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Showing content with the highest reputation on 04/01/2021 in Posts

  1. The DNRC based brush trucks have rear piping. I'll be working on a set of invisible connectors for these so that hoses dont look too oversized or misaligned ingame.
    7 points
  2. Some cool updates to showcase in this one, plus you can all silently judge me over how I play em4. See if you can spot everything new, and don't worry, all the bugs with the lights will be fixed before release. I also plan to play around more with the sirens, and get some better, more era appropriate ones ingame
    2 points
  3. It should be in the options in the game. Or it might have just been because of the floor shadows.
    1 point
  4. Altering the mod is not wellcome, all the consequences on something braking is on you, so don't ask for help. Also we will not provide support or help on how to copy the parking script.
    1 point
  5. Looking fire, will all 3 of them be playable? another question, all the vehicles you show cased here will be playable when the mod is out?
    1 point
  6. Thanks, yeah I just can't find what is causing the poisonous gas, will need to take a further look
    1 point
  7. Here is the engine with the comic sans gone.
    1 point
  8. https://ibb.co/WHWh4fC New Map Texture https://ibb.co/rcL8kPg New Hospital https://ibb.co/dmGNDhb Bus Station https://ibb.co/CnDz6w0 WATERFRONT APARTMENTS https://ibb.co/9wKrB5R FIRE Station 2 In the future there wont be the river in the centre of the map it will be remodelled into avenues and shopping and office block maybe even high rise.
    1 point
  9. I don't have one unfortunately. I just keep modding, working and eventually this thing will be finished, like the Miami mod.
    1 point
  10. Hey guys, I have some exciting news to share with the community today. In the last few days, Goog and I welcomed a fresh addition to the team, @Mentor1159, to help with the scripting side of things, and because of this, he gave wind to our sail. In the last couple days, he worked hard at introducing additional features to the modification that enabled a fresh game-play experience, keeping in mind of how the LAFD operates in the actual world. First, he introduced the limited water supply script. This means that all engine apparatuses will have limited water in the tank, and will require connection to the hydrant to supplement more water. This also comes with a display that tells you the water level. In order to operate the pump, it requires an engineer to activate the pump. At a push of a button, the engineer will automatically ready himself at the pump, and other firefighters will deploy a line to the hydrant, and stretch an attack line to the fire. You can also stretch supply lines to other engine/truck companies in proximity, such as the tiller, in order to allow aerial water operation. Also, every time you operate the deck gun, a firefighter will be assigned to it. He has also changed the system of how fire trucks are staffed. All engines, truck and special purposed apparatuses will be staffed according to the LAFD apparatus model. Four members staffs the engine companies, including a Captain, an engineer, and two firefighters, Older engine apparatuses will be a paramedic assessment company, meaning that they include a firefighter/paramedic as part of the crew. Using this set-up will also allow you to operate either as a Life Force ( a pump engine and a ladder truck) or a Task Force (simply a life force coupled with an additional engine.) A task force usually responds to larger incidents such as structural fires, all operating together. One of my favorite changes he has done for us was that he completely overhauled and re-designed how fire station 1 is set up. As seen in the video, he added three engines (One KME, one new Pierce, and one older pierce,) along with a tiller truck, USAR truck, one ALS and one BLS ambulance inside the station. This is to replicate how a larger standard LAFD fire station operates. There are sufficient resources staffed in that station for you to dispatch to a majority of calls on the map. Additional units will be added to the station (such as brush truck, LEV truck,) they will probably position behind the station in the future. The rest of the units can be called off the map. He also added a Stryker and spinal board, incorporated into the ambulance models. Among the changes, he has introduced an engine on/off script that allows you to turn on the engine of any vehicle on the map, and will require you to activate emergency lights. All models will require at least one person inside the vehicle in order to move it around. If there is nobody inside, the vehicle will not move. I am excited to see these recent changes and have had a pleasure playing free-play in the last two days, and I am very excited for you guys to share the experiences I had. Mentor1159 will be instrumental in achieving the vision that Goog and I had for the project, and we are excited to see what else he has in store for us down the road. So in the meantime, enjoy the video, and let us know what you think ! We will keep you posted for further development news from him.
    1 point
  11. Hello, could you help me with a problem that I have with all the units that do not respond to move to and are not placed where I wanted to put them, thanks.
    -1 points
  12. Bonjour, je vous explique: je joue à Emergency mods (n'importe le quel) mon jeu je le lance et au moment ou mon téléchargement et finit mon jeu fait un retour direct à Windows sur le bureau. Sachant que je jouais deja sur un Pc sous Windows7 et la j'ai pris un pc plus rapide et sur Windows10. je voulais savoir si j'étais le seul a qui c'est arriver ?? commentaire faire biensure ^^ ' bonne journée et Merci d'avance.
    -1 points
  13. they just don't respond to the "move" command, can you help me how to solve that?
    -1 points
  14. Inglés Quisiste decir: simplemente no responde al comando "mover", eso no lo hago, normalmente cierro em4 y lo vuelvo abrir para entrar en otro mod. they just don't respond to the "move" command, I don't do that, normally I close em4 and reopen it to enter another mod.
    -1 points
  15. I ALREADY DID IT, UNTIL I WENT IT BACK AND IT'S STILL THE SAME
    -1 points
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