Leaderboard
Popular Content
Showing content with the highest reputation on 12/06/2021 in Posts
-
Can't wait til i can play this mod, scripts like this is what makes you an amazing modder. You always go above and beyond with stuff to make it more immersive and unique while keeping it fun. It's insane how much you can push this game, It wouldn't have been possible either without everyone else that's worked on the mod too. good luck on the rest and don't overwork yourself.1 point
-
Instructions included. Bama has got it written down thankfully and I've converted his instructions into .pdf1 point
-
The DNRC based brush trucks have rear piping. I'll be working on a set of invisible connectors for these so that hoses dont look too oversized or misaligned ingame.1 point
-
Only rotary lightbars will have the effect. I wanted more contrast between an LED, strobe and halogen lightbar and this was my way of doing it.1 point
-
1 point
-
1 point
-
1 point
-
Uploaded here for anybody who needs it Here are another three POV's that are preliminary. The ELS has not been set up on them which I will be sending to hqueen again. I will be doing more of the user suggestions as I am able to make the vehicles. Some of them don't exist in Em4 yet (Journey, dually F350, Subaru, CRV) so these will take time unfortunately.1 point
-
1 point
-
I think a lot of you have been wanting this in Em4 for a while. Here she is, as a POV based on 2 suggestions I received. This will be coming out first as a dev asset, ASAP. I look forward to all the police departments in all the Em4 mods that will have this bad boy, finally. Special thanks to Yankee43 for providing his original edits to the model. All I did was finish what he left off.1 point
-
This was my initial concept but it proved too difficult because of how the volunteer firefighter system was made. Instead I just left it to the player to decide how to dispatch the units. I have tweaked the volunteer script so you get between two to four personnel in the day time, and at most, six at night. The player has the responsibility to dispatch the appropriate number of units per call. Here's some updates to playable units. Colors have been done, and I am readying up the resources for liveries.1 point
-
I'll try to add as many of these as I can. I only needed four, but this opens up doors to having a separate script to call volunteers to the scene with the rig, and you can have them change gear on the truck. Many of the vehicles you guys run would also be super useful for a new update to my civil cars pack Unfortunately these two will be quite difficult as I have to make the assosciated models for these vehicles, and that will take time. I hope you guys weren't expecting these to be done within the month. The Charger idea is brilliant though because people will be needing them for mods. I also just got this done. Fully animated lightmast that rises and rotates into place.1 point
-
Here is the inital set of volunteer firefighter POV's for the mod. These are all real-life vehicles owned by members of our community. No lights on these, still working on that. If you would like your real-life vehicle featured in the mod, feel free to post your vehicle make, model, color and any light setup you are running. You don't need to tell me your location or license plate or anything that can dox you. I lack another 4 out of the 10 I need. Credits to Carman and LA mod team for the Jeep Grand Chrokee. Yankee43 for the Ford Ranger. EA Games for the Dodge Ram conversion. Special thanks to SlateDragon for allowing use of the white F150 POV from West Falls mod.1 point
-
Looking back on a year ago, I will admit to over-reacting by prematurely saying that I'd quit modding. It was an emotional response that I should have handled better. It would have been far more rational if I released a statement saying that I'd be taking a break from modding to clear my head. That's what I ultimately ended up doing anyway, and clearing my head indeed produced good results. In keeping with that spirit, I've finally finished putting lights on the fire and EMS units, with help from hqueen. Yay attachments and smileys work again The Chevy battalion chief is lighted, its just that the picture was taken on a bad "frame" where the lights happen to be flashing off.1 point
-
That's already implemented. I just need to make the correct icons for the commands, and to improve the script so that certain things don't get glitched. Slowly but surely getting things textured. Ill be asking help from the usual guys and a few new ones to help finish the skins now that lights is 70% complete.1 point
-
This is the first model I've messed with in a while. Finally happy with it now that it has leg animations.1 point
-
I have some updates on this mod, finally. Previously I had plans on including more models but I'm burnt out on them after working on Project Nostalgia.1 point
-
I got everything sorted out, thanks for the offer though. I was luckily able to save about 95% of my data minus a few random files and folders + subdirectories being inaccessible on the old drive. Everything else was transferred over, and I ended up making another set of backups. I'm saving up for a third external hard drive to backups. Updates on this mod are going to remain slow, but I do have something to show. The boat trailer and SWAT equipment trailer have been completed and are ingame. I am still trying to make the boat trailer script work though because the terrain doesn't seem to like it. A bunch of vehicles were also textured in. The DNRC Tanker has also been completed.1 point