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Showing content with the highest reputation on 12/31/2022 in Posts

  1. Again, I am watching the thread and seeing people's issues. Right now my strategy is to fix the worst bugs like the missing and failed callouts. There are other things that can't be changed like callout variance. There is no file to configure the frequency of certain calls. It really is random and I have no way of giving a specific event more "weight". The volunteer script issues are something I plan on fixing as well but I will need some guidance. Would it be better to add more POV's responding to station or should I program a few extra ones to always drive to scene ahead of the apparatus? I know this was discussed previously but I'd like to hear people's thoughts. Adding this feature will take longer to release the bugfixes.
    2 points
  2. Amazing mod Itchboy. Only 2 recommendations. Add a randomness to the towtrucks so we are not always getting the newer towtruck. I noticed the older tow truck in the editor. But the only tow truck that seems to spawn in the newer one. Only other issue is that only 4 POVs spawn when there are 9 in the editor. But the other 5 don't have lights so I am thinking they are not done yet.
    1 point
  3. Just units to go to station, I’d personally prefer a fuller truck, obviously something cool would be a randomized amount of volunteers that respond each time, however that would take a fair bit of time, nonetheless for brush fires I like having the brush, engine and tanker go out, so personnel simply going to station would be nice. Also Itchboy, what am I doing wrong? I try to use the suction hose but no matter where or how I park my engines next to the water I the icon never shows for me, I did read the guide, but I just wanna know if it’s something I’m doing or if something is broken?
    1 point
  4. Merry Christmas! The mod is released today. Please post bugs, suggestions and other notes here. Keep it clean in the comments, guys. Thank you for being a part of the journey. Hopefully more is to come.
    1 point
  5. To keep it simple because this is starting to get out of hand: I've been retro-pilled and don't have much motivation to work on modern assets and vehicles. That includes working on this mod. I will release it but I won't be adding all those modern new up to date vehicles seen on social media or other sources. This mod is being worked on, kinda, but I have a lot more enthusiasm for my older projects. I'll see you guys in this thread when the mod is ready. Everyone, please chill the fuck out.
    1 point
  6. I'll be watching this thread, everyone, please be nice about this discussion even if it's a controversial topic. As for my thoughts? I was named specifically so here's my take: If we're talking about the forums in general, things have improved significantly and people absolutely an respect one another's work within this section of the community. Compared to those older days, I feel a lot more satisfied in making content in this kind of environment. I am also thankful for all the new people I've met, and the people who support my projects in a non-transactional way. It is an honor to make mods with many of your positive interactions. It's a much better situation than people mindlessly begging for assets like the old days. I'm still amazed that I have people helping with research, texture making, collaborations with models, scripts. For me personally, if there is a solution to this "problem", it's the one I've been saying for years. If you don't like private mods, instead of tearing down content creators, support public mods instead. There are many public release mods that need a lot of love and improvement and could benefit from your effort. Look at how community sourced information was able to help Project Nostalgia and Montana. It really doesn't take much but you could become a part of making your favorite mods be even better.
    1 point
  7. Glad to see that i've helped someone although i have heard from someone in the german forums that it slow down the modloading? Not sure about this since it's untested.
    1 point
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