Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/01/2016 in Posts

  1. Hey guys, I just wanted to say that I am going to be uploading some gameplay of this mod to my YouTube channel and will post it here over the next few days. I hope to release this mod by the end of next week before I go away (providing no major bugs are found). I also wanted to address an issue that occurred recently, today I received an email from someone regarding this mod. In this email they went on about how I copied the CPH Airport mod and that I am using some units from that mod, they also said that I was trying to undermine the CPH airport mod. I would like to address these "Concerns" of his here just in case someone else feels the same. Ever since I first played Em4 in 2012 I have wanted an airport mod, when I started playing British mods I thought it would be cool to see a British airport mod, I wanted to create one my self but at that time I did not have the knowledge that I have now, the other week I thought it would be really cool if for V2 of my Norfolk and Suffolk mod to be based at Norwich airport, this way I can work on my very own airport mod. I have not yet played the CPH airport mod so it would not be possible to get my hands on any of the units from that mod, I also would just steal someone else's mod and call it my own. I think he is referring to the Rosenbaur Panther that is in the mod, I got that of a forum and is publicly available to download, also other airports in the world do use panthers. I also am not trying to undermine BMA or his mod, BMA has helped me out on some things with the Kent mod and he is someone I respect due to his knowledge on this game and willingness to help me. I hope you understand where is am coming from with this if you feel the same way as this guy and I hope you enjoy the mods that myself, BMA and anyone else is creating. TACRfan Lead developer of the Kent mod Creator of the Norfolk and Suffolk mod
    3 points
  2. What he means is it looks like a blunt-nosed truck atm, there is not enough "curvature" to the front-to-side transition to represent a proper curve. You need to add more rows of polygons on the corner to make the curve more gradual and less sharp. I've included 3 more examples with the curvature lines highlighted in thick gray to go on top of itch's first one. So you have 4 different examples of the varying curvatures to represent. My first two examples have minor curves since the trucks are relatively squared, the last example has a much more gradual curve as does itch's. Your vehicle you're doing I should think would be closer to my third and itch's example than the mack and freightliner that I used in the first two examples.
    1 point
  3. Here is a signature picture for people to use: And here is the gameplay:
    1 point
  4. Nice work. The only concern Ive got with it now is that the transition from side to front is too sharp. You gotta curve it a bit, because the real thing isnt a box with sharp edges. Mike will be on later to give more details that I may have missed.
    1 point
  5. Some personel I've recently done. Authors are: Vojtula, 16T games, Hoppah, Wuppertall mod and simPF Police officer with tactical vest, and the second one is with armor included and last is traffic police officer municipal police officers with stab vests, caps and belt in a front row there is detective, EOD officer in flight suit in the second row there are male and female officers EOD and Military Police officer Also Alpha reflections included!!
    1 point
  6. Thx for the update TACRfan, donĀ“t worry, with the precise parking script we should be able to put vehicles back to station very easily so not a problem
    1 point
  7. UPDATE Unfortunately we can not get the back to station script working and rather than delay release i have decided that the next version will not have it, However we are going to be adding the precise parking script which will enable you to park vehicles in the bays with ease. I am very sorry about this decision but i dont want to delay it any longer. At the moment i can not give a current release date but rest assured that it will be out this year. I am currently working on another mod at the current time which is my Norfolk and Suffolk mod but dont think i am giving no attention to the Kent mod, unfortunately i have not had alot of time recently so work has been slow on both, and some people have had exams. As i have said in the past though i would like to thank every one of you guys for sticking with the mod and i hope you enjoy the mod when its eventually released. TACRfan Lead Developer for the Kent mod
    1 point
  8. Hey Out there This is the official forum threat of the Copenhagen Airport Mod. In this modification you take control over Copenhagen Airports emergency services and have to take care of all events happening in the airport Features: - Mission based script - Tons of new vehicles and personel - 2 on map fire station - Entirely new call out system - Tons of new scripts Download link: Mirror 1: www.copenhagen-mod.dk
    -1 points
×
×
  • Create New...