Deployment icon for Ladder 1 - Deployment icon for Ladder 4 - Deployment icon for Ladder 7 - Deployment icon for Rescue 2 - Deployment icon for Hazmat 6 - Deployment icon for Hazmat 7 - Deployment icon for Crane 2 - UI picture for Fire Command 1 - UI picture for Fire Command 2 - UI picture for Fire Command 3 - UI picture for Engine 1 - UI picture for Engine 5 - UI picture for Engine 3 - UI picture for Engine 4 - UI picture for Engine 5 - UI picture for Engine 6 - UI picture for Engine 7 - UI picture for Ladder 1 - UI picture for Ladder 4 - UI picture for Ladder 7 - UI picture for Rescue 2 - UI picture for Hazmat 6 - UI picture for Hazmat 7 - UI picture for Crane 2 - Finished Spartan Engine interior - Edited Squad 3 roof skin to match updated Rescue 2 roof skin - Updated placement for water cannon for all engines - universal placement for all for scripting reasons - Multiple new Fire Fighter skins (Kicks) EMS - NEW MODEL - Ford E450 Ambulance - By Blackout - Medic 2 replaced with marked Ford E450 Ambulance - Medic 3 replaced with marked Ford E450 Ambulance - Medic 5 replaced with marked Ford E450 Ambulance - Supervisor skin - Medic 1 skin - Medic 2 skin - Medic 3 skin - Medic 4 skin - Medic 5 skin - Medic 6 skin - MCU skin - Air ambulance skin - Medic 2, 3, and 5 HD lights (206 total) - Deployment icon for Supervisor - Deployment icon for Medic 1 - Deployment icon for Medic 2 - Deployment icon for Medic 3 - Deployment icon for Medic 4 - Deployment icon for Medic 5 - Deployment icon for Medic 6 - Deployment icon for MCU - Deployment icon for Air Ambulance - UI picture for Supervisor - UI picture for Medic 1 - UI picture for Medic 2 - UI picture for Medic 3 - UI picture for Medic 4 - UI picture for Medic 5 - UI picture for Medic 6 - UI picture for MCU - UI picture for Air Ambulance - Removed change clothes script - EMS supervisor now parks at Station 3 - Hospital layout updated - unique parking spots for each ambulance when unloading MAP - Each building now has isn't own street address typically found on the street directly infront of the entrance - Added 15 new 'minor' car accidents - Added 1 new 'major' accident - New houses on west part of Washington Ave and Utah St - Replaces DIY building - Park east of hospital updated - Buildings south of hospital updated - Campground added south east of the hospital - Campground west of Washington and Omaha removed - Added "Railway St" just west of Omaha, with several new buildings - Construction site north of station 1 has been completed - new hotel in completed - Crane accident has been removed north of station 1 - Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor - Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard - Changed a few buildings north of Vienna (Trocks) - Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave - Added traffic light at Queen St and Arthur Ave - Texture work S of washington - Texture work S of hospital - Texture work E of princess - Texture work for harbor - Texture work at Tech Center - Texture and map work at airport - Texture work for station 5, 6, 7 garage floors - moved hydrant and random fence piece by south tow parking - Texture work to factory north of Stanley Ave - Removed random parking signs that were blocking spots for units to park (lol) - Removed duplicate alarm on building on Main and Apollo SE corner FIXED GLITCHES, SMALL CHANGES, ETC [Development only - Not including and glitches found in BETA testing] - Fixed white mark on Ford Taurus wheels - Fixed lighting glitch with all Taurus units - Police helicopter is now working - Trocks - Undercover taurus doors open the wrong way - Fixed sizing issue with UI pictures for units - Fixed passenger door lighting glitch on all Taurus models - Dodge Ram Door opening wrong direction - Fixed Taurus rear wheel well sticking out too far - Fixed Taurus trunk interior color showing when trunk closed - Removed Taurus rear wheel black outline - Fixed hazmat 6 and 7 stripe not lining up from front to side - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres - Fixed Patrol 3 and 6 door open glitch - Fixed Patrol 3 and 6 door lighting glitch - Fixed Squad door skin glitch - Fixed Glitch with Spartan Gladiator not showing colors properly - Fixed Fire CMD 1 doors not opening - Fixed all Ram models doors opening too wide - Fixed issue where all spartan wheels on right side rotated backwards - Removed random Firefighters from map - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white - Added bumper to rear of all Spartan Engines and the Spartan Rescue - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!) - Fixed Spartan Rescue back stripe - Added test to Spartan Rescue back door - Fixed issue where Fire Command 3 was showing the wrong UI picture - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance - Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly - Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly - Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting - Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern - Spartan engine wheels are now aligned, and spin in the right direction - Taurus wheels are now aligned properly - Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy - Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate - Paramedics are now able to get Styker Stretcher (Trocks) - Fixed spelling mistake on Rescue 2's deployment icons - Updated Squad 3's deployment icons after skin update - Fixed E450 medics Rear middle left marker light placement - Changed patrol 6's secondary lights. They now look better - Changed text pop up for loading patient into ambulance with Stryker script - Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes - Removed several permanent burn marks at the location of accidents - Moved station 6 and 7 decals - Fixed glitch where medics would not park properly at the hospital - Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate - Removed semi from new vehicle path as it kept getting stuck - Increased size of a small police station parking spot to units can park there - Raised building on Railway St to stop if from flashing - Fixed parking glitch with patrol 6, 7, 8, and 9 - Fixed lighting issue on all new police officer skins so they no longer look like robocops - Changed loading screen so it looks better - Centered Tech deployment icon so match EMS and FD Identified and fixed during BETA Solved bugs: - Missing house on Railway St - WASD - S did not work - princess signs blocking access to harbor - traffic glitch Princess and Richard - medics drop patient off at hospital doors now - Removed alpha from several FF's and Medics - Restored SWAT skin to 4.6.2 skin, turned on alpha, objects should not be visible when holding - Removed crash with PD cars you had to drive away very, very slowly - Removed annoying pigeons from station 7 - Removed flags from airport and police station - Removed cement truck from new traffic route - Removed objects near road by station 3 to prevent traffic jams - Battalion 1 should now to to stations E, W, S - Reverted to old coroner from 4.3 public due to alpha reflection problem - Coroners can now be deployed from the EMS menu - Greatly increased time until train cars explode from fire on Omaha - Fixed road decals hiding street addresses - Main, Arthur, Utah - Added Hydrants to Harbor, near wind turbines - Spread out medic parking spaces to help accommodate more room for each medic (Needs Test) - Edited hospital VO layout to attempt to fix stretcher drop off bug (Needs Test) - Added street numbers to Arthur between Knight and Prince - Fixed map texture aesthetics at station 7 - Changed station 6 garage floor to cement - Could not put anyone in vehicles - placed the "putincar" script back into the mod (whyyyy was this missing?!???!) - Police unable to grab civilians - Replaced "drivepersonaway" command - Removed "askperson" command as it is useless - Firefighters were able to enter buildings from the ladder - changed priority of extinguish so right click on a building on fire will by default be extinguish. Note: You can still enter buildings from the ladder so be careful! - removed alpha reflections from Hazmat firefighters - Both rear doors will open when stretcher is used on medics 2, 3 and 5 - Fixed glitch where sending a medic to the hospital with it's emergency lights on would automatically turn them off. Lights stay on when sending the unit to the hospital - Removed haztech clothing option from engine 6 and 7, now only hazmat units have that capability - Removed some scenery from the harbor preventing accident to a call - Ensured that people are not standing on benches and chairs across the map, they will remain seated - Added some more decoration to the 'palace' - removed several more 'burnt-ground' areas that are present on the map, even when no accident has taken place Identified and fixed between 5.0.0 - 5.0.1 - Medic 2, 3, 5 rear wheel light glitch - Medic 2, 3, 5 rear and front wheel rotation direction - removed explosive can in the river north of park on Washington - greatly increased time before train explodes from fire behind Station 7 - moved several fire hydrants near fence at airport (too close to fence) - fixed sidewalk elevation issue - Unicorn and Railway - removed glitched person on lighthouse by station 2 - medics can no longer drop stretchers without have a stretcher - moved fire Hydrant that was too close to 144 Utah - police station address no longer covered by sewer grate - medic 6 no longer shows medic 5 UI picture - placed no vehicle VO between police station and main st tower - Fixed police hazard lights glitch - was defined as "warninglights" instead of "warninglights_on/off" causing a script error. Identified and fixed between 5.0.1 - 5.0.5 -[5.0.5] - 2018-10-24 19:19 US EDT -Added - EMS Supervisor has a parking spot and label now. - There is a new MVC in the east, with 7 patients. -Changed - Crane 2 speed increased by 25% and has red lights and sirens now. - All tow trucks speed are increased by 25%. - Cemetery MVC, all peds would be dead as the injury property was wrong. Made it so 2-3 of the 5 should survive. -Fixed - Fixed an error with the LA Siren Script that was causing certian PD units to cause game crashes in Multiplayer. - Attempted to fix the search building script, as there are memory issues with multiple firefighters coming out at the same time. Added a time delay function to try to address. - MVC on Utah Street in the South, was not able to tow one limo. This is fixed. - Removed - Removed approx. 45 Megabytes of useless LA Mod vehicles and peds. This alone should speed up load times by realistically 15-30 seconds depending on system specs. By far the biggest stability fix. - Removed Cans from EMS units. - Issues to Address in the Future - I will be looking into fixing the error where at certian fires players are unable to pull victims out no matter how many times they try. - Possibly going to fix the Evacuate Airport Terminal Command on HC99. - I would like any feedback so we can start to change the map slightly and improve and switch up the incidents. V5.0.5 changes made by SQUAD 55 Sergeant Cody7311[55-S1] 10/24/18, 19:29 US EDT40 points -
Version 1.01
236,192 downloads
This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.40 points -
31 points
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Version 1.3
23,739 downloads
São Paulo Modification------------------------------------------------------------------------------------------ version: Beta v1.3 ------------------------------------------------------------------------------------------ produced by: Emergency-Brasil Modding Team - Rafael (Rafael) - Luisinho (Luis) - Fabio101 (Fabio) - rockerboy (Juliano) - Rafael cinder (Rafael) ------------------------------------------------------------------------------------------ website: http://spmod.emergency-brasil.com/ ------------------------------------------------------------------------------------------ credits: - Hoppah (Scripts: Warning Lights, Flashing Lights, Sirens, etc...) - Newfoundking (Light editing) - Conror (Light editing) - Woltep (Armed Arrest Script) - Chidea (Models) - Manzebar (Models) - Cyrus (Sound Sirens) If by any chances you have contibuted in the making of this mod somehow, and I forgot to include your name in the list above. Please let us know by contacting us on the email displayed below. ------------------------------------------------------------------------------------------ contact: spmod@emergency-brasil.com If you wish to contact us regarding this mod, please don't hesistate to do so. ------------------------------------------------------------------------------------------31 points -
Version 3.3.2
54,787 downloads
After almost 3 years of modding, Squad 55 has finally decided to release our mod to the public. This mod has been based off of the LA 2.1 mod and has had hundreds of hours of additional changes and improvements. From map texture and layout, to the addition of new units and amazing lighting, functioning hospital, "code 2" scripts, customized stations with personnel area, there have been so many changes that it really is it's own mod. We decided to release this mod to the public for several reasons. We'd like to share Harbor City with the public and people who don't have the time to join a clan. We want to show everyone what our clan has to offer. If you enjoy playing this mod in single player, we think you'll enjoy the multiplayer experience even more. Of course there is no better place to play fun, realistic, multiplayer games then with the clan that brought you the mod. Visit www.squad55.com and sign up. You'll be on your way to joining the longest running, and biggest emergency 4 clan around.31 points -
Version 1.02
27,558 downloads
This is a submod that replaces (most) LA Mod vehicles with their counterparts from the 80s to 90s. The download link is contained in the .txt file provided. Open the .txt and copy the link into your web browser. A MEGA link should open up which enables you to download the mod from there. This needs to be installed as a standalone mod. A user guide is provided for some of the submod's features. Submod thread for discussion, updates, and bug reports. Please observe the following terms of use: All content in this submod may NOT be used in other mods! - I will be releasing a separate content pack to this submod that gives modders access to my models. Please be patient Not for commercial use! You are not allowed to make money from this submod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this submod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.27 points -
Version version 2
51,937 downloads
Download works fine. Not broken.(11/27/2014) For those of you who enjoy playing this game and using all the mods created by many other cool people on this forum. Here's yet another change you can make to the regular version of the EM4/911 FR(not the Deluxe version). I have enjoyed this game immensely and have really appreciated the mods created by others but I really couldn't get into the cartoonish supervisor who dispatched the calls for us to send units to. So, I decided to make a few changes to the "Supervisor" to suit my liking and hopefully add more Los Angeles-style realism to the game. So I have made it available for your enjoyment too. I listened to everyone's suggestions and recommendations and came up with second or enhanced version of the supervisor Video/Audio. I hope you like it. The changes:- Replaced the original British supervisor video with various dispatchers representative of Los Angeles (e.g. various people, video clips from 911 dispatch centers, ringing phones sound affects, etc)- I cleaned up the audio quality of the communications.- Included actual engine company names.- Updated a few radio codes used in the Los Angeles area Engine - fire engineSquad - squad truckSpecial Ops - USARRescue - ambulanceMCU - mass casualty unitRP - reporting party (civilian making the 911 call) Code 37 - stolen vehicle415 - public disturbance451 - arson488 - petty theft211 - robbery240 - assault How to install itThe files need to be copied into the Data/Lang/us/supervisor folder. It will overwrite the other files. Or you can simply just remove the original files, back them up and add the new ones. That's it. (All you're essentially doing is copying all my video files to that folder in the path mentioned above.) I used Premiere Elements to change the audio and video. I'm not sure how you would do this in any other DVD or video authoring application. File Specs:Video: 160x128 (so that it will fit inside the little screen that used to show the supervisor)Video format: MPG 1Audio: MPEG 1 Layer II, mono Additional Notes:It is also worth noting that this "Supervisor Mod" simulates Dispatch for the City of Los Angeles and technically not a Mod by the usual definition because the change affects the Freeplay section of the game including other installed Mods. So, instead of hearing and seeing the British guy, you'll experience a more realistic Los Angeles style dispatcher with background noise, phones ringing, and an American dispatcher. But, people seem to like it and request a version for the Deluxe EM4 which may come at a later point in time... This "modification" only applies to the EM4/911 First Responder version and NOT the Deluxe version. I'm not very good at this and I'm not sure if everyone will be satisfied (I'm not perfect) but hopefully you will like it and it will make your play more enjoyable. The files are compressed using the standard Windows Compression program. You just need to unzip them. PERMISSION: Feel free to use this in your mod if you wish. The only thing I ask is that you give props to whom it's due, namely me (Kareem).25 points -
23 points
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23 points
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Version 0.0.8
4,854 downloads
New Creek is a fictional metropolis in the USA. To manage all the tasks in a vibrant city you can use several units with different specialisations. For the latest information subscribe our facebook-page What can you expect for version 0.0.8 extraction of the new map new streets new buildings city parks realistic watertank detailed american vehicles engine ladder resuce cpc-unit ambulance patrol car multiplayer-mode ambulance signals by DrDrummer and RK-1000; Ford crown by NNico special thanks to KillerConsti for his plugin22 points -
Version 1.0.0
8,916 downloads
Hello and welcome to London Multiplayer Mod 1.0 This mod, created by Mariuswww and BMA takes place in the center of the English capital, London.Here you are given the command of three urban fire stations, two ambulance stations and a police station. The mod features many realistic London Vehicles and fire stations are made as close to the real deal, as we can. In total, this mod allows you to take contol over 32 emergency vehicles and 10 different types of personnel. All vehicles can easily be added to each station with the custom Activate Station script created for the mod. It is also possible to call each vehicle out from the station using the call vehicle command given to each vehicle at the station. The mod also includes three different sirens for each vehicle, limited water, Automatic Fire Alarms, Gated Wye and Parking. And best of all! All this actually works in multiplayer and released!15 points -
15 points
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Version V1.02
22,060 downloads
This is a revamped version of the Norway Modification, main credits goes to chirsblaalid and his NoMod Team. Download all three parts to the same place. Open part 1.rar and run the e4mod file. Updates and bugfixes by me: New logo for the mod.New loading screen.New skins for the Fire department.One new ambulance skin.New K9 unit skin.New passat UP skin for police.New skin for the police vito.Fixed KRIPOS investigator without vest14 points -
14 points
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83,219 downloads
The third alpha release of the Netherlands Mod for Emergency 4!- Includes new vehicles- Includes new scripts- Includes new persons- Includes new soundsPlease note that this is an Alpha version, bugs are to be expected!Special thanks to:HoppahMartijntjuhBas-tiChideaDavidSquidSimComNetLittleAngelA-RescueMainzibärAnd all those I forgot to mention!14 points -
34,830 downloads
Czech modification for Emergency 4Contains czech vehicles and personsThanks to all, who give to us photos, models of vehicles (see ,,2. - Vehicles, models, texturs,,)Thanks to Patrik Marek for great model of VW T5 (high roof) for EMSSpecial thanks to Milos Petr, for help with some bugs.Vehicles description and English translation of it made by Milos Petr and Ondrej Tezky aka Heavy.It is forbidden:- Distribute this modification for money.- Distribute this modification as yours.- Distribute this modification with changes without permission of authors.- Upload this modification on other sites without permission of authors.- Editing and other using of model of VW T5 ZZS KHK and VW T5 ZZS LK (model by Patrik Marek)It is allowed:- Edit this modification only for personal use.14 points -
Version 1.0.5
3,225 downloads
All Vehicles and Campaign maps from Emergency 3 Credits: - All Emergency 3 game assets by Sixteen Tons Entertainment. - Original Models & Prototypes by Emergency 3 - GTF Prototype & Model by Itchboy - FGRB Prototype by Itchboy - Multi-Lang files by AeRaNDiR - Files adapted for EM4 by AeRaNDiR & Itchboy Map list: --- Emergency4 Campaign MISSION01 Construction crane falls on church! MISSION02 Tyre yard on fire! MISSION03 Sting on drugs cartel! MISSION04 Accident at Monster Truck Show! MISSION05 Raid in station area! MISSION06 Protection for top informant! MISSION07 Disaster in open pit! MISSION08 Breached levee near the town! MISSION09 Hacker causes total blackout! MISSION10 Explosion in fireworks factory! MISSION11 Collision at Airport! MISSION12 Oil rig on fire! MISSION13 Motorway bridge collapses! MISSION14 High speed train derailed! MISSION15 Bomb attack at summit! MISSION16 Fire at open air concert! MISSION17 Explosion destroys polar station! MISSION18 Hi-Jack! MISSION19 Accident in motorway tunnel! MISSION20 The Big One --- Emergency3 Campaign MISSION21 A road accident near the construction site! MISSION22 A stud farm on fire! MISSION23 A tanker crashes into a house! MISSION24 Traffic check! MISSION25 Illegal road race! MISSION26 Demolishing a high-rise building! MISSION27 Crash of a military test aircraft! MISSION28 An accident while Bungee Jumping! MISSION29 Multiple crash! MISSION30 Bomb scare in the cinema complex! MISSION31 A sniper threatens the town! MISSION32 Avalanche disaster! MISSION33 Gale front! MISSION34 Derailment of a train! MISSION35 Explosion in a chemical factory! MISSION36 Violent demonstration! MISSION37 Collapse of an adventure waterpark! MISSION38 A train is about to ram into the station concourse! MISSION39 Climatic upheavals! MISSION40 Terrorist attack: Dirty bomb! -Deluxe Maps 01 Humanitarian aid for civil war zone! 02 Relief for earthquake victims! 03 Maximum credible accident! Enjoy!!13 points -
Version 2.0
10,732 downloads
Version 2.0 resurrected edition adds the following content (change log): Tow truck relocated to police department Dutch police skin for tow truck represented by new avatars in-game NEW Dutch police helicopter [changed model and skin] represented by new avatars in-game Police officers are now 10% more resistant to bullet impact Police patrol car now uses left backdoor [animated] as equipment door for fire extinguisher [trunk wasn’t an option] Police patrol car can now transport two criminals at once Altered police barrier tape texture Added length to police barrier tape [maximum of 45 meters] Updated police sirens * Added ‘star of life’ emblem to outfits of doctor and paramedics Doctor vehicle can now transport two doctors at once [still able to arrive with only one doctor] New avatar for medic case equipment Added fire hose to inventory of Water Tender Added fire extinguisher to inventory of Water Tender Water Tender’s equipment doors are now using opening animations Dutch firefighter’s skin Dutch HazMat [decontamination] truck represented by new avatars in-game Dynamic variation between vehicle [RW] and world hydrants [vehicle hydrants will be used much more] RW [Heavy Rescue Vehicle] can now transport up to four firefighters at once Water Tender now comes with 4 working vehicle hydrants * Water Tender can now transport up to four firefighters at once Dutch skin for Fireboat Dutch Recovery helicopter [G-JSAR helicopter skin] NEW avatars for emergency personnel NEW mini icons for emergency personnel NEW group avatar Altered textures of various world objects [traffic signs, bus stops, subway etc.] Updated department logo’s [much smoother now] Police update Ambulance update Firefighters update Tech Update General update * The updated police siren is a test. Feedback is welcome! * When a firefighter connects a hose to one of the Water Tender’s hydrants the Water Tender can no longer move or use it’s cannon until the hose has been disconnected again. I’m looking into this problem and will try to fix this. Version 2.0 additionally consists out of the following: Dutch police support van represented by new avatars in-game Dutch EOD (Explosive Ordnance Disposal) van represented by new avatars in-game Police patrol car equipped with fire extinguisher usable by police officers Dutch police patrol car represented by new avatars in-game Dutch police officers Dutch police siren which will constantly play while driving Search and Rescue vehicle replaced to police department Dutch police skin for Search and Rescue vehicle represented by new avatars in-game Dutch police skin for rescue dog handler Dutch police skin for rescue dog Police officers are now able to run a little bit faster Police officers are now able to equip and use handguns Dutch emergency doctor car represented by new avatars in-game Dutch emergency doctor outfit Dutch ambulance represented by new avatars in-game Dutch paramedic outfit Dutch ambulance siren which will constantly play while driving Added doctor to ambulance Dutch air ambulance represented by new avatars in-game Dutch Water tender represented by new avatars in-game Firefighter’s siren will now constantly play while driving Dutch ladder truck represented by new avatars in-game Dutch Heavy Rescue Vehicle represented by new avatars in-game Removed sirens for all technical units [using empty siren-file] Provided most NPC cars with Dutch license plates Police update Ambulance update Firefighters update Tech update General update13 points -
11 points
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Version 1.0.1
5,005 downloads
Enter into this 80s TV inspired mod based off of Hoppah's LA mod and enjoy the classic units, sirens, and uniforms. Beginning as an easter egg for a different project, I decided to create a full mod based on the series Hill Street Blues. Set in the fictional rust belt city of Malburn, keep a lookout for crime, fires, and sudden heart attacks with a whole new fleet of 80s units. Remember to install the patch(s) when you download! Mod requires the coronas from the Miami mod Report any bugs or suggestions to this thread here CREDITS9 points -
Version 0.4b
15,611 downloads
The Emergency 4 Configurator is a tool designed to modify the Emergency 4, Emergency 4 Deluxe and 911: First Responders configuration files. The tool provides easy access to freeplay events, screen resolution, camera angles and graphics tweaks. After this is released, additional modding features will be added later in the form of a second, more advanced program. This program will make it easy to insert new vehicles, missions and more. Please visit the forum post to leave comments or bug reports. I hope you enjoy using my software!9 points -
Version 1.2
36,816 downloads
+ Units Submod for Los Angeles mod 2.0 version 1.1It works with AUS Units in this version:-McCormick Ambulance-Border Patrol Crown Victoria(LED and Vector version)-USCG Truck-California Highway Patrol Mobile Command Post-CHP Charger(in white)-LAPD Smart For2More Info : you find bugs post them in the link next to "More Info"Enjoy9 points -
Version 1.0.0
101 downloads
Happy Halloween! This is a yearly released set of models that are based on pop culture references to movies, television series or videogames. The following are included for this years' set: Ford Explorer from Jurrasic Park Dodge Van from Home Alone Ford Taurus from Robocop Chevrolet Blazer and Dodge Diplomat from Stranger Things Pontiac LeMans Enforcer from Smokey and The Bandit Models by itchyboy, Pottyscotty and various authors. Textures on Jurrasic Park Explorer and both Hawkins Police Units are made by Pottyscotty. Credit to the LA Mod Team (Hoppah, MikeyPI, Newfoundking et al.) for the MX7000 lightbars. Credit must be given for use of these assets. Not for commercial use! You are not allowed to make money from these models. Converting any of these assets to other games outside of the Emergency games is prohibited. .pdn template included. Reuploading this file to other sites besides emergency-planet.com and emergency-forum.de is prohibited.8 points -
Version 1.0.1
159 downloads
Happy Halloween! This is a yearly released set of models that are based on pop culture references to movies, television series or videogames. The following are included for this years' set: "Blusemobile" - 1974 Dodge Monaco "Ecto 1" - 1959 Cadillac Meteor-Miller Hearse "Engine 17" - 1990 Ward LaFrance Ranger, Chicago Fire Department 1981 Delorean DMC12 Models by itchyboy. Textures on Engine 17 by stockboy8; Federal Signal Mini Aerodynic set by EmC-Unit and rihis. Credit must be given for use of these assets. Not for commercial use! You are not allowed to make money from these models. Converting any of these assets to other games outside of the Emergency games is prohibited. .pdn templates included for ease of retexturing. Reuploading this file to other sites besides emergency-planet.com and emergency-forum.de is prohibited.8 points -
8 points
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Version 1.1
1,635 downloads
It's just a little modification, but I plan to do a full-length Raccoon City mod with the 1990s vehicles, a new map, new skins for police officers, firefighters and paramedics, all based on Resident Evil's Raccoon City. Important: Use this submod only in Los Angeles Mod 2.1! How to install: Just move or copy the "Models" folder to the Los Angeles mod folder. Credits: Hoppah, creator of Los Angeles mod. Extracted and edited firefighter skins from the mod New York City Modification 1.01, credits to MikeyPI. All police vehicles are based on the following Resident Evil: Resident Evil 2 Resident Evil 2 Remake Resident Evil 3 Resident Evil Outbreak File 1 and 2 Resident Evil: Operation Raccoon City All fire and paramedic vehicles are based on the following Resident Evil: Resident Evil 2 Remake Resident Evil: Operation Raccoon City Note: This is my first time creating mod for Em4, so there may be bugs, report all the bugs you see, I'll try to fix them all and sorry for my bad english, I'm Brazilian.8 points -
Version version 2.5
41,391 downloads
Summary:For those of you who enjoy playing this game and using all the mods created by many other cool people on this forum. People have asked for me to recreate the sirens adding more California realism to the wails, yelps, and so forth. There's even the ambient affect where the sirens sound like when you hear them in a downtown area. The sirens include horn blasts and reving engine sounds to make the sounds more believable therefore a more emersed experience. Each set of sirens are correctly matched with the agency that usually uses them in the state of California.How to install itThe files need to be copied into the Mod/Los Angeles Mod v2.0/Audio/Fx/sirens folder. It will overwrite the other files. Or you can simply just remove the original files, back them up and add the new ones. That's it.Note: The files are compressed using the standard Windows Compression program. You just need to unzip them.8 points -
Version 1.0
3,131 downloads
This is Getxo Mod. A new mod from Vasque Country (Spain). In this mod you can use the newest ambulance fom the medical services and many other units from Bizkaia. To download: Download the .txt and follow the link in the .txt file To install: Just put the folder inside the rar in your mods folder in Emergency 4 root folder. When you are playing: Just Enjoy!7 points -
Version 1.0.0
1,719 downloads
This pack includes three modern-day U.S. style firefighter models. The original models are from Emergency 4/911 First Responders and have had new helmet and SCBA models added onto them. They have also recieved updated high quality textures. You are free to use these in any modification you wish, so long as you credit Bama1234. You may also modify the models to your liking. PSD (Photoshop) files have been included for easy text editing, so you can modify the textures to fit your modification's department.7 points -
Version 4.0
11,750 downloads
Hierbij de nieuwste versie van de 112VenloModification. Lees goed onze uitleg! Wat is er nieuw: Er zijn een aantal nieuwe voertuigen, de map is aangepast (met name de snelweg), er is een AT, een nieuw alarmeringscript, nog een aantal andere nieuwe scripts en nog een paar kleine dingen veranderd. Maar het belangrijkste is nog wel dat alle missies nu te spelen zijn op een realistische manier. Veranderingen: Alle voertuigen staan zodra het spel geladen is op de map in de juiste richting zonder blauwe zwaailampen aan. Ieder voertuig heeft nu een status 5 optie. Rapid deployment script is toegevoegd. Een grotere camera overzicht. 2 nieuwe Ambulances. 1 arrestantenbus. 2 AT voertuigen. AT personen. Nieuwe centralisten. Ambulancepost is voorzien van rolpoorten. Politiebureau is voorzien van rolpoorten. Meldkamer is voorgeprogrammeerd. Brandcard kan door 1 persoon gepakt worden. Nieuw alarmeringscripts. Nieuwe roepnummers voor de brandweervoertuigen. Nieuw script om een arrestant af te voeren. Followscript voor de politie. Alle campaign missies zijn nu te spelen met een voorgeprogrammeerde meldkamer. Bij de missies gaat alles op de zelfde manier als bij de freeplay. Veel plezier en geniet ervan!7 points -
Version 0.5.4
2,123 downloads
A plugin for Emergency 5/2016, providing some new commands. Mostly intended to be used by mod authors or mappers who want to create maps with separate parking spaces and stations. But most functions are also usable for normal maps - just install and activate the testmod. New Commands Turn siren, head-, blue-, and warninglights on and off If a vehicle is sent back to HQ, it waits until all crewmembers it came with entered the vehicle (they do automatically). Criminals and victims get handled automatically, too. If someone can't enter for some reason due to injuries or otherwise, they will be ignored. Boats and robots get loaded up automatically. When holding CTRL or STRG when sending vehicles back, crewmembers enter the vehicle, but the vehicle does not return to HQ. When a new vehicle gets ordered from the menu, the following happens: If a vehicle of the same type is already on the map and on the way to HQ, this one will get called. If this is not the case, a new vehicle will appear as usual. To make sure this works as it should, vehicles returning to HQ are not selectable. There's a new button above the minimap, which shows a list of all units on the map. When doubleclicking on a unit, the camera focuses on it, and, if possible, the unit will be selected. Selected units have a darker background. The coloured square shows the state of the unit (only used for vehicles at the moment). Green means it's ready for new orders (i.e. returning to HQ), yellow means it's in use. Red means destroyed, but this is not yet working correctly. It's possible to place parking spaces in the editor. Instead of returning to HQ, vehicles try to find a free parking space and park there. Special parking spaces for hospitals (unload victims) and prisons (unload criminals) are also available. There are a few of these parking spaces on the testmap. To ensure everything works correctly, automatisms were turned off. Sadly this is pretty annoying, but they don't work well the ambulance and the new ReturnToBase command. The names of all new commands for mod authors: user::ReturnToBase - Vehicle waits for crewmembers and searches parking space user::VehicleControlCommand - Shows a second row of commands to control lights and siren The names of the following commands should be self explanatory. These commands are available with the one above (user::VehicleControlCommand), and I recommend to only use that one. The following commands need some work to be able to use them normally: user::BluelightsOffCommand user::BluelightsOnCommand user::HeadlightsOffCommand user::HeadlightsOnCommand user::SirenOffCommand user::SirenOnCommand user::WarninglightsOffCommand user::WarninglightsOnCommand The code for the plugin is available too, and should be documented reasonably well. Supported Emergency 5/2016 version: 2.1.07 points -
Version 1.0
32,067 downloads
This is the official Copenhagen mod. The mod contains around 40 emergency vehicles from the Danish capital Copenhagen. There are no stations in this first edition which only focuses on people and vehicles, but plans are that a totally new map will be created for the 1,1 release. please remember this is only a 1,0 release!This is the official Copenhagen mod. The mod contains around 40 emergency vehicles from the Danish capital Copenhagen. There are no stations in this first edition which only focuses on people and vehicles, but plans are that a totally new map will be created for the 1,1 release. please remember this is only a 1,0 release! Please read the readme file. please remember this is only a 1,0 release! So details like stations, new maps and call out scripts are not added yet! Yet the mod includes - more than 40 emergency vehicles from the Danish capital Copenhagen - 19 people - CCC civil cars - motorcycles! - many different detailed scripts Please enjoy! Feel free to comment and come with idear/error repports7 points -
6 points
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Version 1.2
1,699 downloads
This mod is compatible with the original game and adds a watertank to the tlf-unit. Furthermore this mod adds a water-switch logic for firefighters, who are connected to a vehicle. Water supply lines can be build up from vehicle to hydrant or from vehicle to vehicle. You can use and change this mod how you want.6 points -
Version 1.0.2
1,800 downloads
LFB Turnout Tones! Please read the 'ReadMe' For a correct install. (The read me only shows the installation process for London Mod) Have a great day all! Hope you like. Who wants me to create more sounds for EM4/911FR? (This is not mine and do not have anything to do with the making of these tones. They are made by the London Fire Brigade and I have made it as an audio file) Give it a <3 If you would like me to make more!6 points -
Version 1.0.0
1,014 downloads
Metropolitan Police New 'Shockwave Sirens' (The 'ReadMe' File Only Shows Installation Process For London Mod) Welcome to this mod! These a sirens that overwrite the old sirens in 'London Mod, By Mintcake' If this gets over 50 Downloads then I shall make a full soundpack with new sirens and turnout tones ,+ More to your desire! Have a GREAT Day!6 points -
Version 2.6.1
1,631 downloads
The Description is not up to date, because there is barely any interested person. However here is the fully translated Version 2.6.1 (not anymore compatible with the NL mod) Killerconsti's Minimod 2.6.1 [media]https://www.youtube.com/watch?v=-S4vGLftIg0[/media] Features of Version 2.2 english translation manual connecting and disconnecting of hoses CrownVic has been hidden in Berlin RV and Tanker have a 4 man crew events can be aborted if the HQ is selected Features of Version 2.0 & 2.1 US equipment made by William Stableford (flares, road barrels, pylonen) the possibility to land the SEK Helicopter without roping the crew first dynamic parking sites can be set ingame "Set Startup Parameter - Component" was added, which allow me to put the player's units allready at the map introduction of the placeable equipment better support of open houses- systems (like the one used at the police department at Berlin) an animateded brand new Swat unit (only available in the editor) a System was introduced which allow me to use Siren Sounds (still WIP) 2 new vehicles Layer speedy scaff [infobox]The Minimod container is a .rar package. It is important to unpack it first. You may have a look at the Installation Instructions to set up this mod in the correct way. The second sheet (flyer) is about the stuff which was added (commands, vehicles, objects)[/infobox] Version 1.0 -1.2: [media]https://youtu.be/gHkuDBd0wwI[/media] mobile intensive care unit is available in Freeplay patrol cars can redirect traffic and follow gangsters additional engineer in the tech helicoper additional emergency doctor in the ambulance car you can turn units by holding right mouse button and relase it after >0,5 s ->Units will face the cursor Tankers got more equipment and have hose connectors (by Revyn112 http://www.emergency-forum.de/filebase/index.php?entry/2435-tankl%C3%B6schfahrzeug-equipment-modifikation-em5/) policeman can automaticly equip handcuffs when they hold no equipment A big thank you to all supporters: William_Stableford (Lighting of the SW4, US - equipment models, translation, crownvic model) 3d Models: DAF CF: Tecprofi (hydraulic platform) Goya (cabin) skaihof (wheels) Crew vehicle VW T5 for the Firefighters ModCha Thyssen TM170 Sonderwagen 4: Polygonfabrik Verteiler Slilent Hunter DLK Essen RD_Saarland voice actor (german): Lt.Dabama Other helpers: Dartlak & Grisu83 (great plugin, a lot of my work made use of it) Revyn112 (Improvement mod for the tanker) HST_Tutorials (improved the Street Navigation at the Police Department Michaelp800 (supplied siren sounds for the emergency vehicles)6 points -
6 points
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6 points
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Version 1.0.0
22 downloads
Models by itchyboy and various authors. Special thanks to MrMook, Thunderbird and others for assistance with research. Engine 33 model and textures by ColumnDisciple. Credit must be given for use of these assets. Not for commercial use! You are not allowed to make money from these models. Converting any of these assets to other games outside of the Emergency games is prohibited. .pdn template included. Reuploading this file to other sites besides emergency-planet.com and emergency-forum.de is prohibited.5 points -
Version 0.6
5,806 downloads
Original Forum Link(With Images/Videos): Just decided to make a sub-mod for L.A. Mod. Thanks to: Hoppah (Creator of L.A. Mod) http://www.emergency-planet.com/profile/4-hoppah/ EmC-Unit(Lights pack) http://www.emergency-planet.com/topic/16636-lightbars-pack-v20-released/ Change log: V0.7(Released) 'WASD' keys useable. Some details. Bug fixes. Campaigne Missions get stations! : D (Except for vanilla mission 1-2, 5, 10-14, 17, 20 & LA Mission 7) Finally some uncopyrighted background music. Main Background Music: 1-https://youtu.be/0iKBT9LRFPo [Speed Chase - Alex Lisi] 2-https://youtu.be/vxw52mmldcg [The Chase] 3-https://youtu.be/QcDUL59CJUw [Police - Spraynpray] 4-https://youtu.be/AXNo8Bw_EsU [Stop Police] 5-https://youtu.be/ujsCRw-eA0o [Run - Ross Bugden] 6-https://youtu.be/3pZdZiPnsGs [Drive - Ross Bugden] Action Music: A1-https://youtu.be/UcXQ3qcYLuU [Drednough - 95TurboSol] A2-https://youtu.be/c0K9hwff85k [Final Stand - 95TurboSol] A3-https://youtu.be/Bgdb0TJRKoA [La Feyette - 95TurboSol] A4-https://youtu.be/qRFOayt0QYc [License To Kill - 95TurboSol] A5-https://youtu.be/ChGgfs-zXBc [Minefield - 95TurboSol] A6-https://youtu.be/Lh77am_1BlQ [Prism - 95TurboSol] A7-https://youtu.be/RboHvTa7kQQ [The Forbidding - 95TurboSol] A8-https://youtu.be/xJwMSpLmLMQ [Unmasked - 95TurboSol] V0.6 Some details. Bug fixes. Texture updates on some vehicles 'New' road/street Police station update New patrol routes Airport upgrade V0.5 Some details. Bug fixes. Some lightbars by EmC-Units. Working gates Military base upgrade Better airport Added commands to some vehicles Texture edit for some vehicles LASD parking, FBI parking, Military parking, CHP parking, SWAT parking. Resistance towards different things after wearing some kind of equipments (Pics at http://imgur.com/a/zLg6o ) V0.4 Mayor's House Private EMS/Fire Service Random events in the map(that you don't have to deal with, only if you want :P) Texture change to some vehicles Added lightbars to the red cross vehicle(now private ambulance) Ambulance depot New police/FBI vehicle Upgraded the airport Fire/EMS & Private Fire/EMS training area Somethings I forgot :3 Bug fix Added random things for no reason ;3 Easter egg... no tips will be given... V0.3 FBI Base Upgraded the mini airport again. Bug fix New patrol routes(more coming soon) Functioning equipment trailer in FD station 2 More events in the map(more coming soon) V0.2 Military base Upgraded the mini airport Working Jet Bug fix DUI Police Checkpoint Murder Scene V0.1 Spawned vehicles Added more equipment in vehicles/choppers(e.g. Axe, Flash Grenade…) Police vehicles have shot resistance(Except bikes) More ‘seats’ in some vehicles/choppers Removed prisoner transport in swat trucks(And some vehicles that shouldn't have) More police parking(Found some bugs with it) Bulldozers/tow trucks/cranes have ‘seats’ for engineers (Found some bugs as well...) Added a sheriff’s station Removed police station building Added ‘Tec center/centre’ Edited 2 emergency vehicles’ skin(for no reason actually…)(Comment down below if you know which vehicle was it!) Added a mini airport5 points -
Version 0.1.1
5,745 downloads
This is the beta edition of the Wegberg 7 English pack Created by: Scott Marshall(Nodrog1061) Credit to: ● FT Software For making the original mod ● Bernt112 For helping to understand how EM4 works ● Max I Storm, Xinamond and Northen Alex for help with translation ● Sam Johnson for giving salt : ) Requirements: ● Wegberg 7 Beta Mod (https://ftsoftware.eu/downloads/wegberg7beta) ● Emergency 4 / 911 first responders Installation instruction are included in the file NOTES: Only automatic dispatch is translated yet DO NOT launch the mod using the Wegberg 7 launcher open it as a regular mod if you have installed it correctly you should see this icon: Featured Video: Install tutorial: Needing Support with the mod either contact me through the forums or on discord https://discord.gg/TFenZqK4 points -
Version 1.0
12,411 downloads
ENGLISH DESCRIPTION: Features: New sounds Vehicles of Chidea (THANKS) General changes in Maps 1-7 Light fixes (I've doctored the lights on some vehicles.) New Skins! Altered Freeplaymap New special signaling systems New Homebase THW and DB vehicles New Skins! Some other bases (of PD and RD) Acknowledgements: Danke an alle Modelle von/Special thanks to the models of: Chidea - For the fire trucks and the blue light bar Rihis - For the special signal bars and lights Surround basement or Jonny - For the special signal system Flo. Wesermarsch 12-22 - For its special signal system Black Hunter and Mark Florian - For the special signaling systems Florian Hagen 51/93/1 - For his special signal system TimmeyX, ERS, Mibblitz, Engine.Co.7 and Florian Hagen for the NRW-MTW David - For his Wuppertal patrol car and the VW Tiguan VPI and Silverhawk - for the Fiat Ducato skaihof - Master for his Movano Iglheaz - For his Crafter and the Audi Q7 godra - For his Citroen C5 ELW Magicman - For its MoveTo scripts TimmeyX - For his front flashers Heros - Script for his inside attack Niederwallufer - for his city-sign Hoppah - For his VWCrafter Armed party name - of Woltep FW-GUARD by: Guard by Abraxsas Skin by Flea (Günzburg) /> GeRrItK. / Abraxsas, Günzburger, Tobbi 95 - for their rescue station Sani_Atomical - for the Wache Niederwall shore - for his sign skaihof - for the Police Station skaihof - for the Baustellen-Set houses (with parts of cgtextures.com ) skaihof - for the ad-signs Einsatzleiter: Modell: Stormi & EM Freaky | Skin: Walter Geronimo EKIA - for his magnetic bluelight Freiburger, Sebi19222, Supercop Jonny, skaihof - Arbeiter-Skins Robert, David - for the VW Tiguan used as "Notfallrettung" SimPF - Ausfahrtsschild Florian Essen - for his CityLightSign Florian Boppard 2/44 - for the Spritzenhaus Sven0815 - for the ad-sign (Feuerwehr) Authors of the Gate "Falltor": Modell: BF Frankfurt am Main Textur: BF Frankfurt am Main Animation: BF Frankfurt am Main Skins: Emergency1234 Sven - for his Paramedic-Case (Notfallkoffer) Saugschlauch - Standard-Schranke E4Modder3D - Baustellenset Stadtaffe, Wittener, Walter - Police and SEK-Uniforms supercop Jonny - Police man uniform LittleAngel, Stormi, David - Volkswagen T5 (SEK) S Jonny, Hoppah - Einsatzkleidung Notarzt- und Ärztin dnm, ERS, Geronima EKIA, MadMonk, Kasseläner, BWRobert - Police Transporter HH GERMAN DESCRIPTION: Features: Neue und veränderte Sounds Fahrzeuge von Chidea (DANKE) Allgemeine Veränderung der Maps 1-7 Lightfixes (Ich habe die Lichter von einigen Fahrzeugen frisiert.) Viele Neue Skins und Fahrzeuge! Veränderte Freeplaymap (Änderungen) Neue SOSI (Keine Änderung) Neuer ELW-FW THW und DB Fahrzeuge Danksagungen: Danke an alle Modelle von/Special thanks to the models of: Chidea - For the fire trucks and the blue light bar Rihis - For the special signal bars and lights Surround basement or Jonny - For the special signal system Flo. Wesermarsch 12-22 - For its special signal system Black Hunter and Mark Florian - For the special signaling systems Florian Hagen 51/93/1 - For his special signal system TimmeyX, ERS, Mibblitz, Engine.Co.7 and Florian Hagen for the NRW-MTW David - For his Wuppertal patrol car and the VW Tiguan VPI and Silverhawk - for the Fiat Ducato skaihof - Master for his Movano Iglheaz - For his Crafter and the Audi Q7 godra - For his Citroen C5 ELW Magicman - For its MoveTo scripts TimmeyX - For his front flashers Heros - Script for his inside attack Niederwallufer - for his city-sign Hoppah - For his VWCrafter Armed party name - of Woltep FW-GUARD by: Guard by Abraxsas Skin by Flea (Günzburg) /> GeRrItK. / Abraxsas, Günzburger, Tobbi 95 - for their rescue station Sani_Atomical - for the Wache Niederwall shore - for his sign skaihof - for the Police Station skaihof - for the Baustellen-Set houses (with parts of cgtextures.com ) skaihof - for the ad-signs Einsatzleiter: Modell: Stormi & EM Freaky | Skin: Walter Geronimo EKIA - for his magnetic bluelight Freiburger, Sebi19222, Supercop Jonny, skaihof - Arbeiter-Skins Robert, David - for the VW Tiguan used as "Notfallrettung" SimPF - Ausfahrtsschild Florian Essen - for his CityLightSign Florian Boppard 2/44 - for the Spritzenhaus Sven0815 - for the ad-sign (Feuerwehr) Authors of the Gate "Falltor": Modell: BF Frankfurt am Main Textur: BF Frankfurt am Main Animation: BF Frankfurt am Main Skins: Emergency1234 Sven - for his Paramedic-Case (Notfallkoffer) Saugschlauch - Standard-Schranke E4Modder3D - Baustellenset Stadtaffe, Wittener, Walter - Police and SEK-Uniforms supercop Jonny - Police man uniform LittleAngel, Stormi, David - Volkswagen T5 (SEK) S Jonny, Hoppah - Einsatzkleidung Notarzt- und Ärztin dnm, ERS, Geronima EKIA, MadMonk, Kasseläner, BWRobert - Police Transporter HH4 points -
4 points