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Showing content with the highest reputation on 06/16/2016 in Posts

  1. Killerconsti's Minimod 2.1 Features of Version 2.0 & 2.1 US equipment made by William Stableford (flares, road barrels, traffic cones) the possibility to land the SEK Helicopter without roping the crew first dynamic parking sites can be set ingame "Set Startup Parameter - Component" was added, which allow me to put the player's units allready at the map introduction of the placeable equipment better support of open houses- systems (like the one used at the police department at Berlin) an animateded brand new Swat unit (only available in the editor) a System was introduced which allow me to use Siren Sounds (still WIP) 2 new vehicles Layer speedy scaff The Minimod container is a .rar package. It is important to unpack it first. You may have a look at the Installation Instructions to set up this mod in the correct way. The second sheet (flyer) is about the stuff which was added (commands, vehicles, objects) Version 1.0 -1.2: mobile intensive care unit is available in Freeplay patrol cars can redirect traffic and follow gangsters additional engineer in the tech helicoper additional emergency doctor in the ambulance car you can turn units by holding right mouse button and relase it after >0,5 s ->Units will face the cursor Tankers got more equipment and have hose connectors (by Revyn112 http://www.emergency-forum.de/filebase/index.php?entry/2435-tankl%C3%B6schfahrzeug-equipment-modifikation-em5/) policeman can automaticly equip handcuffs when they hold no equipment TL reworked crane action speed increased get it here: http://www.emergency-forum.de/filebase/index.php?entry/2514-em5-minimod-3-3-februar-2017/ or https://www.dropbox.com/s/38q6p18wts5ez1l/[em5]killerconstis_minimod_3_3.rar?dl=0
    1 point
  2. A little transformation from Seagrave to KME, Not the best but it works I guess Only changed the texture. Just gotta do some minor tweaks of the skin. Let me know what you think. BONUS! Since I got the vehicles to park the right way in the bay special thanks to itchboy for letting me know what to do! And Squad 61 and Battalion 20 on scene of a reported fire with nothing showing.
    1 point
  3. On the added two spots, this line is repeating. if (l4.GetNumObjects() == 0) The new spots dont work because you are pointing to the wrong GameObjectList variable. l4 in this case refers to park #3 so it ends up registering as full for 4, 5 and 6, even if they are empty. Simply assign the GetNumObject lines of the added spots to the correct list variables. l5, l6 and l7 in your case.
    1 point
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