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Showing content with the highest reputation on 01/13/2023 in Posts

  1. Ah yes, the subpar modder that wants everything handed to him. I grew up and out of this stage. Maybe you will too someday. Everyone else on here is right. What someone creates is theirs, and theirs only. They have 100% control over what they choose and choose not to do with it. While it would be great to have access to use some of Itchboy's great stuff, I respect and understand his decision to do what he did. The modding community here is definitely extremely toxic and this is just another example of it. While I have moved passed serious mod making, mainly due to real life obligations(Lets be honest, fighting real fires for a living is way cooler anyways), I have come to the realization that if I want something, I have to learn and do it myself. Sadly, due to reasons stated above, that is likely out of the cards for me. Plus, I'm not gonna waste my time learning skills for a outdated game with less than stellar capabilities. TL;DR - Make it yourself and stop bitching
    2 points
  2. I have kept this to myself for the past couple of years. But I believe it is time to share my thoughts on the whole EM4 Modding Community. The community is in a bad place due to both people who create mods for the game and the people that play those mods. And the reason for that is for 2 reasons. Mod creators either keeping their mods private for no real reason besides they can. And for mod creators who release mods but then forbid people from using stuff from that mod (looking at you Itchboy). And they both affect the community the same way. They keep people from creating and releasing mods that they are proud of. Not everyone that can work on a mod have the skills that other people do. Plus mod creators need to start somewhere and usually that is with a reskin of a current mod. Forbidding people from using your stuff in a mod and releasing it. And throwing a hissy fit when someone does is hurting the community. Because again. It limits how good a mod is because they aren't as good as others. The only reason a mod should be kept private is if it is either a work-in-progress (WIP) or it is unstable. But other than that. Mods should be made public when they are finished or close to finish and need bug testing that more than a couple people can do. The modding community can't really grow as much as it can if we keep making mods private or forbidding people from using things from one mod and putting it in another. Have I wanted mods like River Falls? Yes. Will we get them? No. Why? Because the mod creators are selfish and want to keep the mods private. I wonder how many mods have died because the mod developers couldn't use stuff from another mod? All that should be required for a mod to be released is everything that you did not create gets credit to the people who did create it. That is enough on the mod creators being selfish and restricting the modding community. Do I understand that the player base for Emergency 4 can be annoying? Yes. And I can somewhat understand why. People begging for mods can be easily solved by releasing your mod to the public once it is done. But what happens if it is still a WIP? Then you just say that the mod is still a work-in-progress and will be released when it is done. As for people asking for release dates. What we have done on here is enough to keep it to a minimum. Will there still be people asking for release dates? Yes. Why? 9/10 times. It will be because they did not read the TOS for the site. Are there other annoyances with the community? Yes. Can I think of it off the top of my head. Not right now. Can the community be helped and Emergency 4 can have an amazing modding community? Hell Yeah. But it has to come down to people like Itchboy who needs to let people use their stuff in other mods or using their mod as a base. And people to stop needlessly keeping mods private. Those 2 things hurt the community the most. And restrict the creativity of mods as I know people want to make mods as realistic as possible.
    1 point
  3. Yes, you just have the FF climb the ladder. They will automatically get off the ladder and onto the roof. While having a FF selected, have your cursor of the ladder truck. You should see an icon representing arrows upwards and a bucket I believe. The building in that picture also requires the ladder truck. Only select buildings can use the small ladders.
    1 point
  4. So I created a little murder scene near the railroad, and everytime I load the game, the deputies that are on site there (in the editor they are at the scene) spawn here (first picture) is there a way to fix it? or should I just remove them? Thanks
    -1 points
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