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Showing content with the highest reputation on 01/18/2023 in Posts

  1. Hello guys, also long time no see. I have started a project with a partner who is modeler in another game and i have made a agreement with him for a collaboration in modelling new models for em4 community. Also I have added some personal spin to models. I hope I will have some resource pack for the community available this year . So there is some preview of models. Models and original skins made by; veesguy Adapted models and skins for em4by: emsfan112 Ford Focus 2022 VW Caddy VW Golf 8 Renault Kango Peugeot 408 Peugeot 308 Peugeot 208 Peugeot 2008 https://ibb.co/JvxFy7x https://ibb.co/3FCk3qg Please note this is a side project !
    2 points
  2. I have kept this to myself for the past couple of years. But I believe it is time to share my thoughts on the whole EM4 Modding Community. The community is in a bad place due to both people who create mods for the game and the people that play those mods. And the reason for that is for 2 reasons. Mod creators either keeping their mods private for no real reason besides they can. And for mod creators who release mods but then forbid people from using stuff from that mod (looking at you Itchboy). And they both affect the community the same way. They keep people from creating and releasing mods that they are proud of. Not everyone that can work on a mod have the skills that other people do. Plus mod creators need to start somewhere and usually that is with a reskin of a current mod. Forbidding people from using your stuff in a mod and releasing it. And throwing a hissy fit when someone does is hurting the community. Because again. It limits how good a mod is because they aren't as good as others. The only reason a mod should be kept private is if it is either a work-in-progress (WIP) or it is unstable. But other than that. Mods should be made public when they are finished or close to finish and need bug testing that more than a couple people can do. The modding community can't really grow as much as it can if we keep making mods private or forbidding people from using things from one mod and putting it in another. Have I wanted mods like River Falls? Yes. Will we get them? No. Why? Because the mod creators are selfish and want to keep the mods private. I wonder how many mods have died because the mod developers couldn't use stuff from another mod? All that should be required for a mod to be released is everything that you did not create gets credit to the people who did create it. That is enough on the mod creators being selfish and restricting the modding community. Do I understand that the player base for Emergency 4 can be annoying? Yes. And I can somewhat understand why. People begging for mods can be easily solved by releasing your mod to the public once it is done. But what happens if it is still a WIP? Then you just say that the mod is still a work-in-progress and will be released when it is done. As for people asking for release dates. What we have done on here is enough to keep it to a minimum. Will there still be people asking for release dates? Yes. Why? 9/10 times. It will be because they did not read the TOS for the site. Are there other annoyances with the community? Yes. Can I think of it off the top of my head. Not right now. Can the community be helped and Emergency 4 can have an amazing modding community? Hell Yeah. But it has to come down to people like Itchboy who needs to let people use their stuff in other mods or using their mod as a base. And people to stop needlessly keeping mods private. Those 2 things hurt the community the most. And restrict the creativity of mods as I know people want to make mods as realistic as possible.
    1 point
  3. This light bar has always intrigued me. A few different apparatus had these. I have two photos of a seagrave and a ward with the same lightbar or similar. Also found this photo of a seagrave tiller with what looks to be Q. Might've been a refit of some sort but I'm not sure.
    1 point
  4. Here is my thought process on paid mods. There are mod developers/creators that will create something that is trademarked/copywritten and then sell it. That part is illegal. Yet no one cares. There is a reason game companies need to have a license to use trademarked items. It is because if they don't. They can get sued for copyright infringement (I believe). If they are selling something that isn't trademarked. Then go ahead. I don't care. But selling stuff that they don't have licenses to sell is what gets me. Now can we please drop the paid mods topic. As for what I said in the first post. I see where you all are coming from. But for the mod creators. This community is small enough as it is. And there are mods the get released in an incomplete form because the developers don't have the time anymore to work on the mod(s). Are there mods that we all wished would have gotten completed? Yeah. Look at all the attempts to create a Chicago mod. Still don't know why each one ends up dead. Maybe we can call it the Chicago Curse or something. Speaking of dead mods. We can use stuff from mods like Fairfax V3 in other mods as long as we give credit to the mod developers. Right? Asking because I used one of the stations from Fairfax V3 and did give credit for it in Northview South County Revived 1.25. Back on topic. The amount of mod creators that will stay in the EM4 community long enough to learn as much as someone like Itchboy is extremely small. Maybe like AShadowBox said. Maybe we can release various dev resources to be used in other mods. As long as the person who created that dev resource gets credit. That would also help the community. I know communities can be toxic. Just look at the ATS/ETS2 modding communities. Where people upload mods that they did not create to sites where they make money off each download. And those same people are incredibly hated in that community. This community can be worse. There is a reason there were a ton of Mayberry and LA based mods. And it comes down to that those mod creators did not mind using their mods as a base for people to learn how to create mods. As long as they were credited for the base mod. In my opinion. Releasing mods and having others criticizing what you did is a good tool to help you figure out where you made mistakes and where you can learn. My first mod that I ended up heavily editing it and still do edit is the Riverside mod. I have learned a ton about modding by using that mod but at the same time. I wish I had people's opinions on the mod to help me figure out what I can do better and where I made mistakes. AND BEFORE ANY SAYS ANYTHING ABOUT THE GERMAN MODDING COMMUNITY. I KNOW THERE ARE A LOT MORE PEOPLE OVER THERE LIKE ITCHBOY. BUT I WOULD RATHER HAVE SOMEONE THAT I CAN UNDERSTAND WITHOUT HAVING TO CONSTANTLY USE A TRANSLATOR.
    1 point
  5. So I created a little murder scene near the railroad, and everytime I load the game, the deputies that are on site there (in the editor they are at the scene) spawn here (first picture) is there a way to fix it? or should I just remove them? Thanks
    1 point
  6. Amazing mod Itchboy. Only 2 recommendations. Add a randomness to the towtrucks so we are not always getting the newer towtruck. I noticed the older tow truck in the editor. But the only tow truck that seems to spawn in the newer one. Only other issue is that only 4 POVs spawn when there are 9 in the editor. But the other 5 don't have lights so I am thinking they are not done yet.
    1 point
  7. I feel like have a few Volly's responding to the scene can be useful, if i think of the odor of gas callout, it would prevent sending an entire engine crew to the call if a couple guys arrive first and can tell if it's a false alarm or not. You could then cancel the engine quicker since there's no need for a response.. Also, i feel like it kinda matches the small town vibe if we get guys directly on scene too.
    1 point
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