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Showing content with the highest reputation on 08/13/2021 in Posts

  1. Here is where I am at now with the traffic set. Wheels will be added to these later. We're still missing a lot of cars that I want to do. As a result, we have to make a decision: The easiest plan (and to release this pack out the soonest) is to these put into the game as is. These cars will appear just fine, but there will be vanilla assets occupying the slots of cars that I have not created yet. Are people okay with having some vanilla mixed into the pack for now, or should I fill out the remaining slots with color variants of these cars just to make everything look consistent, even if they are repetetive?
    9 points
  2. Wow this is an amazing find. Thank you. Do you have more pictures of unmarked LASD units, by any chance. Now that you've given me those pictures, I might as well make 2 or maybe 3 unmarked sheriff units. I have been doing testing with the prototype setup ingame. I've decided to go with having an incomplete lineup of leaving behind vanilla assets. The main reason for this decision is due to the prototypes. It would be impractical for me to make 2 versions of this mod, one with many color variants, and another with unique vehicles per prototype. I can share some good news: all civilian vehicles (so far) implemented into the game have wheels. The next few days will be finishing up textures and models for the remaining 4 vehicles I've not completed, and to start the civilian lighting on the cars.
    7 points
  3. I think it's better to add color variants and get rid of vanilla cars, since there will be more cars soon already. I just hate the vanilla cars, they look like molten toy cars
    3 points
  4. Having some vanilla content wouldnt be the end of the world. Its all looking good
    3 points
  5. 2 points
  6. LASD used a weird red beacon with integrated steady burn and rear flasher, it even appears in a COPS episode. The cars themselves are pretty interesting too:
    1 point
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