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Showing content with the highest reputation on 01/04/2017 in all areas

  1. Version 0.0.8

    4,916 downloads

    New Creek is a fictional metropolis in the USA. To manage all the tasks in a vibrant city you can use several units with different specialisations. For the latest information subscribe our facebook-page What can you expect for version 0.0.8 extraction of the new map new streets new buildings city parks realistic watertank detailed american vehicles engine ladder resuce cpc-unit ambulance patrol car multiplayer-mode ambulance signals by DrDrummer and RK-1000; Ford crown by NNico special thanks to KillerConsti for his plugin
    2 points
  2. THE NETHERLANDS MOD What is The Netherlands Mod? The Netherlands Mod will be a continuation of the former Dutch Mod, with initiative-taker FrozenOne-94, and following-up developer Ben12. As of now both of them have stopped with Emergency 5 modding, and so I decided to take over the project. The Netherlands Mod is a modification for Emergency 5, 2016 and 2017 which changes the standard German theme to a Dutch one. First thing that I changed was the mod name, from Dutch Mod to The Netherlands Mod. In my opinion this suits the mod better. My goal is to keep the mod working after new updates and adding new features. Features of The Netherlands Mod Here you will find all the features of the mod. Every new version of the mod will also include the features of the previous versions, unless otherwise noted. Features v1.0.1 Latest version Unlimited Units Amount of vehicles is unlimited on every map. This means that you don't need to worry about vehicle management. Textures & Models Pretty much all (standard) Emergency vehicles have Dutch skinning. The standard police helicopter has been replaced with a Dutch model, including Dutch skinning. Audio The standard German sirens have been replaced with Dutch sirens. Video The second video you are prompted with when starting up Emergency, has been replaced with a video showing off some Dutch emergency vehicles. So don't spam spacebar when starting up Emergency ! Main menu The Emergency main menu background has been replaced with a Dutch background. v1.0.2 Upcoming version These are the features planned for the upcoming version, v1.0.2. So this means that these features aren't available yet! Killerconsti's Mini Mod This version will contain commands and other features of Killerconsti's Mini Mod. Thank you Killerconsti for making this possible. Audio The sirens from v1.0.1 will be replaced with new sirens. Thank you Ropie58 for supplying me with them! TEC Base There will be a new base for TEC units. Here a picture of the base, which is still work in progress: Fire Station There will also be a (small) fire station. This fire station will hold a RW, TLF, DLK and one NEF. Police checkpoints There will be police checkpoints around the cities, where vehicles will be pulled over and get checked. In the beginning there will only be one checkpoint, where one vehicle is being checked. In the future I hope to add a script which actually randomly pulls over civilians, but that's something for later. Downloads Here you can find all the available downloads of The Netherlands Mod. Downloads Date EmergencyPlanet FileBase MediaFire v1.0.1 27-Jan-2017 http://www.emergency-planet.com/files/file/1204-the-netherlands-mod/ https://www.mediafire.com/?slsdm0717oylqt4 Bugs and Suggestions Have you found a bug in The Netherlands Mod? Or do you have an awesome suggestion? Well, I am happy to hear from you! You can do so here: https://goo.gl/forms/ybaWT3kAYYRYqETD3. Known bugs v1.0.1 There is no recovery crane available. Thank you markp400 for letting me know! This will be fixed in the next version, v1.0.2. On this thread I hope to post updates regularly, to show you guys progression made on The Netherlands Mod. I will happily receive any feedback, since this will only make The Netherlands Mod better. If you want to get in contact with me, you can send me a private message or e-mail. Feel free to leave comments here, I will be looking forward to them!
    1 point
  3. Relay-pumping is a feature in the newest version.
    1 point
  4. All, I am somewhat new to modding. I just finished my first complete mod(Kitsap County, Washington). I am active duty in the U.S. Coast Guard and thought It would be awesome to do a Coast Guard mod. The idea I have is to make the majority of the map water and instead of having a lot of callouts on land and few in the water, the majority of the game will take place on the water. Medevacs, stolen vessels, vessel collisions, broken down vessels(for using engineers), and vessel fires are just some of the callouts. I have quite a few. Now the problem: Units are not really a problem, but im not very good at creating the map/scripts. With the majority of the map being water I don't think it will be too hard, but I have never created a completely new map. Anyone who is interested in helping out please post up even if its something small. I am not a bossy "im in charge of this mod" guy. I am open to any help/suggestions. I think this will be an amazing mod if it gets finished. Thanks!
    1 point
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