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Showing content with the highest reputation on 08/17/2021 in all areas

  1. I've decided to go with 2 unmarked sheriff cruisers, somewhat similar to what is there in 11john's photos. I won't add more until we can have full confirmation on what they would have used. I was not able to find the specific brand or model for the weird steady burn beacon. As a result, I've decided to have a bit of compromise. The unmarked Malibu will have a steady red spotlight but with a Federal Signal Firebam on the roof for 360 degree coverage. The lighting on the Caprice is a mix of various 2000's sheriff unmarked units I've foud. On the topic of civs, I have started making edits of the existing models and turning them into new variants with new designs, for different cars:
    7 points
  2. I went with blue becuase it felt like a neutral enough color. I've seen white, red, and brown unmarked LA police units. I think any color goes when it comes to unmarked police. I already have plainclothes detectives for the LAPD units, however for LASD, I want those unmarked cars to go for SEB/SWAT in order to differentiate them from LAPD.
    5 points
  3. Yeah, I'm playing with this game from 2006 and I really enjoy it. But it's terrible and sad when I saw a new mod introduction and the developers gives up and I think this is the problem why are players gives up this game...
    1 point
  4. Here is where I am at now with the traffic set. Wheels will be added to these later. We're still missing a lot of cars that I want to do. As a result, we have to make a decision: The easiest plan (and to release this pack out the soonest) is to these put into the game as is. These cars will appear just fine, but there will be vanilla assets occupying the slots of cars that I have not created yet. Are people okay with having some vanilla mixed into the pack for now, or should I fill out the remaining slots with color variants of these cars just to make everything look consistent, even if they are repetetive?
    1 point
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