Some more shots this time detailing the effort I've been investing in creating more realisitc fire spread and scenarios as an example, this fire at a rear store room of a block of flats,
Initially only effects the store room, with early intervention you can stop this progressing
if you don't however..
The fire then breaks through becoming well developed in the store room
If this progresses further the shops at the front along with the flats start to become affected
This progressive approach to incidents can then be used with the search house script, meaning you have incidents that can progress and change ie, the fire will eventually spread into the flats up for example in this scenario leading to a realistic reason to send more resources and ambulances etc. it also means you have to be some what tactical in your approach to this as opposed to just turning up and clicking 4 firefighters and equipping them with hoses and just spraying then leaving.