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Showing content with the highest reputation on 06/30/2016 in all areas

  1. Features: - Mission based script - Tons of new vehicles and personel - 2 on map fire station - Entirely new call out system - Tons of new scripts Download link: Mirror 1: www.copenhagen-mod.dk
    3 points
  2. Hey guys, I just wanted to say that I am going to be uploading some gameplay of this mod to my YouTube channel and will post it here over the next few days. I hope to release this mod by the end of next week before I go away (providing no major bugs are found). I also wanted to address an issue that occurred recently, today I received an email from someone regarding this mod. In this email they went on about how I copied the CPH Airport mod and that I am using some units from that mod, they also said that I was trying to undermine the CPH airport mod. I would like to address these "Concerns" of his here just in case someone else feels the same. Ever since I first played Em4 in 2012 I have wanted an airport mod, when I started playing British mods I thought it would be cool to see a British airport mod, I wanted to create one my self but at that time I did not have the knowledge that I have now, the other week I thought it would be really cool if for V2 of my Norfolk and Suffolk mod to be based at Norwich airport, this way I can work on my very own airport mod. I have not yet played the CPH airport mod so it would not be possible to get my hands on any of the units from that mod, I also would just steal someone else's mod and call it my own. I think he is referring to the Rosenbaur Panther that is in the mod, I got that of a forum and is publicly available to download, also other airports in the world do use panthers. I also am not trying to undermine BMA or his mod, BMA has helped me out on some things with the Kent mod and he is someone I respect due to his knowledge on this game and willingness to help me. I hope you understand where is am coming from with this if you feel the same way as this guy and I hope you enjoy the mods that myself, BMA and anyone else is creating. TACRfan Lead developer of the Kent mod Creator of the Norfolk and Suffolk mod
    2 points
  3. This is tutorial assumes that you already know the basics of Zmodeler. These are the steps I take to model a vehicle from scratch. Incomplete so far while I model this vehicle. You need a picture of the vehicle from the side, google is your friend. Add the image using the display button. You can add an image on any view, but in our case, do it for the left or right side, depending on the orientation of the image you are using. Make a surface and that becomes a start for the vehicle. Once the model is extruded, you should end up with something that captures most of the details. You may have to make adjustments to the mesh of the model before you are able to get all the details in. Also you may need to add entire rows/columns of polygons just to accomodate some details that you may have missed in the original modelling process. Try to keep the shape smooth for the most part, except for any indents on the actual bodywork. Shading also helps bring out some dimension to it, so definitely needed for getting it right. I haven't finished this example yet due to lack of time and will be posting a newer, more complete version soon. This temporary example still doesnt have a rear and front bumper, and lacks the door trim. Now that we have the side body done, the next step to be made is the roof. It is far easier than making the front and rear because car roofs are almost always flat. Using what we've applied, create a row of polygons that represent the roof. To make things quicker, we can copy paste those new roof polygons by detaching them with the "keep as new" button. Modelling the roof: Create new polygons on the top of the model, right where the roof starts. Align the newly created vertices, then continue the row until you reach the center of the model. Try to follow the curvature and angle of the roof based on the reference pictures, but you do not need to follow the picture exactly. As long as it looks correct in 3D, that is what matters above all. Continue making columns of polygons. You can make them by hand, or create copies of that first row to save time. The next pictures make use of the copy method. If you do not wish to use this method, skip to Step 9: Move the vertices to the correct points on the model. Attach the newly created row copy to the main model. Completing the copy method, and welding the vertices to fill all gaps. Step 9: Once we have the roof done, its time to do the windshield and the hood. Let's observe again. We need to pay close attention to the most visible details of the vehicle. Using what you already know, keep on making rows and columns to set the windshield up. And after a while, you should have the hood down. Modelling the front: Once you're past the corner, let's do the bumper. And now to fill the gap on the front end. Now to do that headlight. Modelling the rear Now for the bumper
    1 point
  4. idk why, but both of the .rar files seemed to be corrupted, is there a fix to that?
    1 point
  5. It is doing the same to me, and again my ISP and connection works fine with anything else.
    1 point
  6. Ive tried downloading the mod, but it unfortunately times out at around 40% all the time. My ISP is fine and my connection works fine elsewhere. Hopefully you can put up additional mirrors in the future.
    1 point
  7. And this is where I have to close this topic. The last post on this topic is 5 years, its pretty unlikely that there is any support for this mod. You yourself know that its bumping a dead topic, so I wont go into explaining the rules.
    1 point
  8. Screenshots of the fictional police/fire diver unit. For some reason the sirens don't seem to work, I am working on getting that working but if anyone knows how to sort this out please feel free to commenthttp://www.emergency-planet.com/uploads/monthly_2016_05/20160528094724_1.jpg.e0e5e4744cce87c332e9c24bf152253a.jpghttp://www.emergency-planet.com/uploads/monthly_2016_05/20160528094727_1.jpg.55bcc2b1b0c5f9d1dd6faef8c58146d2.jpghttp://www.emergency-planet.com/uploads/monthly_2016_05/20160528094750_1.jpg.804ba2c48741953089fdccd81b830ce1.jpg
    1 point
  9. hello everybody . i have a question , do you wish to play in israel mod ? if people will like this idea i'll creat a mod .. so i wait for answers . alex - israel . i'm apologize for my english .
    1 point
  10. 21,364 downloads

    New Ukraine-Rescue mod 1.2 is released!-About 50 real units from Ukraine!-New real bluelights(elina,agent,etc)-Real sirens sound-New scripts-Full designsWe have a NEW Webisite!: http://ua-rescue.at.ua/P.S.: If policeman don't want to go back intoo a car - Up and down a pistolP.S.2: Doctors can't heal without Em Case (get it in any ambulances)P.S.3: Not recommended to play on missions
    -1 points
  11. Version 1.2

    36,860 downloads

    + Units Submod for Los Angeles mod 2.0 version 1.1It works with AUS Units in this version:-McCormick Ambulance-Border Patrol Crown Victoria(LED and Vector version)-USCG Truck-California Highway Patrol Mobile Command Post-CHP Charger(in white)-LAPD Smart For2More Info : you find bugs post them in the link next to "More Info"Enjoy
    -1 points
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