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Showing content with the highest reputation on 12/26/2016 in Posts

  1. Its not a texture glitch, it's because reflections are turned off to stop them from being shiny
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  2. Thanks for the screens, Ill be honest i think the problem with your game as i have not heard of anyone else having this issue and the texture is definitely included in the file, as for the shininess i will address that in the patch
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  3. The one at the airport is unmarked and van I have pictures of the other thing
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  4. Some advice based on issues Ive encountered in the past: The traffic cone function relies on the 'PickUp' command being on officers. Be sure as well to modify the script to assign/remove the approrpriate commands so the script functions properly. For parking, you will need to modify the vehicle's collision box by going into the editor and then the physics section when editing the prototype. There you can define the size of the collision box so it is smaller than the actual vehicle. This helps in coaxing vehicles to park properly. Regarding savegames, be aware that they are very easy to corrupt. Even changing one proto or model tends to bug it out. Scripts as well do harm to them, so savegames arent advisable to use due to their instability. If spawning is an issue, you will have to work on the spawn and toStation code to go around this issue. I wouldnt mind as well lending assistance to getting the spawn code working if its that much of an issue for the project.
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  5. Ok, I will create a new save game for the patch, I do apologise for this issue, I'm not sure what is causing it
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  6. Hmm, that is strange, it's the first I am hearing about this bug, is anyone else getting this bug?. I will try to get a patch out this week fixing some of the bugs but I might not be able to fix them all
    1 point
  7. Can you do us all a favour as you did before and release a save file with all units setup as current save folder only loads blank editor squares that's it? But I have to say great mod loving the aditions mate from the plays I have had today. You guys, you and kieron townsley have done such a sterling job and if no one else has already said I want to take this opportunity to say a big thank you and what a xmas day present this was absolutely amazing!
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  8. just downloading merry Christmas
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  9. Merry Christmas everyone I thought The Kent Mod V1.2 would be a nice Christmas present for you all so here it is. This is basically part 1 of 2, the second one will have more features but we decided to release this one as you have been waiting for so long and it could take another few months to get the new features sorted. I hope you enjoy this mod and i thank you for your patience as i know it has taken a long time. Whats New New peds Updated map New Icons And more Unfortunately two of the things that are not in this update are the call out menu and back to station script however these will be coming in the near future. We have added the precise parking script to the mod so you can use that to park your vehicles in the station (I have tried it and it works). One bug i have found is that your vehicles may get stuck sometimes in the bays as they will be too close to an object to move, the way to fix this is to use the precise parking function to move the vehicle out of the station and then you can try again. 25/12/2016 08:49 A couple of bugs that I have just found, Don't place traffic cones as you won't be able to pick them back up and the SECAmb Unmarked skoda doesn't have a siren button, I will try to get these fixed in a patch ASAP. The Mod: https://mega.nz/#!gxpXjJSJ!GYj8sEfkzueTXnIIOH7cKZ9kzb2QHVyBj07rRRiC_YY By downloading this you agree not to claim it as your own and/or re-upload it any where else without my permission. I have been allowed to upload this as i am a member of the Kent mod team.
    1 point
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