Hey everyone.
Considering this is a tool, not a mod, I believe this is the right place to introduce this.
We've worked on a tool which can analyze, modify & decompress *.EFT textures back into a readable and editable format.
While this brings a lot of new modding possibilities (considering there was no method to decompress *.EFT files the past 15 years) I have to admit: With great power comes great responsibility.
This tool is an important milestone for the EM4 community, however (and I cannot stress this enough) the respectful handling of assets should always be a priority.
What can EFTX do?
EFTXplorer (EFTX) can read & convert an Emergency EFT texture without using the original TGA texture.
This allows you to reprocess "lost" textures or just convert textures whose source is unknown.
How does EFTX work?
EFTX is a "wrapper" for our LibEFT library. It reads the EFT, analyzes it and converts it via CPU into a readable format.
Feel free to read details on our GitHub page!
Download EFTX GitHub EFTXplorer Releases - GitHub Direct link to latest release
Can you be of help?
Feel free to post bugs, suggestions, bug fixes or similar on GitHub under "Issues"!
Update 1.3:
Fixes:
Exporting to TARGA (*.tga) now exports to the correct 24-bit format.
All other export options will export 32-bit RGBA.
New features:
You can now drag and drop an .EFT file to import it
Large Preview option.
Double-clicking .EFT files and opening them with EFTX as a standard option will open them in a large Preview window.
Adjustments:
EFTX now has an icon.