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Showing content with the highest reputation on 07/25/2016 in all areas
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Dear forumbuddy's, As some of you may have read in the US Army Mod topic, I have made a script that limits water supply for fire engine's. A functionality that's been widely requested on the forums here to make the game more realistic. Due to the popularity of this functionality, I decided to make a demo using the logic from the US Army Mod and two FDNY Engine's taken from the New York City Mod made by Mikey_PI and associates. The first screenshot shows the functionality in the demo mission. The second screenshot shows the functionality in a freeplay mode. Can I use this logic in my mod? Yes, the entire idea of this demo is to distribute it, so you may copy the entire script and interface objects to your mod and release it for public. I'd appreciate if you'd credit me (Hoppah) for the logic though. Consult the attached file 'Limited Water Supply Logic - Mod Implementation Guide.pdf' for further instructions or take some time to read the topic for further details regarding implementation. Bugs - The fire fighter who spawns outside to control the pump of a fire engine may not be recognized by the vehicle sometimes, resulting in connected firehoses not working. To fix this, simply select the fire fighter and click on the fire engine to activate the pump again. - In a rare occasion, the water tanker may not be recognized by the script, resulting in a water tanker with fire engine traits (1000 gallon tank for example) and not being able to supply other vehicles. Especially after playing freeplay directly after the demo mission may cause this problem. Credits Mikey_PI: FNDY Fire Engine models and FDNY Fire Fighter textures Freakinmusket: Water Tanker model Hoppah: All Interface changes and limited water supply logic/scripts Note: I am aware other mod-creators have made a similar logic before. No interface elements nor script codes in this modification were taken from other modifications. The entire logic is made by myself, so I could alter it to my own wishes and make a public release without any problematic copyright claims. Feedback would be appreciated! Limited_Water_Supply_Test_Mod-v1-2-by_Hoppah.rar Limited Water Supply Logic - Mod Implementation Guide v1.2.pdf Hoppah1 point
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That model has been made in emergency 4, but has never been released, the current available models are the American versions of that truck. So you would have to model one yourself, In addition to that, you would need a script in order to make the snorkel ladder work properly. Once you get a model on your hands you might be able to get the script from the Chicago mod team.1 point
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Version 0.5.4
2,139 downloads
A plugin for Emergency 5/2016, providing some new commands. Mostly intended to be used by mod authors or mappers who want to create maps with separate parking spaces and stations. But most functions are also usable for normal maps - just install and activate the testmod. New Commands Turn siren, head-, blue-, and warninglights on and off If a vehicle is sent back to HQ, it waits until all crewmembers it came with entered the vehicle (they do automatically). Criminals and victims get handled automatically, too. If someone can't enter for some reason due to injuries or otherwise, they will be ignored. Boats and robots get loaded up automatically. When holding CTRL or STRG when sending vehicles back, crewmembers enter the vehicle, but the vehicle does not return to HQ. When a new vehicle gets ordered from the menu, the following happens: If a vehicle of the same type is already on the map and on the way to HQ, this one will get called. If this is not the case, a new vehicle will appear as usual. To make sure this works as it should, vehicles returning to HQ are not selectable. There's a new button above the minimap, which shows a list of all units on the map. When doubleclicking on a unit, the camera focuses on it, and, if possible, the unit will be selected. Selected units have a darker background. The coloured square shows the state of the unit (only used for vehicles at the moment). Green means it's ready for new orders (i.e. returning to HQ), yellow means it's in use. Red means destroyed, but this is not yet working correctly. It's possible to place parking spaces in the editor. Instead of returning to HQ, vehicles try to find a free parking space and park there. Special parking spaces for hospitals (unload victims) and prisons (unload criminals) are also available. There are a few of these parking spaces on the testmap. To ensure everything works correctly, automatisms were turned off. Sadly this is pretty annoying, but they don't work well the ambulance and the new ReturnToBase command. The names of all new commands for mod authors: user::ReturnToBase - Vehicle waits for crewmembers and searches parking space user::VehicleControlCommand - Shows a second row of commands to control lights and siren The names of the following commands should be self explanatory. These commands are available with the one above (user::VehicleControlCommand), and I recommend to only use that one. The following commands need some work to be able to use them normally: user::BluelightsOffCommand user::BluelightsOnCommand user::HeadlightsOffCommand user::HeadlightsOnCommand user::SirenOffCommand user::SirenOnCommand user::WarninglightsOffCommand user::WarninglightsOnCommand The code for the plugin is available too, and should be documented reasonably well. Supported Emergency 5/2016 version: 2.1.01 point -
Version 1.01
236,932 downloads
This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.1 point -
Version 0.6
124,267 downloads
The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.1 point -
No, this script is not compatible with gated wye's yet, but I'm sure it's possible to get that to work. Glad someone likes the demo.1 point
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Im wanting to have a dabble at creating a new freeplay map for the UK mods i have found. Help and advice for now is all thats required really. If and when i complete it, and it works, i may look at working alongside others to create a full on mod like the LA Mod. Is there anything, anywhere that has full tutorials on how to create maps for Emergency 4? I have made for other games before and have the creative skill and time. Im really struggling to find where to start on this though... Once i have the 'map floor' created, then i will ask for help from modlers etc to add the details. Great introduction to modding by the way. So many other games an stuff, you see the projects being built and keep waiting for a release, then it never happens. Always worth pointing out the obvious first.1 point
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