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Showing content with the highest reputation on 03/08/2016 in Posts

  1. Ben12, These models will be released one at a time after it has been tested. They still need alot of work before they are ready. I'm hoping that someone can start working on getting some of the MAPS redone. Anyone wants to volunteer some help please let me know. For now all the vehicles will simply be non-livery. They will not belong to any particular township or state. This can be changed very easily by re texturing the models when someone comes up with a city. I have yet to even try and re-skin or remodel a map. Maybe later. I have limited time and access over here so updates are slow coming however I have been in contact with killerconsti via email directly so if I can get a photo up or something then he will have permission to post on my behalf. Here is my plan of attack for the future. I have been taking models from games and other places and lowering the polygon counts and begin ripping then into pieces and texture them. I have also started building some models from blue prints that have been found online. These are taking much longer then what I thought. Models to come hopefully (some being worked on now) Black and white Crowne Vic (Ford) Unmarked Crowne Vic (Ford) Dodge Durango Police SUV Dodge Charger Police Car Ford Diesel Large Ambulance Chevy Express EMT Ambulance Chevy Suburban Medical, Chevy Suburban Police, Chevy Suburban Fire Large MACK Fire pumper truck Large MACK Fire Heavy Rescue Swat Armored Transport Vehicle Chevy Express Utility Van (Engineer Vehicle) More vehicles will come as soon as I get them to work in the game and find out how bad the frame rates will be hit. Each one of these vehicles takes some time and then factor in the limited access I have over here and you will have to be patient. If for some reason I can not get them into the game then hopefully Killerconsti can take the models and get them in for me if I send him all the files. Time will only tell. Hope everyone has a great day William516 Bill Delaware, USA
    1 point
  2. Please read the guide as it contains a list known bugs A way to make it easier to park fire engines is to deactivate there blue lights and then use shift+right click to move them, the vehicles will move slower and will be easier to control CHANGES Reduced the number of units on the map New PDF guide to the mod fully working callout menu various map changes Added new areas (powerplant etc) Changed the main fire station various fixes Added a foot patrol script Added TASER script Added panic button script Added the ability for police officers to call for backup and an ambulance Added many new vehicles Fixed alot of sirens And much more MEGA: https://mega.nz/#!osoylSgS!PyM9d3b2t4yoGVmD9JfLCStn_pQPH8aKdaGTUWL_Ec4 By downloading this you agree not to claim it as your own and/or re-upload it any where else without my permission. I have been allowed to upload this as i am a member of the Kent mod team. All though i have been testing and have found a few bugs, i could not fix all of them as my PC is now broken and i have been using my laptop. These bugs however should not be that serious, please read the reedme as it contains a list of bugs and fixes. I hope you enjoy this update.
    1 point
  3. Another update on the crowne vic black and white. Well things are moving along nicely but I have yet to try and get her from the 3ds Max into the game as of right now. I think I may see a couple complications and the first is the transparent windows. I like them alot however I don't think EM5-2016 will allow it. So for now they will stay transparent. Changes made so far. Parts have been separated for wheels, front driver door, rear driver side door, front pass door, rear pass door, the trunk will be added as an equipment door. All the lights are separated and if all goes well I hope to make the red/blue light bar available as a separated unit to add to the Emergency world builder. That way you could attach it to ANY vehicle. This is yet to come. Interior has been done and the model has been slimmed down on the polygons count. There are a few graphical anomalies with the model. The first is you can see that even though the texture was 2 sided it still does not work. The police UV Map can be seen through the roof and the doors, also at some angles it will appear that the car has missing parts. However the camera angles for em5-2016 won't really allow this view. Working on fixing that. I added edging to the doors to make the look more 3d and not flat. They were paper thing before now they look like more of a car door. Hope to get it imported soon into the game for some screenshots in EM5-2016. Stay tuned and hopefully time will allow some more work. added transparent textures to the windows and lightbar. Front grill has been made into more of a grey metal with glossiness. A quick look at a graphic anomaly with two sided textures NOT working as of now. You can also see that more or a metal shine has been added to the material file and uv mapping. A quick view into the interior of the vehicle, just to show that it does have a basic one. In case EM5-2016 camera angles can ever be adjusted to view at street level. Also gone are the flat doors, they "sorta" look realistic. It is very hard to keep the poly count down and make the vehicle look realistic. Finally here is a screenshot of another old fellow hoping to make a comeback. The old Ford Series Diesel Ambulance. In this quick shot below you can see it being assembled bit by bit. Updates to come on both and once again thanks to Killerconsti for the help with getting some things to work in 3ds max and I'm sure he will be helping me further with the export into the game. Hope everyone has a good night / day and hope to get some more updates soon. William516 Bill Delaware, USA
    1 point
  4. nice to see you are still working on it
    1 point
  5. Here is my privet version of the West Coast Mod and lights I changed the a few thinks on the map I added more units a few more detective cars gray and black and Victoria Police units dodge charger lighbar Argent I would like to see the mod be based on the Victoria Police with the RCMP as back units. I will release with promotion from for Kings Highway and the form thanks for looking. These lights are close I can get to the rear thing and it will give the RCMP fans a little refile until RCMP Team has completed there task thanks for looking Finn....
    1 point
  6. Under Construction California State Agency Law Enforcement Vehicles Back Row: Three CVPIs, Explorer, Tahoe, Taurus Front Row: Impala, Two Chargers LASD LAPP CHP SWAT and Bomb Squad Unmarked Units Aircraft United States Federal Agency Law Enforcement Vehicles
    -1 points
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