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Showing content with the highest reputation on 03/05/2016 in all areas
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2 points
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2 points
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Ive seen it, i agree its quite interesting to see what they have. UPDATE ON NEW UPDATE I plan on releasing V0.6 sometime next week so unfortunately i will not be adding things to the mod, just fixing bugs. Im glad that i have got to this stage as lately my PC has been restarting and having lots of errors. Thank you for all the support and i hope you enjoy the mod when its released TACRfan2 points
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Trust us, even us staff members do not like the fact that it is taking too long for us to complete the mod. But we have good reasons to justify why it's taken years. I will make a video update this weekend.2 points
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Harbor City 5 is in Development This new version will bring many major update to the mod Some of the main feature include: - New map edit - Street Addresses for all buildings - Many new models for all departments - Unique skins for each fire district - Lots of new light updates! Here is the complete list of changes so far: Start Date: Dec 15, 2015 Current Status: In Development Estimated Completion Date: May 2016? Completion: 58% Completed: GENERAL - Added new Harbor City Icon (Kicks) - Updated loading screen text to "Loading Harbor City 5" - Updated error text - Updated siren script for new vehicles - Updated flashing lights script for new vehicles - House Search Script for non-enterable buildings (Trocks) - Stryker Stretcher (Trocks) - Created new UI Icon for Primary lights on and off - Created new UI Icon for Secondary lights on and off - New Loading Screen POLICE = 98% - NEW MODEL - Ford Taurus - By Blackout - NEW MODEL - Dodge Ram - By Blackout - Ford Taurus Harbor City Skin - By Blackout - Ford Taurus Doors, Wheels added - Dodge Ram Harbor City Skin - By Blackout - Dodge Ram Doors, Wheels added - Patrol 1 replaced with marked Ford Taurus - Patrol 2 replaced with unmarked Ford Taurus - Patrol 3 replaced with slicktop Dodge Ram - Patrol 4 Remaining as a Dodge Charger - Patrol 5 Remaining as a Dodge Charger - Patrol 6 replaced with a Dodge Ram - NEW UNIT - Partol 7 marked Ford Taurus - West - NEW UNIT - Partol 8 slicktop Ford Taurus - South - NEW UNIT - Partol 9 marked Ford Taurus - East - Patrol 1 HD Lights - Patrol 2 HD Lights - Patrol 3 HD Lights - Patrol 6 HD Lights - Patrol 7 HD Lights - Patrol 8 HD Lights - Patrol 9 HD Lights - Deployment icon for Patrol 1 - Deployment icon for Patrol 2 - Deployment icon for Patrol 3 - Deployment icon for Patrol 4 - Deployment icon for Patrol 5 - Deployment icon for Patrol 6 - Deployment icon for Patrol 7 - Deployment icon for Patrol 8 - Deployment icon for Patrol 9 - Deployment icon for Patrol Supervisor - UI picture for Patrol 1 - UI picture for Patrol 2 - UI picture for Patrol 3 - UI picture for Patrol 4 - UI picture for Patrol 5 - UI picture for Patrol 6 - UI picture for Patrol 7 - UI picture for Patrol 8 - UI picture for Patrol 9 - UI picture for Patrol Supervisor FIRE = 62% - East, West, and South Fire all have their own unique skins. - NEW MODEL - Spartan Gladiator Engine Model - By Blackout - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout - NEW MODEL - Dodge Ram Squad - By Blackout - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model - Hazmat 6 and 7 model replaced with the Rescue 2 model - Rescue 2 is now the Spartan Gladiator Model - Engine 1 skin - Engine 2 skin - Engine 3 skin - Engine 4 skin - Engine 5 skin - Engine 6 skin - Engine 7 skin - Ladder 1 skin - Ladder 4 skin - Ladder 7 skin - Rescue 2 skin - Hazmat 6 skin - Hazmat 7 skin - Fire Command 1 skin - Fire Command 2 skin - Fire Command 3 skin - Engine 1, 5, 6, and 7 lights - Fire Command 1 lights - Deployment icon for Fire Command 1 - Deployment icon for Fire Command 2 - Deployment icon for Fire Command 3 - Deployment icon for Ladder 1 - Deployment icon for Ladder 4 - Deployment icon for Ladder 7 - Deployment icon for Rescue 2 - Deployment icon for Hazmat 6 - Deployment icon for Hazmat 7 - UI picture for Fire Command 1 - UI picture for Fire Command 2 - UI picture for Fire Command 3 - UI picture for Ladder 1 - UI picture for Ladder 4 - UI picture for Ladder 7 - UI picture for Rescue 2 - UI picture for Hazmat 6 - UI picture for Hazmat 7 EMS = 60% (Blackout) - NEW MODEL - Ford E450 Ambulance - By Blackout - Medic 2 replaced with marked Ford E450 Ambulance - Medic 3 replaced with marked Ford E450 Ambulance - Medic 5 replaced with marked Ford E450 Ambulance - Supervisor skin - Medic 1 skin - Medic 2 skin - Medic 3 skin - Medic 4 skin - Medic 5 skin - Medic 6 skin - Deployment icon for Supervisor - Deployment icon for Medic - Deployment icon for Medic - Deployment icon for Medic - Deployment icon for Medic - Deployment icon for Medic - Deployment icon for Medic - UI picture for Supervisor - UI picture for Medic 1 - UI picture for Medic 2 - UI picture for Medic 3 - UI picture for Medic 4 - UI picture for Medic 5 - UI picture for Medic 6 MAP = 30% (Blackout) - Map work - South of Washington, North of Bell, DIY building, apartments - Added 15 new 'minor' car accidents FIXED GLITCHES, SMALL CHANGES, Etc - Fixed white mark on Ford Taurus wheels - Fixed lighting glitch with all Taurus units - Police helicopter is now working - Trocks - Undercover taurus doors open the wrong way - Fixed sizing issue with UI pictures for units - Fixed passenger door lighting glitch on all Taurus models - Dodge Ram Door opening wrong direction - Fixed Taurus rear wheel well sticking out too far - Fixed Taurus trunk interior color showing when trunk closed - Removed Taurus rear wheel black outline - Fixed hazmat 6 and 7 stripe not lining up from front to side - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres - Fixed Patrol 3 and 6 door open glitch - Fixed Patrol 3 and 6 door lighting glitch - Fixed Squad door skin glitch - Fixed Glitch with Spartan Gladiator not showing colors properly - Fixed Fire CMD 1 doors not opening - Fixed all Ram models doors opening too wide - Fixed issue where all spartan wheels on right side rotated backwards - Removed random Firefighters from map - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white - Added bumper to rear of all Spartan Engines and the Spartan Rescue - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!) - Fixed Spartan Rescue back stripe - Added test to Spartan Rescue back door - Fixed issue where Fire Command 3 was showing the wrong UI picture - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance - Fixed glitch with Squad 3 equipment and passenger doorsnot lighting properly <br> <hr> <br> In Progress: GENERAL - Copyright the mod, or the models made by Blackout - Decrease amount of fire alarms - Add house/building numbers on street in front of each building - Adding new script for Garage Doors for all bays - implement kicks building skin changes POLICE - Police traffic vest update - police helicopter staffing - Patrol 6 secondary lights FIRE - increase extrication time - Rescue lights - Squad lights - implement all of kicks skin changes - Fire Boat? - hey, me. Remember that brilliant ladder primary secondary deploy idea! It'll be amazing! - Spartan Engine Interior (copy from rescue) - New Deployment icons for all units - New UI pictures for all units - fix Spartan engine wheels EMS - new ems UI icons - new EMS UI deployment pictures - E450 lights - MCU skin - Implement new air ambulance - new air ambulance skin - deployment icon for air ambulance - UI icon for air ambulance - deployment icon for MCU - UI icon for MCU MAP - Addresses for each building (25% done) - texture work S of washington - texture work S of hospital - texture work E of princess - random fire fighters on the map - washington - Map work - Hospital apartment buildings - Map work - Main St S of St 1 - washington and mcdonald floating fire alarm - hydrant in south at the tow in driving lane - SE Main + Appollo down victim in non-enterable new building SCRIPTS - to hospital script change - ladder deployment script/lights - call volume GLITCHES - EMS personnel cannot get stretcher?! (Trocks) - Medic 5 and 6 station glitch - at the new building on main and appollo the hydrant on the corner on main street is not accessible its blocked by the bushes - LAToHospital.script (Trocks) - BackBoard.script (Trocks) - Pedestiran tracks budapest - boat glich pedestrian - not sure which What will NOT be included in the mod - Patrol function for any police units - This is a mod designed for multiplayer, having the patrol function means that other units will get stuck behind patrol police cars1 point
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The Adults talk comment IMO was pretty cheap, but I digress on that point. I would not have approved your post if you were not allowed to express your opinion... That being said, things are not permitted to degrade into ** contests.. When you express your opinion, do not be surprised if others with opposing opinions state theirs as well. Part of the right of being able to express your opinion is that you have to deal with others expressing theirs as well. The key thing for my part of it is that everyone manages to do it in a civil manner. Should that not happen is when we have to step in, frankly I have far better things to do so when I have to step in I tend to get cranky. As to my two cents on the thing, if people were less inclined to complain about things not moving at a pace which they wish it to and instead offer assistance at least there would be a ground to stand on. To my view, to complain that I am not moving at a satisfactory pace to someone else's desires, thus making them disappointed weighs very little on me, given that I can think of many other things I can do with my time. Compare that to someone coming in and saying "you guys have been going at this for a while, perhaps I can offer some help, here's the things I can do and here's some examples, perhaps I can lend a hand and help it along?" The latter would tend to make me more inspired, the former, well that's kind of a given. Play nice everyone and please keep it civil. Belittling and berating one another just makes me cranky.1 point
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Dude, learn a little bit of patience. Remember, anyone on these forums who works on mods does so in their own free time. See Section 5, point 6 of the ToS for the answer to that question.1 point
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Well as Emergency planet has been down for a while, and I have been on vacation I haven't had a chance to update everyone on all the progress that has been made... so here you go! Here is how the new emergency lights buttons will look for the UI in game Grey is obviously off, green indicated that primary lights are on, orange that secondary lights are on Harbor City 5 Fire Update 5 of 8 All the engines and their new skins Fire Command 1 Fire Command 2 Fire Command 3 Harbor City 5 Fire Update 6 of 8 Rescue 2! Note: Will be adding some text to the back door to make it less boring back there. I also need to change the stripe on the back! And a few updates including rear bumpers, new R2 skin update and some more command car pics Bumpers Rescue 2 top District Command new rear ends P.S. thanks to eveyone in s55 chat for the help with the design and for feedback!1 point
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I'm really looking forward to this release! Connor: the new engines are Spartan Gladiator models. Also here is Harbor City update for you! Fire Update 4 of 8 All the engines and their new skins Note: Still having an issue with the new engine 1 showing white properly, looks a bit to dim, working on fixing it Yes, Engine 1 is not as white as it should be. Since this picture I have fixed the issue and when i get the interior portion of the new engines done I will be re-exporting the models and I can show you some nice new pictures! I am also thinking about removing the grey diamond texture thingy on the roofs of both engine 2 and 3 and then making them solid white and red respectively1 point
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EAST POLICE WEST POLICE SOUTH POLICE XaFSy_-jVAg <br> Harbor City 5 Fire Update 1 of 8 As you can see by the picture below 1) The old Hazmat model is gone! It is being replaced with the rescue 2 model! A much nicer model that has already had new lights, and skin updates 2) You can see the new skins for West and South - West is Red - South is remaining Black over Red <br> Harbor City 5 Fire Update 2 of 8 As you can see by the picture below 1) The old squad 3 is gone! I have made a brand new squad 3 model based off of the dodge ram truck that I made 2) New West skin, to go along with the hazmat skin you've seen already! <br> Harbor City 5 Fire Update 3 of 8 As you can see by the picture below 1) Engines 1, 5, 6, and 7 have been replaced with a brand new Spartan Gladiator model, made by Blackout! 2) You can see the skins for East, West and South fire! (picture coming soon, noticed something wrong with the picture and have to update the skin now!)1 point
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674,005 downloads
Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.1 point -
Version 1.0
3,074 downloads
Hoppah did a fantastic job with the LAFD mod for EM4, but it still seems a little out of place. The problem is with the narrator at the beginning of each mission. Instead of a narration on how to complete the mission, what about an actual fire department dispatch, like the ones on every episode of Emergency! It took me a while, but I have recorded and put together twenty separate dispatches for every mission in EM4. Just download the file and unzip it, then read the ReadMe text for instructions on installing the files, which is super easy. (I still can’t figure out how to add dispatches for Hoppah’s 10 custom missions; if anyone knows how, let me know and I’ll make some more) Just like in Emergency!, I used the original LA County Fire Department SCU tones from the 1970s for every station dispatch. I know what you’re thinking. Hoppah made the LAFD mod, not the LACoFD mod. In fact at this point, an LACoFD mod does not exist. Yes, I know, but I figured it was close enough. I’m a die hard fan of the series, and besides, I’m familiar with the dispatches from the county, not the city. (If Code Red ever goes to DVD, then I’ll be more familiar with the city dispatches) Also, using LACo gave me more flexibility in determining the locations for each mission. I did my best to utilize real world locations in LA County and the fire stations in those areas. Please keep in mind that I have zero dispatching experience; I did this based on guesswork, examples of dispatches archived on YouTube, and what I’ve seen on TV. Any faults with procedure in these dispatches are my own. Also, I realize that I do not have the quality of voice that Sam Lanier had, but I did my best. If anyone out there thinks they can do better than I did, by all means please contribute. The files were created with the following resources: Audacity, for recording my voice, reducing noise, and running the recordings through a high pass filter to get that microphone sound. The LACoFD website, with addresses and apparatus info for each station. Special thanks to www.policeinterceptor.com for archiving the LACoFD SCU tones. All the tones you hear in these dispatches are for the actual stations named. Special thanks to voodoocat and that1fail on YouTube for their mission play throughs, giving me an idea for what kind of units are needed for each mission. www.batchgeo.com allowed me to create a map of all LACo fire stations from an Excel file I made. Entering the station name, address, and apparatus info into Excel, I was then able to load it into Batchgeo and get a map of all the county stations. (I know there are iPad apps that can also give me a map, but I only discovered them afterward) A few years ago, the Army sent me to Fort Huachua, Arizona, for a training class. One evening I was driving on post and noticed that two cars had met in the middle of an intersection. It was a light collision and both drivers were fine. They were both on their cell phones, but neither had called EMS yet. Ironically, the collision took place right in front of a fire station. I parked my truck in the station parking lot, walked around to the front door and pressed the buzzer. As it turns out, it was the dispatch center for all of Fort Huachuca, overseeing two stations. Nobody at the station knew that there was a vehicle accident on their doorstep, but they got into motion once I told them. While the firefighters were getting ready, the dispatcher called it in. I swear, it felt as if I was in an episode of Emergency! A few notes about the missions: Mission 2: I took the liberty of using station 51 for this mission, basically because I couldn’t resist. In real life, station 36 and possibly 127 would get the call. (Nowadays, there really is a station 51 on the backlot of Universal Studios, specifically named in honor of the series) Mission 10: Southern California is nowhere near the Arctic Circle. In this case, I found a fire station in Anchorage, Alaska, that has a HAZMAT unit. The dispatch tells HAZMAT to go to an actual airfield for an emergency airlift to the polar station. I have no idea what dispatch tones that station uses, so I just picked a generic warble. Mission 11: There is no oil rig located outside of Marina del Ray. In reality, oil rigs are usually located several miles from shore so that nobody can see them from the beach. But for the sake of the scenario, I had to put the oil rig somewhere, and Marina del Ray is where the only two boats in the LACoFD are located. They are not equipped to fight big fires like this one though, so the dispatch also mentions fire boats from the LAFD. I do not know if Marina del Ray is actually where the LAFD boats are located. It’s just a game. Mision 13: Anyone who has driven on the 14 freeway past Santa Clarita has seen the open pit mine I describe in the dispatch. Mission 14: While looking for a tunnel in Southern California to use for this mission, I found out that the Newhall tunnel actually had a major vehicle accident and fire a few years ago, resulting in three fatalities. I decided to use that tunnel for this dispatch. Mission 20: Believe it or not, I could not find a YouTube example of a dispatch immediately following an earthquake, so I made my best guess. The tone you hear is a group call for all stations in LACo. Heavy Rescue 103: You will probably notice that Heavy Rescue 103 gets used an awful lot. That is because Heavy Rescue 103 is the only Heavy Rescue in the LACoFD. My apologies if it gets a little old after a few missions.-1 points -
Version v1.3
216,875 downloads
This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073-1 points