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Showing content with the highest reputation on 07/13/2023 in Posts

  1. I've got something tonight I'm very excited and proud to show you all. My very own whelen FastTrax rear module for Itchboy's CVPI. One of the fugliest lightbars of the late 90s is perfect for this project. Lighting demo to come at a later date- I'm still playing with the timing and patterns.
    4 points
  2. I look forward to your return. You successfully made me watch Batman again and for that I appreciate you and this project
    1 point
  3. As someone who has played this game for who knows how long and has been in the site since 2020 (Made a new account), I have seen this debate tons and tons. But really at the end of the day, it is up to the creators. I see it like this. If I designed a car, do I have to give the design of my doors to everyone else? Nope. If I make a new engine, do I have to give it out to everyone else. No. I do agree with McFlame that most modders do start with reskins and that reskins are a great introduction, but I really don't think you can blame some mod devs for not making things public when there is still a wide range of options. I have seem some absolute fine looking reskins on discord. Making models and sirens and lights and maps takes time so it doesn't surprise me that many people want to protect the work that they spent there free time making. But on the flip side, I do think that maybe there should be more materials to get people started. Having a wider range of public models would be cool. If you look at the newest releases there isn't that many models beside some map props and a sick Halloween car. It definitely would be cool if someone took an initiative and started making those, but nobody has to do that. If I knew how to mod em4 and I had the time to mod em4 without wanting to hope back on warzone after the first day of trying, then I think that would be cool. For whatever reason most people don't make individual models and publish them, just have to deal with it, you can't control that or force a community to start making free to use models (free to use as in allowed to use not as in the money form of free) Again, at the end of the day, mod devs take there free time to make mods, if they want their stuff private, let them keep it private.
    1 point
  4. Asset restrictions are born from a place of people using other people's work (or even profiting from other people's work) and not giving due credit to the source. Private mods come from a user base that whines and complains constantly when they don't have something and then continues to whine and complain that it's not good enough when they do get it (see the current Montana release for an example). I can see why it would be easier to just release a mod to your friends and people you want to play with instead of to the wider community. ESPECIALLY when the work they put in is done in their free time and for free. It's not like they're selling you DLC. You should know this as a modder yourself. If the EM4 community is to become more active like it was in its heyday, people need to be honest and grateful instead of shady and entitled. That's all there is to it really. But now we are getting into entire societal problems not limited to just our community. You can see this in almost every modding community to be honest, ours is just relatively small so it's felt extra hard. And, honestly I think the blame for this ultimately lands on SixteenTons Entertainment for failing to put any ToS regarding modding in their game's ToS. Other games do this to specify what exactly can be changed and what access must be provided to the community. As it is we are left to "police" ourselves and disagreements about what's best for the community are frequent.
    1 point
  5. I agree with you. This game is already fucking dead enough man. Let some of the old fans that still actually play the game have some fun!
    -1 points
  6. 1.0 RELEASE: https://mega.nz/file/Ol4iHSjQ#YaQ7GEKUHcwuOWUV1KhkSYvpfy0GEcnCf1LgV_zpxy Changes in 1.0: New Detective vehicle New Bomb Squad New Engineers Van New Coroners Investigator's vehicle New Security Vehicle with it's own patrol path Wegmans where hill by hospital used to be ToOCME script Coroner Investigator script Ambulances park around the map New staging points for sheriff units Coroner's van and Coroner investigator now park at Medical Examiner's office Accident Recon script. Shotgun Script. New lighting on most vehicles. Changes so far in 1.25 New forested and neighborhood on left side of map Patrol 4 is now a 2020 Explorer by Itchboy New Towtruck by Miami Mod Team USAR Firefighters got EMS training New Forestry Unit by Fire Dept, Boston. New Station 83
    -1 points
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