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Showing content with the highest reputation on 06/08/2017 in Posts

  1. Hello guys i am working on a american mod Fire: LACO EMS: AMR PD: LAPD,CHP,LASD' Pics are to come. This is gonna be on the Original LA map. -Fire Station in Refinery and port area done -LAPP Station
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  2. I don't know if a Bell from LA mod gonna work with german delay start scripts tho. New FHP State Trooper skin: Credits: Hoppah, EmC-Unit, gabri1799.
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  3. I am currently taking a break from this mod to work on other projects, i was also working on this mod for a long time so i needed a break. There will be updates in the future but at the moment i have no news to report as i haven't been working on it.
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  4. Thanks for the confirmation Itchboy. Looking forward to seeing more updates in the future.
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  5. Yes. We're redoing em to be the same scale as what most other mods use. No point in having larger scale vehicles if they're inconsistent like the orig mod's vehicles. The large scaling also made AI pathfinding and going around obstacles quite difficult for some vehicles.
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  6. Ive been given permission to post announcements while Bama is away. He should be able to give his take on it soon. This is whats going on with the Montana mod as of now: A new version is being worked on. This post is intended to give more detail to what bama said on page 1 of this thread. It will be slow and take time, but it will be done eventually. There will be no announced release date. The existing agencies in the mod will be dumped in favor of their real life counterparts. The last month on my part has been spent finding out what the vehicles in each agency are, understanding how each agency functions. The above posts regarding that truck are just one of dozens of pieces of information I've had to sift through. Mod wise, I have been setting up the foundation of the mod by creating all the needed folders, prototypes and units files before the assets are even created. This is being done so that the mod can be tested immediately as I am able to knock out each vehicle. The biggest change to the upcoming version of the mod will be the inclusion of these real-world accurate vehicles, along with proper implementation of the dispatcher and battalion chief scripts that were incorrectly set up 2 years ago. We are also floating ideas of having the river on the map being used as a water source, and portable pond functionality for the tankers, that way the player does not need 10 tankers to fight a forest fire. It also potentially means that we do not need to make 10 unique tanker models just so that fires can be fought. Bugfixes have been done to the mod such as functionalities that would 'bleed' into each other like the ability to get a taser and traffic cone at the same time, causing the police officer to bug out. The performance issues have been sorted out for the most part, but we found out that the original playable units were causing a noticeable drag on performance which is why the decision was made to scrap them entirely. Ill make another post at a later time to explain what was done to optimize the mod's assets. Another change is the setup of the on map VFD station. Gone is the 2nd engine which will be replaced by a tanker. We found that having the tanker made the first engine much more usable and flexible in what it could do. We have no intention on adding anything to the on map VFD. In fact, it was actually suggested that the VFD station be removed in order to simulate the real Monida area, but some of these fictional elements will still remain in the mod. No changes will be done to the FP map apart from adding in the default Em4 events that were missing such as defective traffic lights & rail crossings along with the rabid dog callout.
    1 point
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