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Showing content with the highest reputation on 08/11/2018 in Posts

  1. Damn right. I'd even go on to say that the Em4 Deluxe listing on steam is intended to cash in on the hype the game has due to modding. So what does that mean? Modders like myself are responsible for income that 16T gets from Em4. Us modders should be getting a paycheck (or some kind of compensation) because nobody would be buying Em4 if it weren't for the mods. I mentioned it earlier in the thread, but I firmly believe had every single chance to update Em4 and make it compatible with modern systems at the very minimum. Instead we got the deluxe game with no alterations except for an English speaking supervisor.
    2 points
  2. Great job, i would use one if i need to
    1 point
  3. As stated in the terms of service, asking for release dates is against site rules. Please be careful next time.
    1 point
  4. We've got something we think will be pretty good in the planning stages right now. Luckily we've been building up models and stuff for years to do this project. As per my philosophy, the world will only find out what it is exactly when we are near release, which at this point, is very far off. 1. If someone can find the cause I will gladly fix it, but I've already invested HOURS into cleaning up the code and debugging it, but can't quite figure it out. If you want to see something fun, I'll show you a video of an issue the script used to have but has since been fixed. It might seem like a simple script, but it took a lot of time with trial and error to get it to a "workable" point. It works most of the time, but it sometimes just starts acting crazy. I've played for over and hour without an issue before, and I've also played for 5 minutes and had a CTD, so it's a real head scratcher that I just don't have the time to revisit right now. If someone comes up with a solution or can pinpoint the cause, I will definitely show my gratitude. 2. We removed the tiller completely, so I would have to re-add it. Is it possible? Yes, but the parking script wasn't written to accommodate the tiller, so theoretically I could make it an optional unit, but who knows how it would behave with the parking script. Additionally, there is another script in our current working copy of the mod that wouldn't quite work well with the tiller. 3. The new truck SHOULD be callable. Out of convenience and mostly laziness, I just swapped it with the Tiller. If you click on the tiller quint icon on the list, then it should show the ladder truck. , Let me let you in on a little secret. No sooner had we discussed, decided, and announced that this was the final release, losangelesi was already making edits and throwing new crap into the mod. I kid you not. I just went on this whole PR spiel about "that's it. We're done." and he was already working on it again. Yea, that's right @losangelesi, I'm calling you out! Since I can't possibly get mad at that idiot, I jokingly now call our working copy of the mod "Northview: South County, losangelesi's Cut" (In reference to a "Director's Cut" of a movie). As of right now he's using it as a test bed for testing new objects and such for our next project, but he did express the possibility of releasing it well into the future. The truth is, I don't know what the future will hold, so I won't say that we will or will not release an update. What I can say is that there may or may not be a growing list of things we need to fix or change if we came back to this. The bottom line is, treat this as the final update, that way you can be pleasantly surprised if we ever release something else.
    1 point
  5. Yes, the game is moddable. Just the problem is that we haven't had the modding breakthrough yet (in EM4 it was Hoppah's scripts) that has skyrocketed modding.
    1 point
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