I am currently working on multiplayer for this submod.
I have set out the distribution of units for each of the four players.
The players can spawn in these units using dummy spawners that I will be providing as well.
After that update is uploaded, I will be asking for people's feedback.
Well again its that point the units suppose to park up front of the station, if the creator intends for units to park there and its just bugged maybe he'll fix it, I mean I could be wrong, but I don't think units returning to the side lot is intentional. Again, if the creator wants to correct me then I'll take it as I was wrong.
Patch time!
Patch note v2.0.1:
- Possible fix for traffic lights causing jams. (Use traffic debug if you still got problems);
- Corrected spawn points for bat chief called untis;
- 4x Swat callout should no longer make 2 trucks stuck in each other;
- Dispatch calling out unit now have beep sound;
- Slowed down callouts rate;
- Permanently removed snow blizzard and units saboteur calls;
- Possible fix for the fire stations parking spots. (If you got stuck you can use parking script to unstuck it);
- Fixed stepping on a ladder inside firestation;
- Fixed persons on a roof;
- Tweaked almost all models to use less memory - should lag less on low end PCs. (Final fix will be posted later).
Download patch 2.0.1
Installment is simple, drag and drop green disc folder with one that came with patch and press replace all. If you screw this up - reinstall the mod and try againe.