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Showing content with the highest reputation on 02/15/2016 in Posts

  1. We proudly present the revamped New York City Modification v2.0! Currently still in heavy development, we have been working on a new version of this mod. The mod will contain many new features, such as a progressive style of gameplay, unique missionscripted events, interface changes, new functionalities and -of course- a new map. In this first report we'll show you pictures of the new map we're working on. The new mod is fixed in a post-9/11 era to about 2008. We didn't want to focus on updating vehicles constantly, instead we're focussing on improving gameplay elements, trying to keep the game challenging and fun. We'll release more information regarding gameplay changes later. The new map is fictional and won't be a copy of a real part of New York City. Instead we choose to make a more compact map with many (downsized) landmarks and influences from New York City and the North-Eastern American environment. This way, the map will provide a lot of variation with many things to get into. Pictures say more than words, so have fun watching the editor screenshots below: New screenshots 04/13/2015: In regards to current mod status: the core gameplay elements are done, but the new map isn't even halfway done and still requires a lot of work. Don't expect a release anytime soon.
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  2. I don't think he's doing much more unit/map changes at the moment, just bug fixes. But since I'm bored I'll toss in a suggestion or two. -Keep the small number of units on-map. -Make the Park Ranger have a unique skin instead of the border patrol skin -A school would be a cool idea -IDK if its even possible but it would be really neat to have different units have different patrol paths (police in the city only, sheriff's department outside the city, park ranger in forest/wild only)
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