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Showing content with the highest reputation on 02/18/2021 in Posts

  1. I don't think I've encountered the light glitch on the older seagrave engine. I will have to look into it though just in case something was missed. The wig-wags aren't even on a day/night cycle slot so I can't explain what went wrong with it. Only that maybe I screwed up the flood light script on it. The trunk numbers are fictional, because I didn't really choose one. If it does correspond with a real station, then that's good. I won't change up the numbers, or factor into the vehicle changer. All I want for that command is to give you a different variation of that vehicle, say an alternate between a 1991 Ford and a 1983 one. [hr] "Dead or alive, you're coming with me" Skin by Ibarra; this isn't for a specific mod, just a fun thing I wanted to do
    1 point
  2. This was my initial concept but it proved too difficult because of how the volunteer firefighter system was made. Instead I just left it to the player to decide how to dispatch the units. I have tweaked the volunteer script so you get between two to four personnel in the day time, and at most, six at night. The player has the responsibility to dispatch the appropriate number of units per call. Here's some updates to playable units. Colors have been done, and I am readying up the resources for liveries.
    1 point
  3. So are you basically doing all 7 departments for the Evans NY mod or what?
    -1 points
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