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Showing content with the highest reputation on 02/16/2016 in Posts

  1. I have documented the steps I am doing while making a few models. The following will be required reading (and you will need to understand it) before you advance to the next steps. Tutorial will be gradually expanded as I am able to document and type more things. I will only be answering some questions and only provide generalized answers. My lack of time prevents a dedicated help line. Templating TutorialGo to user mode and go into full screen Select find in views to get a good zoom of your model and to center it to the screen (optional) Capture each of the sides of the model. You need the Left, Right, Front, Rear and top. Tip: Hold shift when rotating the camera to get a more sensetive view. Hit print screen and save image into texture. Add additional parts like headlights/tailights, bumpers and license plates if necessary. Save texture. Assign texture to material, assign material to model (explained in Hoppah's tutorial) UV Mapping TutorialYou need a template (I will make a Templating tutorial soon) Select the polygons you wish to remove Detach them from the main object Go to vertices mode and select all of its vertices Go to the desired view (example uses left view because the part is the left surface of the object) Generate a new UV map Align object to template in UV mapper Try to get it as close as possible
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  2. We proudly present the revamped New York City Modification v2.0! Currently still in heavy development, we have been working on a new version of this mod. The mod will contain many new features, such as a progressive style of gameplay, unique missionscripted events, interface changes, new functionalities and -of course- a new map. In this first report we'll show you pictures of the new map we're working on. The new mod is fixed in a post-9/11 era to about 2008. We didn't want to focus on updating vehicles constantly, instead we're focussing on improving gameplay elements, trying to keep the game challenging and fun. We'll release more information regarding gameplay changes later. The new map is fictional and won't be a copy of a real part of New York City. Instead we choose to make a more compact map with many (downsized) landmarks and influences from New York City and the North-Eastern American environment. This way, the map will provide a lot of variation with many things to get into. Pictures say more than words, so have fun watching the editor screenshots below: New screenshots 04/13/2015: In regards to current mod status: the core gameplay elements are done, but the new map isn't even halfway done and still requires a lot of work. Don't expect a release anytime soon.
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  3. Whelen Justice Lightbar. 56 50 inches length.
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  4. Will this mod have a snorkel? I know you are good with booms, because in Chicago a Squad is a two piece unit: Snorkel & Rescue:
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