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Showing content with the highest reputation on 03/20/2021 in all areas

  1. Everyone in the thread has the correct idea with regards to the era switching idea. The variant switcher (not to be confused with the era switcher) is merely being implemented to save on load times and menu listings of vehicles. I don't want to implement so many unit.xmls to the point that it will double the initial loading time. The variant switcher solves that problem. This is something that will be implemented due to people's criticisms of there not being a callable unit for the 1996 Caprice Slicktop, among many others. For the 80s and 90s switcher, I have decided to go with a vehicle spawner, just like in multiplayer. Instead of wasting the players' time in having to manually spawn in each unit, I will give them the option to spawn in an 80s or 90s loadout, and then it is up to them to mix and match depending on what they want. That way, if you want purely 80s, that choice is there, purely 90s is there too, and a mix/blended set to say, represent the late 80s or early 90s, you can manually call in units. I hope everyone will feel satisfied by this arrangement.
    4 points
  2. We will replace the motorcycle unit with the BMW model that Itchboy passed on to me months ago...it's just low on the to do list.
    4 points
  3. Just use the water cannon and have one of your officers flashbang them and then quickly grab the guy with a sign. Once you get the sign guy into a vehicle everyone stops fighting.
    2 points
  4. I'm leaning towards the 20 Explorer LAcoFD K9 as it looks sharper with logos, the Suburban LAFD K9 looks too plain... I also just finished the new Battalion Chief truck.
    2 points
  5. And than add a medbag for them so they can heal or repair cars? Things are set up as they was intended to be. It is despicable to shoot at demonstrators. It is easy to deal with them just by using send people command - they can not approach you, or just go with Medcat with watercannon. Lots of nice ideas. Maybe some would get in. New things in development: Credits: EmC-Unit, Itcbooty,Bama1234, RK-1000.
    1 point
  6. I have four points that I think would be a great addition to this already amazing mod: Firstly, a pause button so that we can stop any new incidents from happening (including a 'continue' button for being available for new incidents again). This would be especially useful during a larger incident and/or during clean-up of a large incident. Secondly, it'd be nice with a feature similar to that of the Bieberfelde mod, where all vehicles have a button where all personnel that belong to that specific vehicle re-enter it, similar to the function where everyone in a vehicle can exit. This would make it easier to get back to normal after a messy scene and/or large incident. The third one is regarding the jaws of life. It'd be nice with a little longer wait time until a victim has been extracted from the vehicle, as right now it only takes a couple of seconds for the extraction with the jaws of life to happen. The fourth one is to add some more units with the dispatch system under the 'group 1' button E.G. MDFR Rescue K9, Police Detectives/CSI, the utility van, MDFR Battalion Chief, MDFR Command Center, etc.
    1 point
  7. I'm not really on with the idea of switching. I mean nothing else will change, traffic cars or anything. If someone wants to be in the 80s, then they can just use those units. I don't think you need to work on a script for something like this. Your choice of course, it would be quicker than deploying units by hand.
    1 point
  8. Hey Goog and CFD, I was wondering if you guys were going to update the police motorcycle from the Harley-Davidson to the BMW R1200 RT-P? I think it could be an awesome addition to the mod!!! Attached are some photos of LAPD and LASD BMW R1200. The photos not mine but provided for illustrative purposes only.
    1 point
  9. 1 point
  10. I have no plans on doing this. Last one for the night. Credit to bama1234 for his GMC Sierra model that I converted into a Tahoe, Suburban, Silverado, etc.
    1 point
  11. hO,Ho AT first Merry Christmas After problems and ending of Chicago fire mod and Chicago sub mod with help of Rafale and with new team Chicago mod is back in game.Relase will be in 2016 but we have lot of work on it and im asking you to be paicient .Ok first the team im emsfan112 and im from croatia and sorry for bad englishok im skinner ,modeler and co founder of chicago mod also in team arefounder of mode pool and his team im wainting for names to arrive on my e-mail adress.Ok base mod is La mod 2,1 by hoppah we have permissions from itchboy and brooklyn mod team and rafael to use their awsome models and other stuff.Ok model will have real Cfd units and units from tv show Chicago fire and Chicago Pd.Mod will have riot script,new ladder script,pylon and flare script.Im not fan of limmited water supply script but if public wants this script the team will add the script in some newer versions. Chicago police department Cpd as short name will have some of newer cars like ford Taurus and Ford Exploreer with new police shemes .But the mod will feature some older car like Crown Victoria 1994 edition and new crown victoria with old freedom lightbarr Chicago Ambulances Are part of cfd mod will have all types of ambulances which chicago fire department use. Also will have mass casualties units (buses) from O hare airport Chicago fire department Will have reale units from city and from o hare airport and will have units from tv showChicago fire Here are some prewiew of units that are made to this date Note we need help from a lighter and pro moddeler For today only police prewiewe Original policeman skin is from Pottyscotty
    1 point
  12. Go to the following folder: Emergency 4/Data/Specs/ and open keys.xml with NotePad . Search for the following actions: Right, Left, Up and Down and change the keys to this: <binding key="Keyboard0.D" action="Right" /> <binding key="Keyboard0.A" action="Left" /> <binding key="Keyboard0.W" action="Up" /> <binding key="Keyboard0.S" action="Down" />
    1 point
  13. The CVPI wheels and traffic are intentional because I will be replacing all the civilian cars someday. I explained previously in the thread that we haven't made NPC cars yet. I don't know about the voice commands. Nobody has ever taken that feature seriously since 2007.
    -1 points
  14. No we're far from done. You will see updates here when they come around. I got quite a lot of special sauce coming with that. They never had wheels because I yeeted them from the mod. I can't explain the audio problem. I've never heard of the audio volume not changing. Anyway some updates from me: Incoming batch of new sedans coming to the mod. I also did this fun render that isn't for Em4. Additionally, I have reworked the LA county squad rear end. That thing looked too deep-fried so I doubled the resolution on the texture. Besides this, I got 2 new county squads incoming.
    -1 points
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