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Showing content with the highest reputation on 04/05/2023 in all areas

  1. Hello everyone, it's been a while, isn't it? Four years is a long, long time indeed! Four years ago, I wanted to give my contribution to this community, thus I began my work on a Gotham City Police Department sub-mod for Hoppah's LA Mod. Back then, I didn't knew the scope of my work, even less the scale I wanted to give it. What the heck, I wasn't even sure I would go over those three CVPIs I made! But things were coming up nicely, and the response was fairly good. Then RL struck hard - very hard - the pandemic did the rest so I abandoned the project. Plus, all my assets went the way of the dodo along with my old hard drive so... yeah. Not an easy situation, I'll tell you that! Fours years later, I am here. Back on the track... sort of Learning again how to mod EM4 was a pain in the ass, but the results exceeded my own expectations. The cars you are seeing, are all completed, redone from scratch with lights and such and only need ingame implementation... if only I manage not to screw up the LASiren script. Might need a help from you guys in the future as I'm terrible, awful, at scripting. IMPORTANT: due to real life work, time constraint etc. I don't know if I'll be able to cover each of the four branches, much less making a custom freeplay map. For the time being, this will remain a GCPD-only sub mod, with a little bit of Gotham-themed flavour here and there. So stay tuned for more updates! Also, it is good to be back. Disclaimer: if you're looking for a 1:1 Nolan's Gotham City, you won't find it here... not fully at least. The reason why? The stylistic direction I'm taking will be a "middle ground" between Nolan's Dark Knight, Rocksteady's Arkham games, keeping a balance between realism and the "rule of cool". Credits so far (updated to 10/02/2024):itchboy: Crown Vic PI 1998-2011, Chevy Tahoe, Ford Explorer 2016, Lenco Bearcat, Ford Econoline, Chevy Impala, Light Equipment Pack itchboy and ThinBlueLineKY4: Whelen Centurion lightbarEmC-Unit and rihis: Vision lightbarbama1234: Police Vehicles Accessories, Light Equipment PackTomar 930: Light Equipment PackEngine.Co.7: Whelen Liberty lightbar Terrow: Rambar MikeyPI: Eurocopter AS350 LA Mod Team: Police Building
    2 points
  2. Version 2.2

    33,948 downloads

    New version of the mod with a bunch of fixes. Don't worry, future fixes will be released only as patches, but as of now - you need to redownload the mod once againe. Please share link directly here. Thank you! A Miami modification for Emergency 4 game featuring: - About 100 new playable units. - We have replaced all units types with new moddel (and even more). - New custom freeplay map. - New map (in freeplay and deluxefreeplay version) with a beach, large police dept, 2 firestations, hospital and Lifeguard tower. - Complete optimization. - Unlike other mods, anything that is not used - gets deleted, unnesasry prts of the moddels with high count of polygons - reworked. - Highest amount of aircraft compared to other mods. - Thats been said, we have new helicopters and airplanes. - Compelte UI. - Complete UI on commands and units and equipment. - New scripts and sirens. - We have all the nessesary scripts for your fun: parking script, limited water supply script, single strecher, traffic debug, and much more. - Top of the line bluelights. - Best bluelights that can be found (but they are optimized from what you saw on the videos). Please check readmefile for instructions on how to properly install the mod! Before attending any edit or modding out from here, check the readme file for Terms of ussage! Reuploading of the files are forbiden!
    1 point
  3. Can't wait. As someone who loved EM4 and plays it a lot I like that the moding community is still active.
    1 point
  4. You need to have a crew inside to vent the roof
    1 point
  5. While doing work for Montana mod, I accidentally found the fix for patrolling units not obeying stoplights. Due to my current internet situation, I do not have a video demonstration. The value that made this work is v.SetTerrain(TERRAIN_TRAFFIC); And to reset it back to normal: v.SetTerrain(TERRAIN_CAR); These values can be implemented to ANY mod. Here is an example of the code implemented into the LA mod patrol script. This example will only work in an unedited copy of the LA mod. This example will not function with other mods or submods.
    1 point
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