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Showing content with the highest reputation on 03/25/2023 in Posts

  1. There are probably easy explanation to it, maybe locals know. From my point of view they have huge budget, as MDFR have replaced like every rig, helicopter and even huge ass command truk. I have a new truck: Rosenbauer Panter ARFF 1 Credits: EmC-Unit
    3 points
  2. I'm really proud to report that more LASD spec has been found. The most interesting vehicle here is the wagon, however all of these vehicles are a trip to have found. Sadly, no higher resolution has been found. If anyone has a lead on this book, please feel free to share.
    2 points
  3. Because I am not giving someone else my work so they can take credit for it...Nor will the work probably be done to my standard. I don't want my name on something that isn't the quality I try for. Hence why Thin Blue hasn't seen an update. I have reworked that mod probably 9 times and no one has seen any of the work. Its just how I am.
    2 points
  4. 1 point
  5. I was given permission to release it, but there are still some things that need buttoned up. I also want to improve a few more things will require a decent amount of work. I don't have the time nor the motivation to do much with it at the moment. I wouldn't expect it anytime soon.
    1 point
  6. Bug: When the ladder is activated/extended, and you hit rapid deployment, it causes a script error. Bug 2: If medics carry a patient to an ambulance rather than stretcher them, they get stuck in an endless loop when trying to unload at the hospital. Bug 3: The city police suv deactivates its emergency lights if you activate the directional lights. Bug 4. The beaverfield brush truck doesn't allow you to pump water. Bug 5: Log file for a crash related to siren.script. Not sure what I did to trigger it. https://pastebin.pl/view/681e6e9f Bug 6: The start incident button in the debug menu does not work. Is there a way to turn up the frequency of events? Bug 7: Cardio arrest patients can be transported by a corner without being checked by a detective. Shouldn't this really be a medical examiner? I was working on something like this at one time. Simply had the script add a special flag to the deceased when they get covered with the trap and then corners could not transport until they had been checked by an examiner. I'd like to see you set up different patrol scripts for each police dept to have them focus on more specific areas. The park ranger could take the bottom sector and patrol the woods and nearby streets. The Police patrol in town and so forth.
    1 point
  7. That makes 2 of us. Looks like this community may have another breath in after all. I just loaded up on a few games to play and then happen to come in here and see this which is one of the projects I most hoped would one day see a release... decisions decisions.. I feel like it would have been better to start a whole new thread for v2.5 though given it seems like a complete overhaul.
    1 point
  8. It's been a while, but here I am again. With the support of the Essex Mod Team, some buildings in the city could be exchanged. Buildings like this make the whole thing even more authentic. I also recorded a new gameplay video: The current plan is that some bugs still have to be fixed and then maybe there will be a first version. Unfortunately still without a multiplayer. Feedback, criticism or suggestions for improvement are always welcome.
    1 point
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