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Showing content with the highest reputation on 01/10/2023 in all areas
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2 points
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Asset restrictions are born from a place of people using other people's work (or even profiting from other people's work) and not giving due credit to the source. Private mods come from a user base that whines and complains constantly when they don't have something and then continues to whine and complain that it's not good enough when they do get it (see the current Montana release for an example). I can see why it would be easier to just release a mod to your friends and people you want to play with instead of to the wider community. ESPECIALLY when the work they put in is done in their free time and for free. It's not like they're selling you DLC. You should know this as a modder yourself. If the EM4 community is to become more active like it was in its heyday, people need to be honest and grateful instead of shady and entitled. That's all there is to it really. But now we are getting into entire societal problems not limited to just our community. You can see this in almost every modding community to be honest, ours is just relatively small so it's felt extra hard. And, honestly I think the blame for this ultimately lands on SixteenTons Entertainment for failing to put any ToS regarding modding in their game's ToS. Other games do this to specify what exactly can be changed and what access must be provided to the community. As it is we are left to "police" ourselves and disagreements about what's best for the community are frequent.2 points
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I'm sorry but this is so wrong, It is frustrating to see you and other complain about modders because you don't agree with their terms of service/usage of that particular mod. If a Modder decided you cannot use their assets/mods it is entirely their choice and that is the end of it, If you don't like it the best thing you can do is to put your time and effort into learning the skills necessary just like we did, so your able to create your own work instead of relying on others. In my opinion it is in fact people like you witch damage the community and turns future modders off from wanting to create new content Imagine spending countless hours working on a project building assets, testing and troubleshooting issues and then releasing the product free of charge only to have people post how it's not fair that they can't use your work. In my mind this is madness and is where the real fault lies.... As an ex Em4 modder I'm glad I'm not active in this community these days. Thankfully this thing doesn't really exists in Em5. It's really disheartening to see and shameful2 points
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"Mod creators should be glad that their work is being used in other mods" Again this is so wrong, I don't know what your modding abilities and weather you've made a mod but mod creators are just happy to release their work after what can take up to years of development. To assume this statement you've made is wrong. Modders are not happy to see their work ripped off and see others claim it's their own due to the fact they've slapped some different colours onto it. The only way you can achieve the skill set of itchboy is to do the exactly same thing he and others before him have done and invest your time in learning. We've all had to do it and have taken many years of trail and error. As "AShadowbox" mentions above you can not be so entitled to tell mod creators what to do with they work. If you don't like it, make it yourself just like we all did. If a mod creator wants to sell their product for GTA 5 then they have every right to, they've invested their own time into it and what is wrong with a little reward, most paid mods I've seen are cheap. People seem to forget making mods can cost money take for example my Essex mod for Em5 I've paid out for every single one of our blueprints so we can have the highest quality drawings possible. Then not to mention I pay for Substance painter witch is my 3D texture program, again to achieve the best finish possible. and of course high quality PBR Textures this is adding up to hundred's of pounds, all of this comes out my own pocket witch I will release for free. Then I have to read about someone complaining about modders because they can't get their own way? Unfortunately your post is making you look bad, this is what is wrong with the community self entitled individuals disrespecting the hard work of modders.... The old saying "don't bite the hand that feeds you" comes to mind...1 point
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"Mod creators should be glad that their work is being used in other mods." Unfortunately you don't get to tell people how to feel. And I do agree with being against paid mods but that's neither here nor there. For what it's worth I do agree that something like a "vehicle pack" or "basic scripts pack" would be hugely beneficial to the community but it's also not my place to try and force mod authors - who again do this in their own free time - to make one. In the end it's about respecting people's time and choices and being thankful for what we do have.1 point
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Press the TEC menu and move mouse to where you want to call the truck, this should open the menu up and allow you to call Tows.1 point
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I'll gladly have a discussion. Let's all keep it civil, and please for fucks' sake don't abuse the downvote feature. My position on this issue has not changed. I am going to tell it like it is. I won't give my opinion on the private mods issue because I've already said my thoughts on that many times. I'm also not going to speak on other modders' behalf. Regarding usage of content, I don't put much more thought into it than this: I make content that I like, on my own terms. I set the rules how my content is used. If you don't like those terms, don't use the content. Go ahead and hold me responsible for "killing Em4 modding". You have the right to hold that opinion, and I have the right to not care for what you think of me. I also don't agree with the framing of this situation that "the begging will stop when the assets are released". I know for a fact that people still complained about these issues even after the release of Montana mod. And with that in mind, why should I be bothered by begging, when I can just...not do anything about it? I can go on with my day unaffected by it. Personally, I don't see the point in beating this dead horse again; at a fundamental level, you and I won't see eye to eye so what's the point of bringing this up? At the end of the dya, I do this because I want to, not because I owe it to someone. Clout? Fame? Views? I could give a fuck. I'm here because I like doing this, I have my friends and good people around me. We shoot the shit, have fun. That's all it is to me now. Moving forward, I'd like to resolve this situation by offering a compromise: I'll stay away from you, and you stay away from me. No future arguments erupt from this situation, nobody loses anything. Life is hard enough as is for everyone in the world right now, I don't think Em4 modding should be another weight on people.1 point
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A bug I noticed is with the faulty Electrical box at random, all BCSO units on map but one will all become injured.1 point
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Itch, not sure if you've seen this forum, but this thread has a few interesting photos of the "lo-pro" CHP cruisers from the 80s, including an interesting Dodge Diplomat. If nothing else, just interesting for reference http://www.specialservicemustang.net/forums/showthread.php?t=5341&page=21 point
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Amazing mod Itchboy. Only 2 recommendations. Add a randomness to the towtrucks so we are not always getting the newer towtruck. I noticed the older tow truck in the editor. But the only tow truck that seems to spawn in the newer one. Only other issue is that only 4 POVs spawn when there are 9 in the editor. But the other 5 don't have lights so I am thinking they are not done yet.1 point
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Again, I am watching the thread and seeing people's issues. Right now my strategy is to fix the worst bugs like the missing and failed callouts. There are other things that can't be changed like callout variance. There is no file to configure the frequency of certain calls. It really is random and I have no way of giving a specific event more "weight". The volunteer script issues are something I plan on fixing as well but I will need some guidance. Would it be better to add more POV's responding to station or should I program a few extra ones to always drive to scene ahead of the apparatus? I know this was discussed previously but I'd like to hear people's thoughts. Adding this feature will take longer to release the bugfixes.1 point
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I have kept this to myself for the past couple of years. But I believe it is time to share my thoughts on the whole EM4 Modding Community. The community is in a bad place due to both people who create mods for the game and the people that play those mods. And the reason for that is for 2 reasons. Mod creators either keeping their mods private for no real reason besides they can. And for mod creators who release mods but then forbid people from using stuff from that mod (looking at you Itchboy). And they both affect the community the same way. They keep people from creating and releasing mods that they are proud of. Not everyone that can work on a mod have the skills that other people do. Plus mod creators need to start somewhere and usually that is with a reskin of a current mod. Forbidding people from using your stuff in a mod and releasing it. And throwing a hissy fit when someone does is hurting the community. Because again. It limits how good a mod is because they aren't as good as others. The only reason a mod should be kept private is if it is either a work-in-progress (WIP) or it is unstable. But other than that. Mods should be made public when they are finished or close to finish and need bug testing that more than a couple people can do. The modding community can't really grow as much as it can if we keep making mods private or forbidding people from using things from one mod and putting it in another. Have I wanted mods like River Falls? Yes. Will we get them? No. Why? Because the mod creators are selfish and want to keep the mods private. I wonder how many mods have died because the mod developers couldn't use stuff from another mod? All that should be required for a mod to be released is everything that you did not create gets credit to the people who did create it. That is enough on the mod creators being selfish and restricting the modding community. Do I understand that the player base for Emergency 4 can be annoying? Yes. And I can somewhat understand why. People begging for mods can be easily solved by releasing your mod to the public once it is done. But what happens if it is still a WIP? Then you just say that the mod is still a work-in-progress and will be released when it is done. As for people asking for release dates. What we have done on here is enough to keep it to a minimum. Will there still be people asking for release dates? Yes. Why? 9/10 times. It will be because they did not read the TOS for the site. Are there other annoyances with the community? Yes. Can I think of it off the top of my head. Not right now. Can the community be helped and Emergency 4 can have an amazing modding community? Hell Yeah. But it has to come down to people like Itchboy who needs to let people use their stuff in other mods or using their mod as a base. And people to stop needlessly keeping mods private. Those 2 things hurt the community the most. And restrict the creativity of mods as I know people want to make mods as realistic as possible.-1 points
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Mod creators should be glad that their work is being used in other mods. Very few people in the EM4 Modding Community are anywhere close to the levels of Itchboy's skill. And creating mods takes a really long time anyway. So using stuff from another mod will help get the mod out sooner and make the mod better overall. Look at GTA 5. There are a ton of assets released that vehicle developers can use instead of having to create new ones. Sometimes. You got to put your ego behind and think what is best for the community. Just don't get me started on the whole paid mods shit for GTA 5/FiveM.-3 points