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Showing content with the highest reputation on 05/14/2016 in Posts

  1. I assume there was no beta-testing, so there are a lot of bugs, such as the to-hospital script not being rescripted, the script is told to get the 2 paramedics with the stretcher out, not to get the paramedic with the stryker script. It's a issue the mod author needs to fix, nothing that can be done on your end or that only you have. For the ambulances not moving in a group, it's just the fact that it's so cluttered with them in such a small dense space, you can send some off the map to fix that issue. If you want to continue playing, just send them all home and grab new ambulances, but this time choose to have a stretcher paramedic on the buy menu.
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  2. Schreibe kurz auf Deutsch was du sagen willst. Ich kann das dann für dich übersetzen. (Ich komme aus Deutschland) I told him that he can write what he wants to say in german. Then I'll try to translate it for the others. (I'm from Germany)
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  3. Hey everyone, want to give a quick update to clear some things up and also provide information on where the mod stands right now. - We ask that you not discuss or post links to any old versions of the mod. We request that the mods enforce this from here on out. That doesn't mean that you can't discuss the mod, just that posting/asking for links to older versions is discouraged. Reason being is we feel like the previously released version was super buggy and we don't want it floating around in the official thread. - Itchboy has made great progress in troubleshooting some of the major bugs. Right now we are trying to focus on getting a smooth gameplay experience going, and then will move on to aesthetic changes. - I don't, unfortunately, have a timeline for a release date. I am very busy with my EMS classes and work these days. I hope to get something out by the fall but can't make any promises. We will make some posts with new media as we are able to do so. I've been working on some very cool new models, both vehicle and peds, with features that haven't been seen before in an American mod. Can't share details right now but just know that we are continuing work on this and you can expect to see some never-before-seen models and features coming out in the future. Whether these will make it into Montana is yet to be seen, but they will be shared nonetheless.
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  4. great mods mate, im from manchester and been looking for something like this for ages hope you carry on with it mate, good luck
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  5. Wow, I love all of them. I was amazed how accurate you made that stuff.
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  6. Hi releaser When I go onto Mega, it is saying that the file needs to be decrypted, and that I need a key to do it, however I do not currently have access to the key. If anybody could help me with this, I would be extremely grateful Thanks CardioSurgery999
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  7. UPDATE (12/29/2022): v2.5 RELEASED (forum account required for download link) Download is a text file with Mega link, copy and paste that link into your browser to download mod files! Make sure to read the included User Guide, as the mod has many new script based features you will not be familiar with using if you haven't played v2.5 yet. !!Regular Freeplay will NOT work, due to all the new scripts and features!! It will give you a blank map. Instead, go to Campaign/Missions -> Freeplay script to play freeplay. Mod Summary: The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. Itchboy has graciously lended his expertise and added multiple scripts for in-depth player control of Fire, EMS, and PD functions! Media can be found on the Download page above!
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