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Showing content with the highest reputation on 04/02/2021 in all areas

  1. Chris07 has donated some of his models from a project he was working on and I thank him for his hard work!!! EDIT-I'll look into who made this and make changes to credits
    4 points
  2. Trucks look amazing! Have you considered implementing a "random unit" sort of script similar to what the old NYC Mod had for NYPD patrol cars for DNRC and other off-map state units? I feel it might help add some variety to the game along with a sort of "well we don't know who's going to respond from where but somebody is coming from somewhere" feeling which is unfortunately very true to form for rural emergency services.
    3 points
  3. Here is the engine with the comic sans gone.
    3 points
  4. Thanks https://imgbb.com New shopping center on old river place https://ibb.co/SKTwtfH Farmers Market
    2 points
  5. There is no solution, mod is working fine, you are the only single individual who got this and failing to report it with detailed information? It is all lacking any details, videos, images. In the end - there is a standart form on how to report problems. Too long, don't read: I am not really interested to hand guide each individual because of problems they are having. It is a huge waste of time. You want something fixed? Shift+ delete+ enter the game. After it is completly erased - install it againe, and redownload and reinstall the mod and the patch. If you are not willing to do so, it is the end of discussion.
    2 points
  6. Its not NYC style but there is something similar to that implemented.
    2 points
  7. Hey guys, I have some exciting news to share with the community today. In the last few days, Goog and I welcomed a fresh addition to the team, @Mentor1159, to help with the scripting side of things, and because of this, he gave wind to our sail. In the last couple days, he worked hard at introducing additional features to the modification that enabled a fresh game-play experience, keeping in mind of how the LAFD operates in the actual world. First, he introduced the limited water supply script. This means that all engine apparatuses will have limited water in the tank, and will require connection to the hydrant to supplement more water. This also comes with a display that tells you the water level. In order to operate the pump, it requires an engineer to activate the pump. At a push of a button, the engineer will automatically ready himself at the pump, and other firefighters will deploy a line to the hydrant, and stretch an attack line to the fire. You can also stretch supply lines to other engine/truck companies in proximity, such as the tiller, in order to allow aerial water operation. Also, every time you operate the deck gun, a firefighter will be assigned to it. He has also changed the system of how fire trucks are staffed. All engines, truck and special purposed apparatuses will be staffed according to the LAFD apparatus model. Four members staffs the engine companies, including a Captain, an engineer, and two firefighters, Older engine apparatuses will be a paramedic assessment company, meaning that they include a firefighter/paramedic as part of the crew. Using this set-up will also allow you to operate either as a Life Force ( a pump engine and a ladder truck) or a Task Force (simply a life force coupled with an additional engine.) A task force usually responds to larger incidents such as structural fires, all operating together. One of my favorite changes he has done for us was that he completely overhauled and re-designed how fire station 1 is set up. As seen in the video, he added three engines (One KME, one new Pierce, and one older pierce,) along with a tiller truck, USAR truck, one ALS and one BLS ambulance inside the station. This is to replicate how a larger standard LAFD fire station operates. There are sufficient resources staffed in that station for you to dispatch to a majority of calls on the map. Additional units will be added to the station (such as brush truck, LEV truck,) they will probably position behind the station in the future. The rest of the units can be called off the map. He also added a Stryker and spinal board, incorporated into the ambulance models. Among the changes, he has introduced an engine on/off script that allows you to turn on the engine of any vehicle on the map, and will require you to activate emergency lights. All models will require at least one person inside the vehicle in order to move it around. If there is nobody inside, the vehicle will not move. I am excited to see these recent changes and have had a pleasure playing free-play in the last two days, and I am very excited for you guys to share the experiences I had. Mentor1159 will be instrumental in achieving the vision that Goog and I had for the project, and we are excited to see what else he has in store for us down the road. So in the meantime, enjoy the video, and let us know what you think ! We will keep you posted for further development news from him.
    2 points
  8. Hey guys, Here is a short preview of the new ability to change your firefighter's PPE into different options, thanks to Mentor1159.
    1 point
  9. The copter was from LA mod they just edited. Just looking out for ya before one of the mods get you for the rest of the credits.
    1 point
  10. We're almost there, the last models and lights have been completed for V1. The Emergency Action Team van by Itchboy and some more reskinned officers from EmC_Unit meant to look like the EAT team from the show, who often appear in the more comical segments. Beyond this, one or two edits need to be made to the map and some scripts and then we'll be ready for release!
    1 point
  11. Love what you're doing with the map, it looks amazing from top to bottom!
    1 point
  12. I think the translate messed up there, but I think you're right, the problem is probably patches, he might have done that part wrong.
    1 point
  13. The DNRC based brush trucks have rear piping. I'll be working on a set of invisible connectors for these so that hoses dont look too oversized or misaligned ingame.
    1 point
  14. Some cool updates to showcase in this one, plus you can all silently judge me over how I play em4. See if you can spot everything new, and don't worry, all the bugs with the lights will be fixed before release. I also plan to play around more with the sirens, and get some better, more era appropriate ones ingame
    1 point
  15. Just a follow-up update to the skins above ... Captains can now join the fight at fire calls. Now working on removing helmets for another set of firefighters without helmets ... stay tuned. Fire calls now look more professional with these guys. I've also given SCBA lights as per real life. You can see it blinking at night.
    1 point
  16. Trying out something different ... the helmet will eventually be replaced with accurate ones.
    1 point
  17. Just finished up the lights for LAFD Paramedic Engine 210, 2005 Pierce arrow XT chassis.
    1 point
  18. Here's the latest updates to the PD fleet. Port Warden is merely Port Police pre 1987 or so. The rest are variations of cars already in the mod such as LAPD's 1986 Caprices, CHP Diplomat with Jetsonic lightbar, and also, 2 older Airport Police units were added. These units (and a lot others) don't have their rotator light effects done quite yet; we're saving that for when everything is finalized. Aerodynic and Jetsonic lightbars by EmC unit, all other work by me including the LP6000 lightbar.
    1 point
  19. Hello out there I just wanted to update the link for the Beat on the first page (Boston Mod Beta) thanks to Hoppah, Goog, CFD, Cop's Nnico, Bama1234, Dyson and Rafael, Shane Greene JGreen, and anybody else I missed also the forum and member's. There will be an update from time to time thanks again Finn. EDIT: Here is the download link, put the files into your Emergency 4/data/textures/coronas folder and it should work. Just back up your files before hand though incase it doesn't. This a link for the latest Boston Mod Beta 2.0 coronas thank you for your support Finn! https://www.dropbox.com/s/lzutvqgh2vju58z/coronas.zip?dl=0 Second link to the Beta 2.0 https://mega.nz/#!bcYQXQZZ !19lWNLg3jBYyVNW0nMfGRvJbg3edYg2Wl3lboPOl0K4
    1 point
  20. Version 0.6

    124,122 downloads

    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
    1 point
  21. Boston Mod Fire, Ems , photos.
    1 point
  22. Boston Mod Fleet photos still more to come.
    1 point
  23. links not work
    -2 points
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