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Showing content with the highest reputation on 04/16/2021 in all areas

  1. As of today, the vehicle variant switcher works on the new vehicles, except for the ones that have no secondary variants of course. I have also worked out the script implementation for stations and these vehicles. The rest of today's work is sirens: I have been researching hard to find out vintage FedSig sirens, and I think I have it narrowed down. The vintage rigs will be running these sirens: The PA20 2B lower pitched, PA20 2E (already in the mod) and then the PA200 siren tones that are also in the Montana Mod.
    4 points
  2. Hi guys,well it took a few days but here is a completed KME engine.I remade the whole back box,replaced all high-poly models with new low poly versions and put all textures on one new uv mapped skin.The polys have been more than halved from the original version and will help greatly with game lag.The quality on the engine did not suffer at all and I think it's better now than the version it's replacing!(still have to add led spots on back of engine)
    2 points
  3. I really like this. I know I will be using this a lot.
    1 point
  4. Here is the engine with the comic sans gone.
    1 point
  5. Version Alpha

    24,736 downloads

    Features: About 20 playble units from Miami!; Completely new models; Real lights and sirens; Some useful Scripts...
    -1 points
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