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Showing content with the highest reputation on 06/05/2021 in Posts

  1. Another one out. Base texture by Ibarra, model by me.
    8 points
  2. It's been about a week; I don't really have anything new to share except another vehicle has been made.
    3 points
  3. Dear forumbuddy's, As some of you may have read in the US Army Mod topic, I have made a script that limits water supply for fire engine's. A functionality that's been widely requested on the forums here to make the game more realistic. Due to the popularity of this functionality, I decided to make a demo using the logic from the US Army Mod and two FDNY Engine's taken from the New York City Mod made by Mikey_PI and associates. The first screenshot shows the functionality in the demo mission. The second screenshot shows the functionality in a freeplay mode. Can I use this logic in my mod? Yes, the entire idea of this demo is to distribute it, so you may copy the entire script and interface objects to your mod and release it for public. I'd appreciate if you'd credit me (Hoppah) for the logic though. Consult the attached file 'Limited Water Supply Logic - Mod Implementation Guide.pdf' for further instructions or take some time to read the topic for further details regarding implementation. Bugs - The fire fighter who spawns outside to control the pump of a fire engine may not be recognized by the vehicle sometimes, resulting in connected firehoses not working. To fix this, simply select the fire fighter and click on the fire engine to activate the pump again. - In a rare occasion, the water tanker may not be recognized by the script, resulting in a water tanker with fire engine traits (1000 gallon tank for example) and not being able to supply other vehicles. Especially after playing freeplay directly after the demo mission may cause this problem. Credits Mikey_PI: FNDY Fire Engine models and FDNY Fire Fighter textures Freakinmusket: Water Tanker model Hoppah: All Interface changes and limited water supply logic/scripts Note: I am aware other mod-creators have made a similar logic before. No interface elements nor script codes in this modification were taken from other modifications. The entire logic is made by myself, so I could alter it to my own wishes and make a public release without any problematic copyright claims. Feedback would be appreciated! Limited_Water_Supply_Test_Mod-v1-2-by_Hoppah.rar Limited Water Supply Logic - Mod Implementation Guide v1.2.pdf Hoppah
    1 point
  4. Hmmm a Regal, lovely! You really got some skills on modelling, making vehicles this great with such low tris. Bravo!
    1 point
  5. Hey @Tamir i am not really looking forward for units suggestions. I have seen all of the units photos ages ago and made a decision to include them or not.
    1 point
  6. I have updated the Whelen Freedom IV light bars for the LAFD apparatuses to reflect the current LAFD specs, as well as new textures. They are looking much better and fresher compared to the older version. I've included a before photo ( of the USAR light bar ) to see the differences. Old : New :
    1 point
  7. The LAcoFD engine has been redone,the entire back is brand new,I used thvfd's back and modified it heavily and remapped it. EDIT- we will be making the small station and numbering all units there into 116 "Fullhouse"
    1 point
  8. I apologize for the radio silence all. I have been busy with work as I have taken on a new role and have been adjusting. I put a lot of thought into how I want to proceed from here on and I'm not happy with the quality of the work I have put out so far. I am still trying to figure out if I want to continue with this project or work on something else.
    1 point
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