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Showing content with the highest reputation on 07/29/2018 in all areas
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1 point
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I've never been happier to be a part of this project over many years, the truck and scripts, if anything, are sign of how our skills have improved over time. Thank you all for playing this and the support! Enjoy this! Keep your eyes out for our next project ?1 point
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Hello everyone! After a long...long...long...time...losangelesi and myself decided to use a little (more like a lot) of our valuable spare time to create a new update for the South County mod! In summary we've made the following changes: 1. The biggest complaint we've gotten about the mod is that you have to call in units one by one on SINGLE PLAYER freeplay! We heard you, and I have written an autospawn script for single player freeplay, so now your vehicles will spawn and be fully staffed in their stations ready to go when freeplay loads! Be aware that your personnel will exit and enter their vehicles at the start. This is normal. Give them the 2-3 seconds to complete this and you're all set! 2. We received a lot of feedback that players were mostly against using the Tiller "Quint" and often replaced it with a ladder truck instead. With this and the buggy multiplayer performance in mind, we made the decision to remove it completely. We have since replaced it with a new ladder truck that Losangelesi put his heart and soul into! (Thanks to Firequi and Itchboy for their model assets!) 3. We removed the water tanker and replaced it with another standard Engine. We felt that without a limited water supply script, the tanker was a useless vehicle. With the Quint gone, we felt that another pumper apparatus was needed, so we created Engine 283. If you want, you can bring the tanker back by making a single edit to a script file (found below). 4. To give things a little spice I decided to try something new. Truthfully it's not new, but it's something that I haven't seen in any US themed mods yet, and that's vehicle parking. Watch the video change log for a demo. Note that I wrote this from scratch, so it may not be 100% perfect, but I tried to make it as stable as possible. In my testing it's been fairly stable. Also it's not a miracle worker, so don't expect to parallel park your ladder truck in a tiny space. To start Parking Mode, hold CTRL when clicking to move your vehicle. A marker will appear which you can move by right clicking or using the commands. To rotate the parking marker, hold CTRL and right click and the marker will rotate towards where you clicked. LEFT CLICK + RIGHT CLICK sends your vehicle to park. Holding shift while telling you vehicle to park sends it there without lights and sirens (if they are set to activate automatically). Alternatively you can tell you vehicle to park by hitting the green check mark on the command panel. Note that the move arrows on the command panel are in reference to default camera rotation so you'll have to play with it. CTRL click the buttons to move the vehicle in smaller increments. Performance in multiplayer is relatively untested so use at your own risk! 5. We made some changes to paths and the map to facilitate better path finding by vehicles. 6. I removed the bus accident on the bridge event in an attempt to cycle some other calls through. 7. We fixed a few existing bugs (too many to count). 8. Lincoln Heights is cleaning up a bit. It's still pretty ghetto but it's slowly getting better. 9. We've tweaked some settings and lights on some of the vehicles. 10. We've updated a lot of audio sound effects Now for a barrage of screenshots: The new state of affairs at Station 81. The Quint is gone and a new ladder truck has taken its place: Say hello to Truck 81 (Model by Itchboy - cab & Firequi - Body. UV Map, model splicing, lights, and edits by losangelesi) The new parking script in action: Please note that the campaign and deluxe freeplay are unsupported and in all likeliness are broken. Please use this mod for freeplay only. Thanks. So with that we have a little bad news: Unfortunately, we also decided to end any further development of this mod. We both felt that this modification has served its purpose and has grown enough for us to be satisfied in leaving it as it is. We appreciate all of your feedback and hope to one day create something bigger and better than this. I can tell you one thing for sure...whatever we come out with next will NOT be a glorified LA Submod. Instead, we hope to come up with some original content made from the ground up. Enjoy v2.1! DOWNLOAD LINK IS ON THE FIRST PAGE! How the heck do I use this new parking script thing? Here's a quick demo/tutorial for you. It's easy! Video not yet uploaded I can't save my progress in Police/Fire/EMS mode! Worst mod ever! The way we were able to implement two different modes was to replace Freeplay with Fire/EMS, and Challenge mode with Police/Fire/EMS mode. Unfortunately, the game is hard-coded to not allow saving of "Challenge Mode" progress, hence it is not possible for us to enable saving of Police/Fire/EMS mode since it is a limitation of the game itself. Sorry! How to replace E283 with the tanker: 1. Go to Scripts / Game / Command / SoCoStartup.script 2. Open this file in a text editor 3. Search for: const bool replaceTanker = true; Replace it with: const bool replaceTanker = false; 4. Save & Exit! How to staff the ambulances with two paramedics instead of a stretcher crew by default: 1. Go to Scripts / Game / Command / SoCoStartup.script 2. Open this file in a text editor 3. Search for: const bool spawnStretcher = true; Replace it with: const bool spawnStretcher = false; 4. Save & Exit! I don't like the staffing of the auto-spawned vehicles! How do I change them? 1. If you are proficient with editing scripts, you can figure out how to change staffing in my SoCoStartup.script. It's commented well and pretty easy to figure out. 2. If you don't like messing with scripts then send the vehicle back to HQ and call out a new one with your preferred staffing. 3. Disable autospawn and go back to the old way of spawning vehicles one by one. To do this simply delete: Scripts / Game / Command / SoCoStartup.script file1 point
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I break my promise because I found version 2.0.1 in the Internet and going to share my impressions. Let's start from the atmosphere. It's perfect. Remind's me Hometown track in Need For Speed High Stakes. This MPPD units based on early 2000's cars looking great. I love all 80's- early 00's emergency units mainly and will glad to see more such vehicles in this mod. Game world is too looking very cool. Real american rural scene, which so rare in games. Mostly game world inpired big and famous cities. Emergency 4 Modding Community not an exception from this rule, most known mods is NYC and LA. Also map creators paid many attention to small, but pretty and nice details, like this road sign. t's little bricks, from which builded so great atmosphere. I love it. I also liked the realism of situations. Wife beat husband, run from home, cops arrived, caught her, EMS drive husband to the hospital. I asked yourself, maybe i should call one more police car vehicle and drive away kids too? Just for roleplaying. In this moment i note a man, which entered a building. It's their relative and he can take care about them (man in brown suit on last picture) . When i opened unit menu, i asked question, why there is boat unit, this map haven't any big lakes or powerful rivers. At that time, I noticed only small ditches with water. I understood my mistake after this MVA. I saved pedestrian and Prius driver, removed vehicle and leaved to other callout. Then i notice, MVA callout not ended. With horror i get back to MVA scene. After reconnoitering the area, I found that I had missed a car that had flown into the water. Driver unfortunately was already dead, i wasted too many time. Apparently the night of the witches was approaching. The problems did not end. I tried to call the coroner. One person arrived who could not do anything. I asked for two coroners, four people came with two stretchers, they took the deceased driver away. The coroner that arrived first I had to be wounded with a pistol shot and taken to the ambulance so there would not be too much point on the radar. The first van was taken away by the newly arrived coroners. This callout was one which i failed. Other callout was green in game but red in real. Other MVA. I equiped fireman with life-jaws and made he drive this nice small red pickup. Police work perfectly, they bordered MVA scene, fireman puted out the nascent fire. But firefighter with life-jaw wasn't able to cut vehicles. I have two possible answers on question "why?". First - bug, second - feature (it is volunteer fireman and possible haven't skills to work with it). Anyway, I had to call the BCFD and they already cut the cars. Unfortunately these drivers were already dead. Although the beginning was very good. However, the coolest unit in my opinion anyway, this small fire truck. It's old-fashioned, fast, but at the same time functional. He cope with small fires and assistant functions to other services. After a couple of hours of playing, I learned how local services are called through dispatchers. Yes, it's like LA Mod, but LA Mod haven't volunteer fire station. Now I try to reduce the use of county, state and federal rescue services, bypassing town services like MPPD and local fire station. Limited resources is nice feature. But MHP posts on city limits is good to have. In case of grand theft auto, for example, idk about this callout possibility. Yes, mod sometimes crash and had some bugs like missing police station roof or situation where attempt of manually (without stretchers) pick up of injured man with spineboard available and make many errors with ability to don't close game. Anyway it really cool modification, which possible haven't analogue. As conclusion, some my suggestions for future. Add more old-fashioned units from 90's and early 00's, like 1991-1996 Chevrolet Caprice and 1992-1997 Ford Crown Victoria, retextured vintage ambulance from LA mods for local and county agencies. More modern impalas and 1998+ FCV can be given to state troopers and FBI. I already see vintage fire trucks ITT and like it. Mod is going to be pretty nice and domestic. Something for soul. Not noisy megapolis, but little "hometown" where human life value is more higher. Hope this review will useful and dilute the negative mass reviews from people which can't play with some bugs for good atmosphere.1 point