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Showing content with the highest reputation on 04/27/2016 in Posts

  1. I just want to clarify the 3 main scripts we are trying to get working. They are Back to station Precise parking Automatic Fire Alarm
    3 points
  2. UPDATE (12/29/2022): v2.5 RELEASED (forum account required for download link) Download is a text file with Mega link, copy and paste that link into your browser to download mod files! Make sure to read the included User Guide, as the mod has many new script based features you will not be familiar with using if you haven't played v2.5 yet. !!Regular Freeplay will NOT work, due to all the new scripts and features!! It will give you a blank map. Instead, go to Campaign/Missions -> Freeplay script to play freeplay. Mod Summary: The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. Itchboy has graciously lended his expertise and added multiple scripts for in-depth player control of Fire, EMS, and PD functions! Media can be found on the Download page above!
    1 point
  3. Hi I am Looking for a person with modelling and/or custom map making experience to help on a UK mod, if any one is interested please show proof of your previous work and I may then contact you. Thanks TACRfan
    1 point
  4. I'm happy to brother Thank you for your interest )
    1 point
  5. Shitty, huh..? I wanna see one american fire engine competing with Rosenbauer's AT3 or operating in an European city. An AT3 can operate everywhere, while on the other hand, if you put a North-American engine in one random european city, it would get stuck everywhere, more precisely in tiny and tight streets (a tiller couldn't even make the turn to the street without crashing into something). Watch this to expand your (little) knowledge about european emergency vehicles before insulting them. On-topic: this one belongs to my VFD. It's kind of old but it still does the job. Carries about 1500 to 2000L. But it's still beaten by the pumper in my signature, which carries 3000L, extrication gear, paramedic bags, etc. and it's also very compact, has all of the necessary equipment and is really maneuverable, making it perfect for Lisbon's historical centre and operational area.
    1 point
  6. AHHHH SO MANY SHITTY EUROPEAN RIGS! MUST. OFFSET. https://www.youtube.com/watch?v=6bPC72ZoOEc https://www.youtube.com/watch?v=LF_lMb6ep-Q Better. In relation to Question - A tiller because it is more maneuverable. Or really any of the trucks above.
    -1 points
  7. The United States Army Modification for Emergency 4 1. CONCEPT The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. It's a freeplay focused mod and your task is to carry out events from your base with small taskforces. 2. MAP The map is fictional, but based on a rural, Middle-Eastern region. It features a functional army base from where you will have to start each event. The map features a town as well as a bigger rural area, including a refugee camp, a ravine and smaller populated areas. 3. EVENTS The US Army mod features freeplay style gameplay in a neverending gamemode. The mod contains new, unique and challanging events and only one event will spawn at a time. The events range from finding and deactivating IED's to providing humantarian aid and most events contain random elements to create unpredictability and enhance replayability. By completing events you will earn points which can be spent om development, and money what can be spend on new units. 4. POINTS The most unique feature of this modification is the development tree. The development tree contains 10 different items which will add small advantages to the game. Choose your development carefully, as it takes time to complete development and gaining points can be difficult, especially if you start losing units. 5. UNITS The mod contains several playable military vehicles and persons. Each unit has at least one unique feature, which will make them important and valuable. You can buy recruits ingame and train them as a soldier, medic, engineer, sniper, fire fighter or spec ops. You will start the game with an Army Commander, who is able to call in assistance from local emergency services, such as local police, ems and fire department by using his radio. There will be only one available commander per game, so make sure to protect him well! 6. INTERFACE Because the mod only features a handful of units, some interface elements have been redesigned. The window where the buttons to the vehicle browsers used to be, has been replaced. This window contains buttons to purchase vehicles or recruits, a button to open the development tree, a button to open gameplay options. The window also shows information about the current active event and the points you currently own. 7. DOWNLOAD AND INSTALLATION The most recent version of the mod is 0.6 and can be downloaded here: Download US Army Modification Size: 70.8 MB Release date: October 16, 2013, 8:06 PM Installations instructions: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game 8. NOTES Post feedback and new ideas here: USAM, Feedback and Ideas Report bugs and issues here: USAM, General bugs / issues and FAQ topic - The US Army mod is NOT multiplayer nor freeplay compatible. The only way to play the mod is through the missions-menu. - Using the save/load functions may result in unstable gameplay or even crashes. IF you would like to save, make sure no event is running nor items are currently in development. 9. COPYRIGHT, SUBMODS AND PERSONAL CHANGES Like any other modification you're free to make personel changes to this modification. Making personal changes is always at your own risk and may result in unstable gameplay or crashes, for which I can not be held responsible. At this moment, public submods are NOT allowed. Due to the complexity of the mod, please keep in mind that adding new units requires extensive script- and interface dialog alterations. Hoppah
    -1 points
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