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Showing content with the highest reputation on 10/16/2016 in all areas

  1. Me and a friend are currently working on a mod and we are working on the lights but we are having a problem with the lights, they currently reflect off the ground rather it be day or night. we are trying to get rid of it although we have tried multiple things and have came to no conclusion on how to fix it. is anyone aware on how to fix this problem.
    1 point
  2. Also Known As: Not the NY Mod You're Thinking Of! 1. General Information This is a modification created to represent the general area of New York City with vehicles and personnel reflecting the city of New York, unlike other mods which specifically picked a bourrogh to represent, this modification more or less covers the city as a whole. While perhaps not the most realistic scenario it allowed me to pick units from all over the city and include them for their uniqueness or because I liked them over what might have been for example in the Bronx only. Currently in V1.0 the map is a modified original map, which I admit is not the best feel for NYC... In the end making a new map will take some time with new buildings and what not and I really wanted to release a functional version with the features necessary to play it and then for the next version work on the things that I sadly could not get done for the first version. The gameplay aspect of this mod is designed to be more of a hybrid of the original game and the Los Angeles modification, I felt that the LA mod added exellent realism, but at the cost of the strategy aspect which this game originally intended to exist. So I've tried to add realism and functions that are indeed useful without making it to where it became too "easy" and removed the strategy which made this game appealing in the first place. Some of the units have features that other vehicles will not, this is done on purpose to make you have to plan and think about what you send and how you use the resources available to you. Please note that this modification is based 2002-2008 or so, I've locked the date in on purpose as this permits the ability to focus on adding new features as opposed to attempting to keep every vehicle current since larger cities tend to get new vehicles relatively often it would have made the modification never-ending in development. I wanted to be able to complete a project I felt was necessary for the mod and move onto the next, which is how all subsequent future additions will proceed. Hopefully you enjoy this representation of the city of New York=) 2. Mod Features - Different police vehicles under 1 icon, also called 'random spawn'. Only works in free play. - Two fire stations, one police station and one hospital on edited freeplay map (based on LA Mod functionality). - Small tow truck can only tow small vehicles - Large tow truck can only tow bigger vehicles and can also lift vehicles with its crane. - Riot police units who can form up (based on NL Mod riot police) -Functional Hiriser bars - etc. 3. The Team MikeyPI: Team leader and 3D-modelling Hoppah: Scripting and coding NewFoundKing: Light and map editing Francis: Some scripting and general assistance along with the siren audio 4. Download http://forum.emergen...y-modification/
    1 point
  3. 675,754 downloads

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
    1 point
  4. Version 2.0

    10,837 downloads

    Version 2.0 resurrected edition adds the following content (change log): Tow truck relocated to police department Dutch police skin for tow truck represented by new avatars in-game NEW Dutch police helicopter [changed model and skin] represented by new avatars in-game Police officers are now 10% more resistant to bullet impact Police patrol car now uses left backdoor [animated] as equipment door for fire extinguisher [trunk wasn’t an option] Police patrol car can now transport two criminals at once Altered police barrier tape texture Added length to police barrier tape [maximum of 45 meters] Updated police sirens * Added ‘star of life’ emblem to outfits of doctor and paramedics Doctor vehicle can now transport two doctors at once [still able to arrive with only one doctor] New avatar for medic case equipment Added fire hose to inventory of Water Tender Added fire extinguisher to inventory of Water Tender Water Tender’s equipment doors are now using opening animations Dutch firefighter’s skin Dutch HazMat [decontamination] truck represented by new avatars in-game Dynamic variation between vehicle [RW] and world hydrants [vehicle hydrants will be used much more] RW [Heavy Rescue Vehicle] can now transport up to four firefighters at once Water Tender now comes with 4 working vehicle hydrants * Water Tender can now transport up to four firefighters at once Dutch skin for Fireboat Dutch Recovery helicopter [G-JSAR helicopter skin] NEW avatars for emergency personnel NEW mini icons for emergency personnel NEW group avatar Altered textures of various world objects [traffic signs, bus stops, subway etc.] Updated department logo’s [much smoother now] Police update Ambulance update Firefighters update Tech Update General update * The updated police siren is a test. Feedback is welcome! * When a firefighter connects a hose to one of the Water Tender’s hydrants the Water Tender can no longer move or use it’s cannon until the hose has been disconnected again. I’m looking into this problem and will try to fix this. Version 2.0 additionally consists out of the following: Dutch police support van represented by new avatars in-game Dutch EOD (Explosive Ordnance Disposal) van represented by new avatars in-game Police patrol car equipped with fire extinguisher usable by police officers Dutch police patrol car represented by new avatars in-game Dutch police officers Dutch police siren which will constantly play while driving Search and Rescue vehicle replaced to police department Dutch police skin for Search and Rescue vehicle represented by new avatars in-game Dutch police skin for rescue dog handler Dutch police skin for rescue dog Police officers are now able to run a little bit faster Police officers are now able to equip and use handguns Dutch emergency doctor car represented by new avatars in-game Dutch emergency doctor outfit Dutch ambulance represented by new avatars in-game Dutch paramedic outfit Dutch ambulance siren which will constantly play while driving Added doctor to ambulance Dutch air ambulance represented by new avatars in-game Dutch Water tender represented by new avatars in-game Firefighter’s siren will now constantly play while driving Dutch ladder truck represented by new avatars in-game Dutch Heavy Rescue Vehicle represented by new avatars in-game Removed sirens for all technical units [using empty siren-file] Provided most NPC cars with Dutch license plates Police update Ambulance update Firefighters update Tech update General update
    1 point
  5. Welcome to the Topic "Italia mod team - Rome Project"! For some years we are working on a very large project, which involves the construction of an all-Italian Mod, centered on the city of Rome. Currently there is still much work to do and then we do not know when the mod can be downloaded, but rest assured we are well under way, and constantly update the topic with all the information you need. We are not professionals, but guys in their spare time, they try to make a mod that has never been created before ...For you comments! The team: Coordinator, skin and porting Gabri1799 Coordinator, 3D models and skin: EmC-Unit Responsible for the map: Simone84 Skin and responsible design: Jack Skin: Thebisco 3D Models: Volante113 Here's some of the pictures of the vehicles and personnel maded in this period ... there are nearly 100 operational vehicles and more than 25 playable characters in the game! We take this opportunity to thank all the authors of the models we have used so far: if we forgot in the README file (soon will be released) some of the authors, please be forgiving them and warn us as soon as possible!!! Also follow us on Facebook: https://www.emergency-planet.com/pages/Italia-Modification-Team-Rome-Project-/142097322640601?ref=hl Here's some screenshots:
    1 point
  6. bom! Mal posso esperar how was that? haha if that's ERS Berlin you'll need permission right? I've not looked at the readme
    1 point
  7. very much as the whole coding needs to be redone and i suspect the models to be alpha layers so you would need to remake the whole models too
    1 point
  8. Version 1.0.0

    472 downloads

    NYPD Scooter - Westward Go-4 Interceptor 1. This NYPD Scooter can be used in any mod. 2. No need to ask me for permission to use. 3. including my name in your mod's readme if the model is used is enough. 4. Texture can also be changed or model re-uv mapped.
    -1 points
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