Leaderboard
Popular Content
Showing content with the highest reputation on 03/09/2016 in all areas
-
DOWNLOAD v.01 https://em-hub.de/filebase/file/343-bieberfelde-next-generation/ Mod Edit: Due to Emergency-Forum.de closing, the host has moved to Em-Hub. Link above. - NFK After the unbelievable success of the German 'Bieberfelde Multiplayer' modification for EMERGENCY 4 we have exciting news about the fictive county 'Bieberfelde': A new and ambitious modding team has been working on a new project for several months. At first, there were only a few test modifications, but today we proudly present you a new milestone in EMERGENCY modding: The 'Bieberfelde - Next Generation' modification for EMERGENCY 5, EMERGENCY 2016, EMERGENCY 2017 and EMERGENCY 20 Years! In the last weeks the team has made incredible efforts in the modification of the game. While we are including new vehicles every few days, the completely new map is getting more and more detailed and bigger. We also have completely new gameplay mechanics based on new plugins for the game. Your vehicles will be stationed at fire and rescue stations, your personal will crew the vehicles and dispatch to the incident site. We have a working digital status system and you can individually position your vehicles everywhere you want. The completely redesigned water supply system will be more detailed and realistic than ever before and with our squad leader logic we fulfil even common European fire fighting standards. Some of these functions should already be known from EMERGENCY 4 projects. But with EMERGENCY 5, EMERGENCY 2016, EMERGENCY 2017 and EMERGENCY 20 Years we can realize them in a way, that has never been seen before. Every function will be more detailed and more realstic and even more surprises are to come! What's new in 'Bieberfelde - Next Generation'? Completely new map Including diverse areas (Downtown, historic districts, suburbs, BieChem industrial complex, rural areas, highways etc.) Including well known areas from 'Bieberfelde Multiplayer' Completely redesigned buildings from the original EMERGENCY 4 modification (e.g. the hospital and the fire and rescue station 1) Established vehicles from the original Bieberfelde modification (adapted for EMERGENCY 5 / 2016) Revision of internal traffic logics (e.g. new streets and traffic light logics) New plugins for new functions: Fire and rescue stations with parking places Innovative dispatching system Digital vehicle status system Positioning system for vehicles Water supply logic More to come... Further information More information about 'Bieberfelde - Next Generation' can be found in the German EMERGENCY community message boards. InGame-Screenshots Note: This screenshots were taken ingame with ULTRA graphic settings in EMERGENCY 5 / EMERGENCY 2016. Download the modification DOWNLOAD v.011 point
-
1 point
-
Look: I really do not care about your opinion at your point: You have made your case, I have made mine. If you want to keep this going, keep on adding oil to the fire. I have a perfectly good reason not to be able to take screenshots, and you keep on insisting on it. I really see this as an isolated problem- no one else as of me writing this cares about this. They are rather looking forward and are being patient people about it. I encourage you to do whatever you see fit; continue to argue or walk away- your choice, your problem. Screenshots are not a good measure of anything, nor is experience. Proof does not mean something is or is not. For all you know, that proof could have been planted or not relevent or there may be another reason for it being there. And experience does not matter- think of all the teachers, business persons, and emergency workers that are fired or reprimanded, fairly or not, for their actions, and they are all not new... That is, you can not judge someone because of anything other than their true character- if I lied about making the mod, that would be one thing, providing nothing to prove it is another. And the amount of time you've been on the forums does not show anything either- for anyone can make a mistake, do good, or commit any action. As for everyone else, thank you for your continued support and I hope you agree with my philosophy. Thank you (English) Dank je (Dutch) Danke (German)1 point
-
1 point
-
Currently we are working in the lighting system and on the creation of new light towers for EMERGENCY 5 and EMERGENCY 2016. The first results can be seen in the screenshot below. The light tower will be fully controllable by the player in position and rotation.1 point
-
1 point
-
Hey, Like random already said welcome! Most people learn skinning first, If it goes bad don't give up, Everyone starts as a noob. Most people i know use Paint.net/GIMP for skinnin. After that people move on to modding, The same start simple. Dont expect you can make a fire engine straight away, because you can't. Anyway, If you need more help, don't be afraid to ask! We don't bite. (Well most of us >;D)1 point
-
The light video will need to wait for a few more days. Goog is working on the engines right now, it is vastly improved with better chrome coloring, HQ textures of the parts around the apparatus, along with a 3d Whelen Freedom Ultra model, new HID lights, and many more. This kind of changes will also be in effect for the rest of the firefighting fleet such as the specialized apparatuses like Heavy Rescue, Hazmat, etc. This enables everyone of us to enjoy the beauty of the engineering and design the Smeal/Spartan chassis offers up close in the game when parked stationary. We want to make sure it looks good in your gameplay videos Details counts ! No more distorted low quality textures. For now, we'll show you the differences in the new freedom models : Also, we might introduce a new form of apparatus in the mod, but it is not official yet, we're considering the new Surrey Fire Service Tanker.1 point
-
HEY EVERYONE! so here's what's up: I have been a huge emergency 4 fan for a while. I so much enjoy playing the game and experimenting with different mods. I find it exciting, and I enjoy the community aspect of it as well. I have decided to take some time to tackle the challenge of making a new mod based on the town I live in. I obviously can't do this alone. I will need a modding team. I would be honored of some experienced and successful modders were to help, but of course I am not expecting that. I am quite a noob on the editor, but I will figure that out, just as every great modder does! so If you interested in tackling this with me just reply! i will "quote" you (reply) to your answer, and we'll see what we can do together! looking forward to it. the town is Nacogdoches Texas!0 points
-
Mod taken down for good reason & cancelled. Sorry guys. Im the one which is responsible for that, its my fault. Thank you for your support all the time.-1 points
-
I don't really care personally, I think you aren't doing a thing till you show screenshots. I have bbeen on this forum for almost 5 years now, I saw so many people starting mods, Claiming to be superfar never showed screenshots, Guess what. It was never released, Most of the times we didnt even see a screenshot! Just show us some screenshots, Let us see youre working on it, And donwload something as Fraps. Dont come with it doesnt work with Windows 10, I got windows 10 myself and it works fine....-1 points
-
DUTCH EMERGENCY MODIFICATION Version 1.0.0 released on 15th of April Subscribe for latest information Version 1.0.5 released on 4th of May Version 1.0.6 released on 5th of May Version 1.1.0 release: CANCELLED Version 2.0.0 released on 28th of August Version 2.?.? release: To Be Announced DOWNLOAD LATEST VERSION HERE: http://forum.emergency-planet.com/files/file/627-nl-modification-v20/ VIDEO SHOWCASES https://www.youtube.com/watch?v=w74m0YVGqzE Changelog NL Modification RESURRECTED v2.0 [EVERYTHING 100% Completed] Police department updates -Towtruck now belongs to the police department -Dutch police skin for towtruck -New Dutch Police Helicopter [changed model and skin] -Police Officers 10% more resistant to bullet impact -Improved sound for handguns -Police patrol car now uses left backdoor as equipment door for fire extinguisher [trunk wasn't an option] -Altered Police barrier tape texture-Added length to police barrier tape-Police patrol car can now hold two criminalsMedical department updates -Added 'star of life' logo to outfits of doctor and paramedics -Doctor vehicle holds place for two doctors [able to arrive with one doctor as well] -New avatar for mediccase equipment Firefighter's department updates -Added firehose to inventory of Water Tender -Added fire-extinguisher to inventory of Water Tender -Equipment doors of Water Tender are now using opening animations -Dutch firefighter's skin -Dutch skin for HazMat truck [decontamination truck]-Dynamic variation between vehicle and world hydrants [vehicle hydrants from Heavy Rescue Vehicle and Water Tender will be used much more than world hydrants now]-RW now comes standard with 4 firefighters-Water Tender now comes with working vehicle hydrants [ADDED ON 26th AUGUST]-Water Tender now comes standard with 4 firefighters [ADDED ON 26th AUGUST]-Dutch skin for Fireboat [ADDED ON 27th AUGUST]Tech department updates -Dutch skin for RecoveryHelicopter (G-JSAR Helicopter Skin) General updates -NEW avatars for police, doctor, paramedic, firefighter and rescuedogleader -NEW mini icons for Police, Medical and Firefighters-NEW group avatar-Altered traffic signs textures-Altered Bus sign textures-Altered Subway textures-Updated department logo's [much smoother now] Showcase of some new content: http://nl.tinypic.com/a/zmxk1/3 Modification also consists out of the following:Police updates -Dutch police patrol car skin represented by new avatars in-game -Dutch police officers’ skin -Dutch police siren which will constantly play while driving -Police patrol car equipped with fire extinguishers -Search and Rescue Dog vehicle relocated to police department (makes more sense to me) -Police officer added to Search and Rescue Dog vehicle -Dutch police skin for Search and Rescue Dog vehicle -Dutch police skin for rescue dog -Dutch police skin for rescue dog leader -Police officers are now able to equip and use pistols -Police officers are now able to equip and use fire extinguishers -Police officers are now able to run a little bit faster for less frustrating chases -Dutch police van skin -Dutch Explosive Ordnance Disposal skin for SWAT van with new avatars in-game Ambulance updates -Dutch emergency doctor car skin represented by new avatars in-game -Dutch emergency doctor outfit skin -Dutch ambulance skin represented by new avatars in-game -Dutch ambulance siren which will constantly play while driving -Dutch paramedic outfits skin -Emergency doctor added to ambulance -Dutch lifeliner skin for air ambulance represented by new avatar in-game Firefighter’s updates -Firefighter's siren will now constantly play while driving (already sound like Dutch sirens) -Dutch heavy rescue vehicle skin with new avatars -Dutch ladder truck skin with new avatars -Dutch Water tender skin with new avatars General updates -New department avatars on the left side of the screen (first draft improvement; will be improved further down the line) -Provided most NPC cars with Dutch license plates Tech update -Removed sirens from all technical units using an empty siren file Known bugs/errors: Status: Incorrect striping pattern on one side of all the cars Hard coded by developer; can't be solved Mirrored text at one side of most cars Hard coded by developer; can't be solved Hood-striping on police car not placed correctly Will not be solved Ability for using guns for police makes it SOLUTION: Press escape or click the menu icon and impossible to complete the police tutorial at the click on ‘End Tutorial’. [won't be solved] beginning of the campaign, no problems afterwards Dog vehicle using ambulance sirens Hard coded by developer; can't be solved Cosmetic bug where the paramedic’s outfits are SOLVED dark green on some parts (doesn’t always happen) Other bugs Will not be solved-1 points