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Showing content with the highest reputation on 04/04/2016 in all areas

  1. From the people who brought you Boston Mod 2014, and Manchester, NH Mod 2014, comes an all new mod! Welcome to the Town of Mayberry, located in Mayberry County. This isn't your "Andy Griffith Show" Mayberry. The town has grown, and so has the crime rate, building fires, and medical emergencies. Mayberry is protected by the Town of Mayberry Volunteer Fire Department, Mayberry County Fire Protection, Mayberry County Sheriff, and Mayberry Memorial Medical Center EMS. The town fire department consists of 3 stations manned by 1 chief and 14 paid firefighter/EMT's, and many additional volunteers who live on and off the map. The local sheriff's office is manned by 4 deputies and 4 SWAT members. Mayberry is unlike any mod you have played before. Limited water resources, limited personnel, and rough terrain will test your abilities. If you have what it takes, then dive in! Follow us on Facebook: https://www.emergency-planet.com/bostonmodguys Station 1- Car 1 Engine 1 Rescue 1 Ambulance 1 Forestry 1 Utility 1 Station 2- Car 2 Rescue 2 Ambulance 2 Engine 2 Station 3- Ambulance 3 Engine 3 Tanker 3 Mayberry Memorial Medical Center- Medic 1 paramedic intercept unit ALS 1 paramedic ambulance Don't forget Mayfair Emergency Vehicle Manufacturers Inc.
    1 point
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  3. It's actually a subset of C++ since it has the built in ability to create Objects and Classes. Definitely not C#. C# code looks much different. The scripting language used is proprietary. While many of the built in functions, syntax, and features of the scripting language make it look like its pure C++, it is not. It's a scripting language created by STE that took a subset of features from C++ and was structures the same as C++. They probably saw it easier to do that than create a language from scratch since they were already coding the game in C++, so there would have been a minimal learning curve when it came time to create the scripts since they already more or less knew the language. Since scripts are not real C++, more of a C+- in reality, you cannot use tools made for C++. As itchboy stated, the game compiles scripts itself so precompiling is not possible. From my investigations, I believe that scripts are actually interpreted rather than compiled. When a modification is loaded, the script is translated from human readable code to byte code. When a command is ran, it is then interpreted by the game, hence why most errors are thrown at runtime and not when the game is loaded. On a second note, I would never consolidate scripts into one file unless you have to, which is the case with mission scripts. It makes maintenance a nightmare. Ever try to debug a 30,000 line long script file? In my book, more, smaller script files are the best way to go.
    1 point
  4. I would like to ask for your blessing for me to make an LAX Airport submod out of this when the mod drops. I have plenty of unused game assets that would like to have a good home. I'll be asking some questions regarding how the code works, but other than that, I wont bother you at all.
    1 point
  5. Should be the "Download" button centered about a page down. http://bieberfelde.emergency-forum.de/download.php The "ENG Lang Pack" is above the download link. http://bieberfelde.emergency-forum.de/data/ENGLangpack.rar No guarantees, though : P EDIT: Apparently emoticons aren't working properly... lol
    1 point
  6. Version 1.0.0

    114 downloads

    Description: An accurately modeled rendition of a 2000 Ford Crown Victoria Police Interceptor in the Los Angeles County Sheriff's Department paint scheme, this vehicle includes non-mirrored writing, and accurate detailing. Author: Dodge Boy
    1 point
  7. 678,518 downloads

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
    1 point
  8. Version 2.1.2

    18,637 downloads

    Emergency 4 Light Modification: NYC 2013 A light alteration for the NYC Mod. . . This is an alteration I made in my spare time, it's not perfect, so help me help you. Report bugs and suggest changes. . Forum Topic: http://forum.emergency-planet.com/topic/14931-e4lm-nyc-2013/ . VIDEO: .
    1 point
  9. It may be that a registry key is missing. I fixed mine this way: 1. Open your favorite plain-text editor. 2. Paste the code below into a new file: Windows Registry Editor Version 5.00 [HKEY_CURRENT_USER\Software\sixteen tons entertainment\Emergency 4] "InstallDir"="C:\\Program Files\\sixteen tons entertainment\\Emergency 4" 3. Save the file as 'Emergency4RegistryKeyFix.reg' (technically you can choose any file name you desire, so long as the extension is '.reg' ) 4. Locate and double-click the registry file you just saved, and choose yes when asked to add the information to the registry. It may be important to note, however, that the fix may be different for 64-bit computers. The fix I gave should work on all 32-bit computers.
    1 point
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