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Showing content with the highest reputation on 03/30/2021 in all areas

  1. Hey guys, I have some exciting news to share with the community today. In the last few days, Goog and I welcomed a fresh addition to the team, @Mentor1159, to help with the scripting side of things, and because of this, he gave wind to our sail. In the last couple days, he worked hard at introducing additional features to the modification that enabled a fresh game-play experience, keeping in mind of how the LAFD operates in the actual world. First, he introduced the limited water supply script. This means that all engine apparatuses will have limited water in the tank, and will require connection to the hydrant to supplement more water. This also comes with a display that tells you the water level. In order to operate the pump, it requires an engineer to activate the pump. At a push of a button, the engineer will automatically ready himself at the pump, and other firefighters will deploy a line to the hydrant, and stretch an attack line to the fire. You can also stretch supply lines to other engine/truck companies in proximity, such as the tiller, in order to allow aerial water operation. Also, every time you operate the deck gun, a firefighter will be assigned to it. He has also changed the system of how fire trucks are staffed. All engines, truck and special purposed apparatuses will be staffed according to the LAFD apparatus model. Four members staffs the engine companies, including a Captain, an engineer, and two firefighters, Older engine apparatuses will be a paramedic assessment company, meaning that they include a firefighter/paramedic as part of the crew. Using this set-up will also allow you to operate either as a Life Force ( a pump engine and a ladder truck) or a Task Force (simply a life force coupled with an additional engine.) A task force usually responds to larger incidents such as structural fires, all operating together. One of my favorite changes he has done for us was that he completely overhauled and re-designed how fire station 1 is set up. As seen in the video, he added three engines (One KME, one new Pierce, and one older pierce,) along with a tiller truck, USAR truck, one ALS and one BLS ambulance inside the station. This is to replicate how a larger standard LAFD fire station operates. There are sufficient resources staffed in that station for you to dispatch to a majority of calls on the map. Additional units will be added to the station (such as brush truck, LEV truck,) they will probably position behind the station in the future. The rest of the units can be called off the map. He also added a Stryker and spinal board, incorporated into the ambulance models. Among the changes, he has introduced an engine on/off script that allows you to turn on the engine of any vehicle on the map, and will require you to activate emergency lights. All models will require at least one person inside the vehicle in order to move it around. If there is nobody inside, the vehicle will not move. I am excited to see these recent changes and have had a pleasure playing free-play in the last two days, and I am very excited for you guys to share the experiences I had. Mentor1159 will be instrumental in achieving the vision that Goog and I had for the project, and we are excited to see what else he has in store for us down the road. So in the meantime, enjoy the video, and let us know what you think ! We will keep you posted for further development news from him.
    13 points
  2. Only rotary lightbars will have the effect. I wanted more contrast between an LED, strobe and halogen lightbar and this was my way of doing it.
    5 points
  3. i told myself I wouldn't edit the people.... I told myself that and I lied. Out of pure boredom I took some cops from the Miami Mod and slapped a skin on. According to the Miami Mod readme i should be allowed to use them in my mod. If not, I look forward to the whole community correcting me as we tend to do. Credits: EmC_Unit for the model and the hard parts of the skin. I may end up messing around a bit more and getting some nicer looking SWAT peds to match the show, but we'll see how much effort I care to put in.
    3 points
  4. Rhis's plymouth fury, and to answer everyones comments about speed, I actually started this as a private project months ago, most of my time since posting has been porting things over and some light housekeeping and cleaning up some skins and lights.
    1 point
  5. No, that's Itchboy's script and I doubt he'd let me use it for a LA submod like this
    1 point
  6. The rotating effect is interesting. Are you planning on having all the lights be that same effect or limit it to just what vehicles actually have "rotary" lightbars? Its groundbreaking work for sure!
    1 point
  7. I've got some very good news for you all. Pending a few permissions and releases, and the two units that need lights, the mod is pretty much ready to go! I'll probably be putting out a 5-10 minute gameplay video later on this week to showcase everything when it's in a state I'm happy with. For now, heres a preview of the Ladder. Same basic concept as the ladder from Edgewater, just without that full light bar and instead two separate ones. When it comes to attaching the front to the rear, it's far from perfect, but it'll do for now. Lightbars, cab and wheels by RD_Saarland & Rachammer, rear by Hoppah. Skin by me.,
    1 point
  8. Version v1.3

    217,789 downloads

    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
    1 point
  9. Version 1.0

    17,428 downloads

    The First release of Helping Peter In the mod you get the chance to play as a Danish First Responder trying to save injured peoples lives untill ambulances arrive. The mod will most cartainly put your first aid knowledge to the test!
    1 point
  10. I hope this dosen't break the rules (if it is then don't answer) but, could you estimate the overall % of the entire mod? (including units, scripts, maps, etc.)
    -1 points
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