Glad you liked what we did with V2. I hope we can carry over that look in our latest efforts.
I would like to remind everyone as well that the missionscript that we're doing does not permit 100% accurate incidents. It also doesnt mean that every single element of each call will be a playable task for the player. We are still bound by Em4's many limits. When providing suggestions, make sure it is kept within the physical bounds of Em4.
The reason for this is because the gameplay being done for the mod is just a different combination of tasks that the player has to do. Everything that will feature in the mod is just based around the basic elements of an Em4 mission, such as transport all injured, extinguish fires, arrest suspects, etc. The difference is that the gameplay has different sub tasks in between those basic elements to give the player more things to do. It also gives purpose to several often unused vehicles like the battalion chief or the game warden units.