I could go with that, but I also have some alternatives because I have textures for a Code3 RVM and a Deckblaster that are ready to use.
That Advantedge is actually one of the heaviest poly lightbars Ive ever done. It goes up to 970 or so polygons because of its curved shape. The standard Whelen Edge bar model I did only goes up to 500 plus polies. The irony is that despite Em4's low poly requirements, its still a great deal more forgiving than NFS4, because I wouldnt be allowed to exceed 3.5k polies for the WHOLE model of vehicle.
Here is an update showing off the oil binder script that is going into Montana. Hazmat incidents will also have spilled substances that need to be cleaned up just like this.
On the more technical side of things, I finally figured out how to make the save/load function of Em4 work with my missionscript. I am still unsure of what data it can save and load but I am happy that it at least saves all of the default code.