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Showing content with the highest reputation on 08/03/2021 in Posts

  1. Here's another 2 additions to the civilian car set. When I hit the magic #25, I'll finally begin putting these ingame. These are #22 and #23. The photo of the BMW will be replaced with a fully finished picture once the UV maps and mirrors are installed.
    7 points
  2. I'd rather see a core function fixed with in the mod rather then additional units. Otherwise, I only played a short time but I am glad to see this mod actually got released in the end! Keep up the good work!
    2 points
  3. This is an update to Amsterdam-amstelland modification http://www.emergency-planet.com/uploads/monthly_2018_09/aamodv11.png.8da13590b82529b6563110add72657af.png http://www.emergency-planet.com/uploads/monthly_2018_09/Em42011-12-1116-44-39-20.png.a4ca2e9199bf9ace6798d2481ebc0392.png Because the v1.0F version had some bugs but I do love the custom map and vehicles from that specific mod I decided this mod deserved an update getting rid of some of the bugs. Changelog V1.1: Added e4mod.dds Modification Selection Menu icon Changed Freeplay Loadingscreen background Finished "Mobiele Eenheid" (Riot Police) Prototype which was already in the 1.0F gamefiles Added dispatch "Mobiele Eenheid" (Riot Police) script Dispatch "Mobiele Eenheid" (Riot Police) to the "Uitruk Demonstratie" (dispatch for demonstration) script Finished "EOD" (Bombsquad) Prototype which was already in the 1.0F gamefiles Added dispatch "EOD" (Bombsquad) Prototype script Dispatch "EOD" (Bombsquad) to the "Uitruk Bommelding" (dispatch for bomber) script Finished "Brandweer dienstauto Polo" (FD Service Car VW Polo) Prototype which was already in the 1.0F gamefiles Finished "Brandweer dienstauto VW Fox" (FD Service Car VW Fox) Prototype which was already in the 1.0F gamefiles Added a personel entrance at the Firestation Willem (Firestation at the south east corner of the map) to make it possible for the firemen to enter and exit the service cars parked outside Added parkingspots for the service cars at the Firestation Willem Added spawning the Polo, Fox and Piketwagen service cars at freeplay loadup Added doors (although hidden behind the skin as there were no seperate door models available for the vehicle) to the Rijkswaterstaat vehicle, making it possible for the highway road inspector to enter and exit his vehicle. As a sidenote: Rijkswaterstaat is responsible for the design, construction, management and maintenance of the main infrastructure facilities in the Netherlands. Road inspectors are responsible for the safety of the main roads and respond to highway incidents Debugged the "Uitruk middelbrand", "Uitruk grote brand", "Uitruk zeer grote brand" en "Uitruk Grip 1" (second, third, fourth and fifth fire alarms) scripts Enhanced parking and unloading of ambulances at the hospital Added and debugged changing clothes of firemen to scuba gear, gassuit, diver, toxic gassuit (decon), trafficvest or firefighter with turnout gear script Added and debugged changing clothes of police officers to trafficvest script Added changing clothes of bomb squad personel to protective gear or scout script Added equip "Mobiele Eenheid" (Riot police) officers with riot shield or flasbhang Added equip "Arrestatie Team" (Swat) officers with ballistic shield or flasbhang script Added "Arrestatie Team" (Swat) scout officer to the spawn "Arrestatie Team" script Debugged most of the dispatch scripts to enhance performance (game gets stuck for a moment while loading all vehicles to dispatch) TODO: Add a parking script Add quick attack including changing firemen from turnout gear to scuba gear Add limited watersupply on the engines and laddertrucks and a hydrant system Add a diver on the WO (water accidents) vehicle Download can be found on Emergency Fan Forum http://www.emergency-planet.com/uploads/monthly_2018_09/Em42011-12-1116-44-39-20.png.a4ca2e9199bf9ace6798d2481ebc0392.png
    1 point
  4. For a while, I have been fielding replacements for the MCU. This one is my most likely candidate.
    1 point
  5. Lately progress is a bit slow while I work on another project. This is the only thing I've been able to work on for this mod. I might be adding just one Firecoach tiller because LAFD ever acquired 2 in their entire history. If I go through with the Heavy Utility, I'll be doing a poll of which wrecker should be included in the mod. Firecoach or Mack.
    1 point
  6. Thank you. I do know about these videos but the quality isn't enough for me to fully figure out the vehicle. I am looking into getting money together to buying the DVD collection of this series but it's not that big of a deal; I know quality pictures of these vehicles will eventually surface. I at least have most of the vehicles here such as the SWAT vans and this big Ford truck. I don't have any plans yet for that long Chevy pickup because the roof equipment (similar to Lenco Bearcat MARS) doesn't really work in this game. The effort of having to research that mechanism wouldnt' be worth it for the game. I have no idea about the slicktops; my only guess is that they were testing a handful of units out before cancelling the policy, then re-activating it by the mid 1990s. Do you have any information on LAX airport police units before 1986? I know about the green supervisor car, but I am looking into what airport PD had from 1979-1985
    1 point
  7. Nah i don't think 10 years is too late.
    1 point
  8. *nods* welcome back xplorer4x4 you have been missed. I still play the beta on occasion
    1 point
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