Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/18/2017 in all areas

  1. We had a beautiful USAR model ready to use in the submod made by Steve.It was unfortunately very high poly ,for that reason I decided to make my own lower poly version using the RCMP mods Hazmat model...it turned out quite well!
    2 points
  2. Thank you so much for your support. I will definitely take those two scripts into consideration for the next version. Short update for everyone, I am over the half way point with my new project (information coming soon) and then when that's released I will begin working on a new version, I am using this new project as a way to learn new things some of which i hope to bring to the next version of this mod. Thank you everyone for your continued support and I hope you are all looking forward to the next version, that leads me onto a question, what unique areas do you like on a map, things such as container ports, music festivals, markets etc what areas would you like to see on the map in the next version of the Kent mod.
    2 points
  3. DOWNLOAD v.01 https://em-hub.de/filebase/file/343-bieberfelde-next-generation/ Mod Edit: Due to Emergency-Forum.de closing, the host has moved to Em-Hub. Link above. - NFK After the unbelievable success of the German 'Bieberfelde Multiplayer' modification for EMERGENCY 4 we have exciting news about the fictive county 'Bieberfelde': A new and ambitious modding team has been working on a new project for several months. At first, there were only a few test modifications, but today we proudly present you a new milestone in EMERGENCY modding: The 'Bieberfelde - Next Generation' modification for EMERGENCY 5, EMERGENCY 2016, EMERGENCY 2017 and EMERGENCY 20 Years! In the last weeks the team has made incredible efforts in the modification of the game. While we are including new vehicles every few days, the completely new map is getting more and more detailed and bigger. We also have completely new gameplay mechanics based on new plugins for the game. Your vehicles will be stationed at fire and rescue stations, your personal will crew the vehicles and dispatch to the incident site. We have a working digital status system and you can individually position your vehicles everywhere you want. The completely redesigned water supply system will be more detailed and realistic than ever before and with our squad leader logic we fulfil even common European fire fighting standards. Some of these functions should already be known from EMERGENCY 4 projects. But with EMERGENCY 5, EMERGENCY 2016, EMERGENCY 2017 and EMERGENCY 20 Years we can realize them in a way, that has never been seen before. Every function will be more detailed and more realstic and even more surprises are to come! What's new in 'Bieberfelde - Next Generation'? Completely new map Including diverse areas (Downtown, historic districts, suburbs, BieChem industrial complex, rural areas, highways etc.) Including well known areas from 'Bieberfelde Multiplayer' Completely redesigned buildings from the original EMERGENCY 4 modification (e.g. the hospital and the fire and rescue station 1) Established vehicles from the original Bieberfelde modification (adapted for EMERGENCY 5 / 2016) Revision of internal traffic logics (e.g. new streets and traffic light logics) New plugins for new functions: Fire and rescue stations with parking places Innovative dispatching system Digital vehicle status system Positioning system for vehicles Water supply logic More to come... Further information More information about 'Bieberfelde - Next Generation' can be found in the German EMERGENCY community message boards. InGame-Screenshots Note: This screenshots were taken ingame with ULTRA graphic settings in EMERGENCY 5 / EMERGENCY 2016. Download the modification DOWNLOAD v.01
    1 point
  4. Today i am showing a minor update of the upgraded WIP engine 1 it is a 2017 pierce saber chassis Credits - THVFD
    1 point
  5. I almost want to say the blue was a little darker on the BC (Battalion 2) unit I drove past the other day, but I couldn't say for sure... Like a blue-indigo color... Almost purple but still blue, maybe it was just the way the sun caught it. Sent from my E6830 using Tapatalk
    1 point
  6. Stop with the concerns. We will release the pack once we finish ALL of the units we need to do first. It will be out this summer.
    1 point
  7. There was an Iowa City mod that floated around for a while, but other than that not that I'm aware of... and I don't have the time or patience to learn zmodeler to make my own... lol
    1 point
  8. As they say..It shall be done when time allows. All good things come to those who wait patiently.
    1 point
  9. The front of that Taurus has always looked weird, because I was never able to correctly model the shape on that. The fontend on it reminds me of a pissed off cat. I feel that its as accurate as I could get it, but I think it looks a bit short compared to the real vehicle. Its evident when comparing the accuracy of the Taurus, vs the newer models I've done such as the Charger or 2016 Explorer. The Burban/Tahoes I did also suck.
    1 point
  10. Version v1.3

    217,881 downloads

    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
    1 point
×
×
  • Create New...