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Showing content with the highest reputation on 08/20/2016 in Posts
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2 points
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The United States Army Modification for Emergency 4 1. CONCEPT The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. It's a freeplay focused mod and your task is to carry out events from your base with small taskforces. 2. MAP The map is fictional, but based on a rural, Middle-Eastern region. It features a functional army base from where you will have to start each event. The map features a town as well as a bigger rural area, including a refugee camp, a ravine and smaller populated areas. 3. EVENTS The US Army mod features freeplay style gameplay in a neverending gamemode. The mod contains new, unique and challanging events and only one event will spawn at a time. The events range from finding and deactivating IED's to providing humantarian aid and most events contain random elements to create unpredictability and enhance replayability. By completing events you will earn points which can be spent om development, and money what can be spend on new units. 4. POINTS The most unique feature of this modification is the development tree. The development tree contains 10 different items which will add small advantages to the game. Choose your development carefully, as it takes time to complete development and gaining points can be difficult, especially if you start losing units. 5. UNITS The mod contains several playable military vehicles and persons. Each unit has at least one unique feature, which will make them important and valuable. You can buy recruits ingame and train them as a soldier, medic, engineer, sniper, fire fighter or spec ops. You will start the game with an Army Commander, who is able to call in assistance from local emergency services, such as local police, ems and fire department by using his radio. There will be only one available commander per game, so make sure to protect him well! 6. INTERFACE Because the mod only features a handful of units, some interface elements have been redesigned. The window where the buttons to the vehicle browsers used to be, has been replaced. This window contains buttons to purchase vehicles or recruits, a button to open the development tree, a button to open gameplay options. The window also shows information about the current active event and the points you currently own. 7. DOWNLOAD AND INSTALLATION The most recent version of the mod is 0.6 and can be downloaded here: Download US Army Modification Size: 70.8 MB Release date: October 16, 2013, 8:06 PM Installations instructions: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game 8. NOTES Post feedback and new ideas here: USAM, Feedback and Ideas Report bugs and issues here: USAM, General bugs / issues and FAQ topic - The US Army mod is NOT multiplayer nor freeplay compatible. The only way to play the mod is through the missions-menu. - Using the save/load functions may result in unstable gameplay or even crashes. IF you would like to save, make sure no event is running nor items are currently in development. 9. COPYRIGHT, SUBMODS AND PERSONAL CHANGES Like any other modification you're free to make personel changes to this modification. Making personal changes is always at your own risk and may result in unstable gameplay or crashes, for which I can not be held responsible. At this moment, public submods are NOT allowed. Due to the complexity of the mod, please keep in mind that adding new units requires extensive script- and interface dialog alterations. Hoppah1 point
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I am still developing the mod, i had plans for a new map but none of the new ones worked out so now im just using the current map but i am editing it, back to station is frankly becoming a living nightmare, If anyone knows how to set it up and has done so previously and is up for helping us that would me much appreciated. Im on holiday next week but then i am back the following week so i will be working on it then and hopefully have some screen shots and hopefully some gameplay, we still need to work on precise parking and hopefully we will have the callout menu completely working aswell. I do apologise for not updating this forum but to be completely honest i was working on this mod non stop and thats why i started the Norfolk and Suffolk mod to have a break from Kent, Lately i have not been that motivated to work on any mods but that is all changing now and i have restarted working on it, i would like to thank the rest of the kent mod team who have been helping me with this mod and have been producing some excellent work. As i said, I do apologise for there being no updates but watch here as in the coming weeks you will see some progress on V1.0 of the Kent mod. Best Regards TACRfan Lead Developer of the Kent Mod Creator of the Norfolk and Suffolk mod1 point
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Thankyou for visiting the official topic of the Manhattan Modification. This modification will be 3 years old in August, and has seen the release of Version 1 and Version 2 Version 3.0.0 has now begun development, we would now like to show progress on the development of the mod. All models and textures have been extensively improved since the previous version, with a completely new map, new area, new rigs, and much more.. All info from v2 removed see www.manhattan-mod.org for version 2 screenshots. What's new? We've once again revamped the units, adding details and in some cases re-modeling the unit. We're also adding some new units such as Hazmat 1 A new hose connection script means hoses no connect to the front rear and sides of Engines and Squads, hooking up differently depending on the rig, e.g Marauder II's are different. We've also gone through and re-lit all the rigs, which is still a work in progress. What else we're looking into We are trying our upmost to finally include limited water supply, we'll keep you updated on this. Another idea we want to introduce is the ability to hook ladders up to any building, possibly assisting with venting, this would improve the aesthetic on scene. More info and screens coming soon. x Fan Banners - Hopefully we have your support! [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img18/5678/63196880.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img199/3281/95961656.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img32/1053/12341677.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img51/5213/62584626.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img21/1648/52981313.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img801/3656/99626162.png][/url]1 point
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How do you believe most sub-mods/mods in general end up becoming public release? Alot of people posted their WIPs and in turn were able to generate a buzz about them to A.Keep them motivated to keep working at it, which is really hard when you consider the sheer work involved in a mod in this game. B. Generated enough interest to make it much easier to get the permissions required to use the items included in their mod. This site is about sharing your work, not all of it has to be available to the masses in order to be allowed here =)-1 points
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If there was news, I'm sure bma would post. Be patients, remember all the modders on here do this in their free time.-1 points
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Be patient, remember this is only being worked on in their free time. I'm sure the team will update as and when they see fit to.-1 points
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This is a mod that me and several members from squad 55 have been working on as a side project and only for fun we where calling it BakersField but after i found out that BakersField was a place in California i renamed it to river falls as of right now i've only got a few units reskined to what the skin will be i've changed them a few times but i've created one i've liked and i'm going to keep them as that there are no new models since i can't create a model from scratch only bits from one model put together with another model it is going to be started off of FD Command patch 3 and i'm only going to be using scripts from it i plan on changing the map to something else idk what yet once my scripter understands how i want the script to be (6 fire stations 3 bays in each, and EMS has their own stations) i'll get it planned out currently i'm switching the models from the original mod i started off of into FD Command and creating new prototypes so that it is more orginized with the files and i'll be creating lights here is the team and credits *if anyone sees a model or something that is not credited or credited right PM me and ill get it fixed Team THVFD - lights, modeling, mapping MerrittLong - skins,Models Itchboy-mapping, modeling, scripting Credits Hoppah,Bama,Itchboy,NathanDollinger, ShaneGreen,Nico,Dyson,NYCERU,Cops,Helljumper51, and the games that itchboy got his models from(if i left anyone out sorry got a lot of models and stuff just PM me and ill get your name on here)-1 points
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THE RED WATCH This mod is based in the city of Surrey,British Columbia,Canada.It includes the RCMP,Surrey Fire Service and the British Columbia Ambulance Service which is one of the largest ambulance services in North America. http://i.imgur.com/YVBp50B.gif Please check out all the posts here in this forum,sometimes the answer you seek is there(numerous times)...thanks for your interest in our project and we hope to make the best mod possible that represents our great country and it's great men and women of it's First Responders. Lastly this a work in progress,we are a 2 man crew and work on this when we can(last time I checked it wasn't a job and nobody pays us). Be patient,we will update you when necessary and for the love of god DON'T ASK FOR RELEASE DATES...WE WILL IGNORE YOU AND MOST LIKELY YOU WILL BE REPORTED!! p.s. if you have any skills and would like to join our team,pm C.F.D. or myself. (scripting skills sought)-1 points
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UPDATE (12/29/2022): v2.5 RELEASED (forum account required for download link) Download is a text file with Mega link, copy and paste that link into your browser to download mod files! Make sure to read the included User Guide, as the mod has many new script based features you will not be familiar with using if you haven't played v2.5 yet. !!Regular Freeplay will NOT work, due to all the new scripts and features!! It will give you a blank map. Instead, go to Campaign/Missions -> Freeplay script to play freeplay. Mod Summary: The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. Itchboy has graciously lended his expertise and added multiple scripts for in-depth player control of Fire, EMS, and PD functions! Media can be found on the Download page above!-1 points