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Showing content with the highest reputation on 11/05/2016 in all areas

  1. 675,743 downloads

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
    2 points
  2. That's a given haha, the last clip I saw they were standing next to a venting propane rail car arguing about their dating lives!
    1 point
  3. This will be the last update for a while, ill make a facebook page soon. atm I lost my "em4 kick" so i wont be working on the mod. It ISNT being scrapped, just taking a break. Ill be back in a couple weeks, unless i wont because of the holidays. I get random kicks to mod and play em4, so once one of them come ill be back on it. Thanks, Dbeehler
    1 point
  4. go into your game folder EX: Program Files (x86)\WizardWorks\911 - First Responders\Data\Specs\fp_params_endless.xml (for 911:First Responders/EM4) Create a backup copy of this file so that you can play the original game still by simply replacing it. <EFPEventCarTheft> <Enabled value = "1" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "50.0" /> <!-- MaxRadius: in meter (max. distance between committer and car) --> <MaxRadius value = "75.0" /> <Worth value = "8.0" /> <SupervisorStart value = "ID_SUPERV_EVENT02" /> <SupervisorFinish value = "" /> </EFPEventCarTheft> simply changing the "enabled value to 0 should disable the event (havent tampered with this in some time). Tampering with the frequency of the thing improves or lessens the chance the event will occur, I believe a greater value means less chance to happen while a lower value gives it more frequency (don't hold me to that though, it's been a while). You can edit these parameters for challenges as well by modifying fp_params_challenge.xml instead.
    1 point
  5. I beg to differ on that. So far all we've seen is half finished models, some screenshots of what has been told is engine basic stuff, and a lot of huff and puff. It'll look promising when there's actual progress. Right now, given the past of games like these, I'll remain skeptical until given reason to believe otherwise. It's easy to fake pictures to look a lot better than the actual gameplay. I want gameplay video. That's when you can believe in progress. Otherwise, it's all smoke and mirrors in this writer's humble opinion. I just checked out their site, and I have zero faith in it now. They're hiring all positions, the site looks like it's done by someone with no real idea of building a commercial game. And investment opportunities, under the contact us page, are only for investments of over $50,000. Yeah right. It also refers to people as coders and modelers, neither of which are really the industry names for the jobs, instead more of a hobbyist name that communities have adopted. Honestly, I have zero faith we'll see anything worthwhile from this EDIT: Just looked up the WHOIS, the site has been theirs for 8 years now, and nothing?
    1 point
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