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Showing content with the highest reputation on 10/02/2017 in Posts

  1. Hi All, London Mod v1.3 should now be available in the download section. Many thanks to theocd, randomperson139, Pottyscotty and Wkboy714 for assisting at the beta testing stage; your help, input and advice were greatly appreciated. And also to Sniped222 for his continuing support of the various updates. I’ve just got a few points to make before signing off. If you like the mod…that’s fine If you don’t like the mod…that’s fine. The world would be a boring place if we were all the same! However, if you feel disappointed or surprised that a certain unit or script wasn’t included in the game, or that a particular ‘feature’ didn’t function as you’d expected, then please resist the temptation to post your thoughts within theses pages…Because too be quite frank… I’m not interested in your opinion! Everything I wanted to see in a mod is in there...And that’s all the matters! Please make sure you install v1.3 as a completely separate version and DO NOT overwrite v1.2 if it’s already in your mod folder! Please make a ‘concerted effort’ to familiarize yourself with the ‘known issues’ in the mod by reading the appropriate PDF that’s been placed within the ‘clearly identifiable’ game folder! And remember, there are no prizes for wanting to be the first to report a bug! The mod uses the ‘standard’ EM4 installer, as this provides the safest, most convenient and hassle-free form of installation for the majority of users, I am ‘fully aware’ that some people have problems with this installation method but that’s the only one there will be…So please DO NOT PM me asking for an alternate method of installation! The mod is pretty graphics intensive and there can be considerable ‘game lag’ for those using computers with medium/lower spec graphics cards & CPU’s. With that in mind I took the decision to drastically reduce the number of events taking place on the map at any one time. If you decide to edit the ‘freeplay params’ file to increase the number of incidents, then you do so at your own risk! If you’re still having problems getting the mod to run properly because of lower pc specs, then I’m very sorry, there’s nothing I can do about it. And no…I have no plans to release a ‘lite version’ so don’t ask! And finally…Please don’t PM me asking to use the London Mod (especially the map) as a starting point for ANY kind of submod…No permission will be given now…Or anytime in the future! Currently, I have no plans to work on v1.4, so for now, v1.3 will be the last edition. Many thanks to all those who have downloaded the mod in the past…And ‘Stuck with it’... awaiting the arrival of the latest version! Kind Regards Mintcake69 Topic edited at request.
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  2. The mod installer won't open, I'm not sure if I even have one at all. PS. it's a .e4mod file
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  3. Mod Installer have you got a link> Wooo I started the 100th page!
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  4. HAD TO FORMAT MY PC, SO I LOST ALL OF THIS CONTENT, AND WILL NOT REVIVE IT. SORRY BUT NOT REALLY. Hello. So I got bored with having the editor (with LA mod loaded) open idle and playing Grand Theft Auto: San Andreas, when it hit me, why not make a Los Santos submod? So I decided to reskin the models from the LA Mod to replicate the livery of San Andreas, with a bit of my own twist to it. Below you'll see the day and night pictures for all of the units added. If you have any comments, questions, concerns, ideas to better the submod, etc.: post it below. (Note: These units are not just like the vehicles from San Andreas) I do not own any of the models or logos used in this. The models go to Hoppah and the logos go to Rockstar Games LOOKING FOR A VOLUNTEER TO HELP ME CREATE A NEW FREEPLAY MAP [bANNER UNAVAILABLE (REQUIRES GOLD ACCOUNT)] TASK LOG: 18 Dec 2014. Revving up those fryers with this thing again. Made a f[MODSPLS]ky situation with the engines, so I might have to start over again with those. Oh yeah, also gonna get rid of all the non-submod related vehicles (like CHP, LASD, USCG, etc.). Come this Jesus Birthday, I'll be getting a good tower, so my modding capabilities should be a lil bit better (meaning 2004 in HD!). TASK KEY: Concept Stage Will Be included In Progress Completed Being Edited TASK LIST (VEHICLE): LSPD Police Car LSPD Slicktop LSPD Unmarked LSPD Enforcer LSPD Air Unit LSFD Engine LSFD Paramedic Engine LSFD Truck LSFD Rescue Truck LSFD HAZMAT LSX Crashtender LS BLS Ambulance LS ALS Ambulance LSX Ambulance Coroner Van Rescue Doge SA Police Motorcycle SA Police SUV SA Police Command Post Flatbed Towtruck Engineer Van TEC Vehicle Re-lighting TASK LIST (PERSONS): LSPD Patrol Officers (Officer reskin) LSPD Sergeant LSPD Lieutenant LSX Firefighter LS Ambulance Worker LSX Ambulance Worker State Police State Police Motor Officer TASK LIST (MAPS): Freeplay map TASK LIST (MISC): Remove kebab(non-LS units) Secret, but soon to not be so secret, Content LS POLICE: SA POLICE: [screenshots unavailable] LS FIRE: LS AMBULANCE: FAUN:
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  5. Is this mod not in the wrong section? When you click mods it says its for mods close to release or released mods and updated mods but this mod has no release date so why is it not in the development section?
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  6. So is this mod released because its in the released section and I dont see any download links
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