Ok here are a few shots of the fix that will make the car have an interior. Several texture fixes as well and hopefully I can get the transparency to work on the window. The few bugs that killerconsti found that ruined the model was the see through parts and the wheels. I created a shell and added some internal uvw materials to it. Now if the car is viewed from the side and the windows do become semi transparent you will see the interior and no longer see the road or the missing polygons.
The wheels have been completely redone new textures for the tires, treads, rims etc.
The changes will be passed down to all the other models as well.
The new doors have a little depth so as when viewed from the sides they don't dissapear. The trunk has been changed to a tactical trunk used in police cars and has an AR-15 riffle "image only" with a tactical holder. Interior of the doors a real crown vic door textures.
The new tires look awesome and are based on real tire textures and tread patterns. Makes the original look like crap.
Have not had much time to work on the model due to increased work load and also have been relocated twice now. The changes to this model will get passed down to the CPD model as well. As for fixing the lighting as asked by Ben, It is not hard to do in the world editor however the textures would also need to be changed correctly and that would have to be done otherwise you would have a red texture producing a blue light flare. If all goes right I'm hoping to make the lightbars separate objects that can be added to the models.
William516
Bill
Delaware, USA